|Commander / EDH||Legal|
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Sage of Shaila's Claim
Creature — Elf Druid
When Sage of Shaila's Claim enters the battlefield, you get
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Sage of Shaila's Claim Discussion
1 week ago
@WarriorMagic Hey there, good to hear you're trying out the rampagers. From my own experiences, Larger than Life does fine. Don't be scared of the sorcery speed, most people ignore this card anyways. I'm testing Highspire Infusion myself, it's fun to gain some extra energy from a pumpspell, does all the things you want, although my shell is U/G. I've been wondering how your Hadana's Climb's been working out, any succes with it? Did you try the deck already ;)?
Also, some other suggestion: Sage of Shaila's Claim seems to be pretty awesome. Weak body, but man that E is spicy.
1 month ago
I do like the unique inclusion of Sage of Shaila's Claim. It is a similar Woodweaver's Puzzleknot. In exchange for the life gain, we get a 2/1 body that can trade in battle. It seems good against other aggressive decks. I just don't know if I would rather have a body that can trade but also is easy to remove or an artifact that gains the life, but their creatures stay around. Sage is clearly better in the control matchup.
1 month ago
Nice find, nomaddog. I faced off against a Hadana's Climb Flip deck online last week with my Re-growing Pummeler, but the opponent was using hexproof merfolk, Jade Guardian and Jungleborn Pioneer, with the Climb in lieu of Hydras, Cubs, and Pummeler. It was a very controlling shell, vs this aggro/midrange build. Oh yeah, and I lost.
I imagine the sideboard will include 2-3 Negate, a few Naturalize, maybe a couple Heroic Intervention and Aethersphere Harvester. I've been looking forward to playing with Admiral's Order out of the side, but I haven't run up against any Settle the Wreckage decks at my LGS.
2 months ago
5 months ago
The thing with GR Pummerler is you can't really stray too far from the netdeck, it's just too thought out and it works.
Invigorated Rampage over Highspire Infusion. As someone who's played a lot of Pummeler you really need that trample, the chance of you having fling mana as well as pump mana is real low. Also with the addition of Spell Pierce and the rise of control decks you're going to have a harder time pulling off the turn 4 pump you need. Not to mention the Dino decks with their giant green cards to soak up your damage. There's been a lot of times I've just managed to hit for lethal, it's a real do or die deck and that's what makes it so much fun to play!
Longtusk Cub is a much stronger two drop than Sage of Shaila's Claim, I've had quite a few cubs get out of control out of nowhere. Insult is a great card but I've never been able to pull one off with enough power to do anything.
In saying that do you, your local meta might be open to this kinda play. can't really know until you test it!
5 months ago
I like energy decks! I would recommend cutting Beneath the Sands and your artifacts, Aradara Express and Implement of Combustion, to make room to up the count on some other cards. Uping the count on other cards would increase consistency. Also Swell of Growth is no longer standard legal. Aether Herder and Sage of Shaila's Claim don't have much pay offs either. Abrade, Harnessed Lightning and Glimmer of Genius could do well with a higher count in the deck. Good luck with it!
5 months ago
The basic goal of this deck is to basically mimic modern infect. This deck can win turn 4 and if not interacted with, will reliably win turn 5.
The deck abuses the aggressively curved doublestrike creatures Adorned Pouncer and Solemn Recruit to combo with various pump spells, giving you double value from the pumps. The deck generally doesn't interact, but does have access to Blossoming Defense to dodge removal, Unconventional Tactics for evasion.
Turn 1: Plains
Turn 2: Forest, Adorned Pouncer
Turn 4: Use any buff spell on Adorned Pouncer to give it 3 or more power, win the game.
Turn 1: Plains
Turn 2: Forest
Turn 3: Forest, Electrostatic Pummeler, + 3 Energy
Turn 4: Plains, Sage of Shaila's Claim, + 3 Energy, Larger Than Life targeting Electrostatic Pummeler, use his ability (taking him up from 5/5 to 10/10), use his ability again (10/10 to 20/20), swing for 20 damage.
This one you've got to get lucky for, but unless he's blocked, if you have 6 energy and can buff him with something, Electrostatic Pummeler will always do absurd amounts of damage. Its basically triple strike if you compare it to the other creatures.
How effective are the pump spells on double strike creatures?
Blossoming Defense: Costs G, effectively grants +4/+2, creature gets hexproof until turn end.
Highspire Infusion: Costs 1G, +6/+3 til end of turn.
Cartouche of Solidarity: Costs W, +2/+1 indefinitely. You also get a 1/1 vigilance.
Larger Than Life: Costs 1G, +8/+4 til end of turn. The big hitter.
Unconventional Tactics: Costs 2W, +6/+3 and flying til end of turn.