Sage of Shaila's Claim
Creature — Elf Druid
When Sage of Shaila's Claim enters the battlefield, you get
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|Commander / EDH||Legal|
Sage of Shaila's Claim Discussion
2 months ago
Can someone explain to me where the recursion is in the Sage of Shaila's Claim + Consulate Turret + Ghostly Flicker combo? Seems like you are just casting Flicker once, and dealing something like... 4-8 ish damage, and then Flicker sits in the graveyard. Unless I'm missing something
4 months ago
I'm just starting to test this deck so this is just an initial thought.
Remember Servant of the Conduit ? Given that you have so few lands that might come in handy. It's also a sneaky way to get a couple of more
Personally, I used to prefer Sage of Shaila's Claim , as it gives one more , and you are happy to use it as a blocker.
1 year ago
I took the updated deck with Untamed Kavu to my LGS's Standard Showdown last night and bull-dozed my way to a 4-0 victory and 1st place out of 16 competitors. I played against two notionally tier-one decks (mono-red and UW Approach) and two tier-two competitive decks (WB knights and mono-blue Djinn). The newer players were caught completely off-guard when I fired off Pummelers for the win.
First round was against mono-red. Fanatical Firebrand and Goblin Chainwhirler kept my Pummelers from doing anything. In game 1, I had a handful of Sage of Shaila's Claim and drew into two Bristling Hydra, which allowed me to stabilize against his board of 2x Soul-Scar Mage, Earthshaker Khenra, and Hazoret the Fervent. I eventually found Hadana's Climb Flip and sent one kicked Untamed Kavu over their heads as a 12/12 flying, vigilance, trample. For Games 2 and 3, I sideboarded out 3x Electrostatic Pummeler since he had so many easy answers with burn spells, Fanatical Firebrand, and Goblin Chainwhirler. I brought in 3x Greenbelt Rampager in their place, but did not see an elephant through games 2 and 3. In game 2, the opponent got land screwed and I beat him down with a Cub, Kavu, and Hydra. He was stuck on three lands; he revealed his hand after I killed him to show his Chandra, Torch of Defiance, 2x Verix Bladewing, and 1x Glorybringer.
Second round was against a (newish) player with WB knights. The deck had a full 4x History of Benalia, but I did not see any Lyra Dawnbringer. In Game 1, he got out the combo of Knight of Grace + Knight of Malice , which made blocking very difficult. I played out several Sage of Shaila's Claim, a few other blockers, Hadana's Climb Flip, and one Electrostatic Pummeler. I managed to survive History of Benalia's third chapter while he had 2x Benalish Marshal, 2x Knight of Grace, 1x Knight of Malice, and the two knight tokens by chump blocking everything I could to leave my Pummeler alive. I was down to 2 life and hit him on the crack back with Electrostatic Pummeler + Larger Than Life for 54 damage, which he did not see coming. Game 2 was another easy win as I matched his knights with chump blockers, and kicked a Kavu into a flipped Hadana's Climb Flip again.
Round 3 was a good player running a mono-blue Djinn/Throne of the God-Pharaoh deck. He had a lot of 1 power flyers and unblockables, but no answer to my Pummelers. In both Games 1 and 2, I managed to field 2x Electrostatic Pummeler while holding 2x Larger Than Life. I played one Larger Than Life on each robot, then swung in with both to play around a possible Unsummon. I pumped the unblocked Pummeler for lethal.
Round 4 was a typical UW Approach running both Karn, Scion of Urza and Teferi, Hero of Dominaria. The deck and player were both very good. I over-played my creatures in Game 1 as I was trying to race him landing his planeswalkers or Lyra Dawnbringer. He Fumigate'd, leaving me holding a couple Blossoming Defense but no creatures. He eventually double-Approached for the win. I sideboarded in 2x Negate to counter Approach, but I did not see Negate or Approach of the Second Sun in Games 2 or 3. In Game 2, I landed a turn 3 Cub, turn 4 Hadana's Climb, and turn 5 Hydra while playing around Censor and Syncopate and was able to kill Teferi when he played him. Flipped Hadana's Climb Flip, and finished him off with the Cub + Hydra. Game 3 was almost identical, just replace the Cub with a Kavu.
Overall, I was surprised by the first place finish. I would have been happy with 2-2 when I saw my first opponent drop Fanatical Firebrand + Mountain . The mono-red match-up was very unlucky for my opponent, otherwise it could have easily run this deck over. The other three matches felt very fair, and my deck won by being bigger and faster than my opponents. I was drawing a good number of Blossoming Defense through out the night, saving my creatures from several Cast Out and Seal Away. Untamed Kavu worked great in the deck; I was never unhappy to see it. I played it several times on turn 2, and several times kicked. The Kavu works amazing with Hadana's Climb Flip, especially if the Kavu was kicked. This deck does not go wide very well. The vigilance was critical in a couple games to allow me to send the Kavu to attack with pump spell backup and have it available to block as well.
1 year ago
Regardless, I like the deck list and look forward your updates.
1 year ago
Cool deck. A card I prefer slightly over Sage of Shaila's Claim is Woodweaver's Puzzleknot because of the lifegain and ability to get extra energy after scarfing it. However, Sage can trade in combat, so it's more of a meta call. It can even do chip damage against control. Just a card similar I thought should get recognized.
1 year ago
The beauty of Hashep Oasis is that it's both fast, and helps you finish the game.
Three colour decks aren't being played much these days, unless they Control.
That's because, after losing Attune with Aether, it became much more difficult to fix for three colours.
I would try to cut back to two.
Whirler Virtuoso didn't do much in testing, so you could try to drop
This deck feels like it's a bit all over the place.
You can get overrun very quickly, as this deck takes a while to take off.
It doesn't handle other midrange decks very well.
It is very sort of ... unfocused?
You need more Creatures and less Instants, I think.
Push through with your plan, and ignore what your Opponent is doing. Try to outrun them by getting your Creatures big, as fast as you can.
1 year ago
It's funny that someone else suggested Sage of Shaila's Claim as I'd also been thinking about it.
An extra can help Bristling Hydra, and a blocker that you don't car about can be surprisingly handy.
We used the card in a deck I built for StuBi, and it was superb.