Sage of Shaila's Claim

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Sage of Shaila's Claim

Creature — Elf Druid

When Sage of Shaila's Claim enters the battlefield, you get

Price & Acquistion Set Price Alerts

KLD

Ebay

Have (3) _raeofsunlight , hosshughes , Falte
Want (0)

Recent Decks

Load more

Sage of Shaila's Claim Discussion

Hakira on R/G Pummeler of Power

2 months ago

The thing with GR Pummerler is you can't really stray too far from the netdeck, it's just too thought out and it works.

Invigorated Rampage over Highspire Infusion. As someone who's played a lot of Pummeler you really need that trample, the chance of you having fling mana as well as pump mana is real low. Also with the addition of Spell Pierce and the rise of control decks you're going to have a harder time pulling off the turn 4 pump you need. Not to mention the Dino decks with their giant green cards to soak up your damage. There's been a lot of times I've just managed to hit for lethal, it's a real do or die deck and that's what makes it so much fun to play!

Longtusk Cub is a much stronger two drop than Sage of Shaila's Claim, I've had quite a few cubs get out of control out of nowhere. Insult is a great card but I've never been able to pull one off with enough power to do anything.

In saying that do you, your local meta might be open to this kinda play. can't really know until you test it!

ImtheRealBear on Energy RUG

2 months ago

I like energy decks! I would recommend cutting Beneath the Sands and your artifacts, Aradara Express and Implement of Combustion, to make room to up the count on some other cards. Uping the count on other cards would increase consistency. Also Swell of Growth is no longer standard legal. Aether Herder and Sage of Shaila's Claim don't have much pay offs either. Abrade, Harnessed Lightning and Glimmer of Genius could do well with a higher count in the deck. Good luck with it!

Stompu on G/W Pumpeller

2 months ago

The basic goal of this deck is to basically mimic modern infect. This deck can win turn 4 and if not interacted with, will reliably win turn 5.

The deck abuses the aggressively curved doublestrike creatures Adorned Pouncer and Solemn Recruit to combo with various pump spells, giving you double value from the pumps. The deck generally doesn't interact, but does have access to Blossoming Defense to dodge removal, Unconventional Tactics for evasion.

Combos:

General Strategy

Turn 1: Plains

Turn 2: Forest, Adorned Pouncer

Turn 3: Plains, Larger Than Life and Built to Last targetting Adorned Pouncer and swing in for 14 damage.

Turn 4: Use any buff spell on Adorned Pouncer to give it 3 or more power, win the game.

Can be performed with Solemn Recruit as well. Can sort of be done with Electrostatic Pummeler, but only use pump spells without using his ability if you have a real surplus of pump in hand.

Energy Combo

Turn 1: Plains

Turn 2: Forest

Turn 3: Forest, Electrostatic Pummeler, + 3 Energy

Turn 4: Plains, Sage of Shaila's Claim, + 3 Energy, Larger Than Life targeting Electrostatic Pummeler, use his ability (taking him up from 5/5 to 10/10), use his ability again (10/10 to 20/20), swing for 20 damage.

This one you've got to get lucky for, but unless he's blocked, if you have 6 energy and can buff him with something, Electrostatic Pummeler will always do absurd amounts of damage. Its basically triple strike if you compare it to the other creatures.

How effective are the pump spells on double strike creatures?

Blossoming Defense: Costs G, effectively grants +4/+2, creature gets hexproof until turn end.

Built to Last: Costs W, effectively grants +4/+2 til end of turn. If used on Electrostatic Pummeler, he also becomes indestructible.

Highspire Infusion: Costs 1G, +6/+3 til end of turn.

Cartouche of Solidarity: Costs W, +2/+1 indefinitely. You also get a 1/1 vigilance.

Larger Than Life: Costs 1G, +8/+4 til end of turn. The big hitter.

Unconventional Tactics: Costs 2W, +6/+3 and flying til end of turn.

Jagd_Tallgeese on RedGreenEnergy

4 months ago

You can probably replace Servant of the Conduit with Sage of Shaila's Claim as it nets you more energy overall. The servant is a decent mana dork, but seems a bit unnecessary given your mana fixing.

Argy on

4 months ago

OK, here we go. I've got a lot of feedback for this deck.

First of all, it's REALLY fun to play.

I've always loved mucking around with

Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.

You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.

I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra

3x Aether Hub would also help this deck with colour fixing. Put them in and remove the Evolving Wilds.

In my opinion Nature's Way would be better than Haze of Pollen. Killing a key Creature will help to stall longer than preventing damage for just one turn.

I would like to see Appetite for the Unnatural in the Sideboard, because it is so versatile. It can get rid of Gearhulks, Liliana's Mastery, etc.

I like Supreme Will better than Metallic Rebuke. Same price for a less conditional card with two modes.

I would rather see Sage of Shaila's Claim than Scythe Leopard. With Evolving Wilds coming out the Leopard won't be as effective, and the Sage fits your theme better.

It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.

It works really well with Bristling Hydra

Aethersquall Ancient is so good that I would add another. I would take out one Thriving Turtle for it, as that card is a bit hit and miss.

I like the Fabrication Module very much in this deck, but the other modules are a bit meh. You don't want too many Artifacts. I would add a Fabrication Module and take the other ones out.

I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.

Here is a suggested upgrade:

3x Aether Theorist
3x Aethersquall Ancient
3x Bristling Hydra
4x Greenbelt Rampager
4x Longtusk Cub
3x Sage of Shaila's Claim
3x Thriving Turtle

3x Fabrication Module

2x Botanical Sanctum
3x Aether Hub
7x Forest
6x Island
2x Lumbering Falls

4x Blossoming Defense
1x Essence Scatter
2x Disallow OR Cancel
2x Nature's Way
3x Attune with Aether

This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.

I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.

Against a Control deck running Torrential Gearhulk it is next to useless.

SIDEBOARD

2x Cartouche of Strength
2x Disallow OR Cancel
3x Essence Scatter
2x Negate (brilliant against Planeswalkers)
2x Plummet
2x Supreme Will
2x Appetite for the Unnatural

You'll have to playtest any changes to see how they work.

If you update the deck tag me in these Comments and I'll take another look at it.

vortical42 on Temur Pummeler

5 months ago

If you are still working on this deck, there are a few cards that stand out as easy replacements. Glint Nest Crane doesn't do anything in this deck. You have only 6 total artifacts, so most of the time it is just going to whiff. If you want a tutor for your pummeler, Trophy Mage is a guaranteed way to get the card you want.

Thriving Turtle and Sage of Shaila's Claim are budget cards that can be replaced by something more effective. Shielded Aether Thief is simply a better version of Thriving Turtle. Sage of Shaila's Claim can be replaced by pretty much anything that generates energy. Whirler Virtuoso or Rogue Refiner would be my top picks. I would also cut Woodweaver's Puzzleknot. It is a decent card, but in an aggro/ combo deck like this it really doesn't do much.

You should also look into adding some better options for giving your creatures trample. Invigorated Rampage and Built to Smash are both good options for pumping your pummeler and giving it trample. More importantly, they are instant speed, which means you can also use them as combat tricks.

One final note. If you really want to go back to 2 color, I would go Izzet instead of Simic. U/R offers a lot better options for an aggressive combo deck than U/G does.

The_Pixel_Ninja on Mono-Green Energy

5 months ago

So I just realized a thing, you're missing 5 cards, in MTG you generally need a minimum 60 card deck, and unless you're making some odd deck you generally don't want more than 60 cards because statistics.

that being said i would do as follows:

Remove:

2x Dynavolt Tower

3x Attune with Aether

Add:

4x Animation Module

1x Consulate Turret

2x Decoction Module

1x Fabrication Module

1x Sage of Shaila's Claim

1x Servant of the Conduit or Highspire Infusion

Load more