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Race to 21 CMDR Damage or 10 infect, with a strong side of ramp and control/removal

Looking for feedback while I test deck as well before committing to the last 30 or so cards I don't own yet.

Gameplan: Ukkima, Stalking Shadow is unblockable and deals damage again when leaving battlefield. This leads to a few executions to hit infect and/or commander damage. There are 4 infect cards in the deck. I often tutor for one of these, if I don't draw one. If you can pump straight to 10 damage, all the better, but most often I find I am able to pump to 5 and then kill off Ukkima to deal the other 5. There is enough counterspells in the deck to usually protect Ukkima, so swinging for a few turns until you have enough pump spells in hand to surprise them for 21 damage is quite achievable.

I typically find the deck to achieving win turn 4 or 5. Weakest piece I've identified so far is the relatively low number of permeants to cast early can lead to a slow start if no mana rocks/dorks are drawn.

Not as powerful as Food Chain variant. Would put at power 7, maybe 8.

Would love ideas!

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Casual

94% Competitive

Revision 1 See all

(3 years ago)

+1 Tree of Perdition side
Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 1 Mythic Rares

44 - 0 Rares

21 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.11
Tokens Bird 2/2 U, Copy Clone, Spirit 1/1 C
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