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The Dadliest Catch

Commander / EDH*

PasorofMuppets


In my playgroup, we refer to any deck that stops other people from outright winning a "Dad" deck. This is meant to be the "dadliest" deck. The main subtheme is superfriends, and functions as a way to generate card advantage through walkers like the Jaces, or just win the game with walkers like Elspeth and Karn.

Thoughts on what to cut would be appreciate.

The Mindslaver package is experimental, but it seems like a good fit given that I was already playing Trading Post and Tolaria West lets me fetch up Academy Ruins. Additionally, besides locking a player out of the game, a one-off Mindslaver can help me protect a walker for a turn or two by taking control of an opponent threatening to kill my walkers with attackers.

I am mostly trying out Slaughter Pact because it is quite good with Mystical Teachings and Tolaria West, same goes for Pact of Negation.

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Revision 13 See all

(10 years ago)

+1 Dreadship Reef main
-1 Flood Plain main