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The Cranberries with an eyepatch - Gisa/Geralf EDH

Commander / EDH UB (Dimir) Zombie

Hybrow


Maybeboard


Gisa and Geralf

A zombie theme deck is an interesting build. I knew I wanted to make it 2 colors because I like to have answers to problems, and I have found that sometimes mono-black decks lack diverse answers. Gisa and Geralf, although not Zombies, have great synergy with small disposable creatures.

What this deck does lack is defense against flying creatures. I have added Scourge of Nel Toth, Fog Bank, and Wonder to offset this. Because Zombies are nothing without mysterious fog and a bit of wonder.

I have made drain effects a secondary theme in this deck with Exsanguinate, Consume Spirit, Drain Life, Corrupt, and Blood Tithe. Because of this life gain I have added Necropotence so that i have something to do with it.

Heroes

I am open to suggestions and welcome input.

Below is a detailed list of all cards in this deck, and my reasoning behind adding them.

Cemetery Reaper - A master who also can create zombie tokens. Not my favorite

Diregraf Captain - A master who has the additional deathtouch and causes lifeloss to opponent. One my favorites.

Fleshbag Marauder - If I can get this guy into the graveyard with my card : Gisa and Geralf | commander in play, I can return him each turn to keep wiping my opponents creatures

Fog Bank - What would a zombie horde be without some mysterious fog

Geralf's Masterpiece - A flying 7/7 if I am drawing empty, although usually ends up being about a 3/3 or 4/4

Geralf's Mindcrusher - I use his ETB to put my own cards into my graveyard.

Geth, Lord of the Vault - Although I don’t really have a lot of creature removal in this deck, If my opponents are fighting among themselves and a big beast ends up in the grave, this is a great way to get him for my own

Ghoulcaller Gisa - If I am building a swarm, this works good to trade out a Mindcrusher or Wonder

Grave Titan - Deathtouch along with usually at least 4 zombie friends

Gravecrawler - The perfect sacrificial zombie, can be returned again and again for next to nothing

Gravedigger - Good to return the few non-zombie creatures from my grave to my hand. Torgaar, Famine Incarnate, Sepulchral Primordial and Grave Titan are all potential candidates

Gray Merchant of Asphodel - A hero zombie. I generally play with 3-4 opponents. Perfect if he can be retrieved from the grave and played again

Josu Vess, Lich Knight - Even without the kicker, I like this guy. 4/5 Menace is pretty nice. Can also be kicked from the graveyard if its later game

Lich Lord of Unx - Is mostly in the deck for flavor. I can think of a few better zombies that cost 3 mana

Liliana's Reaver - One of my least favorite zombies in this deck. 4 mana for a 4/3, even with the deathtouch and the token generation, isnt a great deal

Lord of the Accursed - A middle of the road master. Menace is ok if I am swarming

Loyal Subordinate - A nice innocuous way to hit all opponents. Non-threatening

Noosegraf Mob - In a 4-5 player game, this is a great zombie for token creation. Generally doesn’t get to attack, is transformed into five 2/2 zombies before my next turn

Noxious Ghoul - A minor board wipe. Shouldn’t be a problem to hit the board with five or six other zombies out.

Prized Amalgam - This is one of my favorite zombies to tutor with Buried Alive, or seeing it with a Moonlight Bargain is also great

Scourge of Nel Toth - One of the few flying zombies. A tad expensive on that first cast, but sacrificing 2 zombies to bring it back is usually pretty easy.

Sepulchral Primordial - Because we play with 4-5 players, this guy usually comes with 4 other friends

Shepherd of Rot - I have used this guy to cause 8 damage per turn to opponents.

Sidisi, Undead Vizier - Great if I have Gravecrawler in play, or even Prized Amalgam. A 4/6 Deathtoucher with a free Demonic Tutor

Soulless One - I have had this guy be a 10/10

Stitcher Geralf - If I am playing against a big boy green deck or eldrazi Stitcher can be very useful in generating big zombies

Torgaar, Famine Incarnate - Can be used to either hit an opponent down to have their starting, or can be used if I am hurting to return me to 20

Undead Warchief - A master which lowers the cost of every other zombie I play

Vengeful Pharaoh - This is one of my favorite zombies to tutor with Buried Alive, or seeing it with a Moonlight Bargain is also great

Wonder - Makes a great blocker, makes opponents think twice before attacking me when its on the board. Also great to tutor with a Buried Alive

Zombie Master - The OG Master, works well with Urborg

Army of the Damned - For a swarm tribal build, this card is great. I have yet to get to use the flashback ability.

Blood Tithe - Works like a mini drain effect. The nice thing is it hits all opponents, and non black mana can be used.

Buried Alive - Great for Gravecrawler, Prized Amalgam, Vengeful Pharaoh, or even Wonder

Consume Spirit - Another drain effect. Not quite as good, but plays to my lifegain subtheme

Corrupt - I am undecided about the usefulness of this card, late game it can be better than a Drain Life, and it works well with Urborg, Tomb of Yawgmoth, but I have yet to see it really go off

Drain Life - The original drain effect. Works well with both Cabal Stronghold and Urborg, Tomb of Yawgmoth

Exsanguinate - My favorite drain effect. I generally play with 3-4 opponents; and it can be played using non-black mana

Necromantic Selection - Board wipe with the the addition of getting the biggest one back

Necromantic Summons - Useful for pulling a big guy out of an opponent's grave, but also good to return my own Togaar, Titan, or an excellent combo to return my own Primordial

Profane Command - Love the command cards. The versitility is very handy. Can be used to destroy an indestructible creature AND bring a different creature back from a graveyard

Reanimate - One of the most expensive cards in my deck, but 1 mana for any creature from any graveyard is worth it

Rise from the Grave - Compared to Reanimate this is a red-headed stepchild, but running zombies means I forgo a lot of the bigger beasties my playgroup generally uses.

Rise of the Dark Realms - The most expensive card to cast in the deck, but in a 4-5 player game, by the time I am ready to play it, it can mean a lot of creatures on the board for me

Syphon Flesh - A good way to clear the board a little. Also zombie creation

Unearth - I currently run 9 creatures that this can hit, and most of them are masters

Zombie Apocalypse - This can act as a board wipe against a soldier deck, but mostly its used after I have put half my zombies into my graveyard.

Bojuka Bog - Every once and a while I play against a deck that has as many or more graveyard shenanigans as I do. This can really shut them down

Cabal Stronghold - 14 Basic Swamps in the deck, late game this can allow for a big Drain Life

Choked Estuary - Early game (or with a handful of cards from Necropotence) this land will usually enter untapped

Command Tower - A dual land that is guarenteed to enter untapped

Darksteel Citadel - This used to be an auto add to every deck I ran, but my group doesn’t really play land destruction, and am finding I would rather have a basic swamp in its place

Darkwater Catacombs - inexpensive mana fixing

Dismal Backwater - My least handy dual land. 1 life shouldn’t make or break my game

Drowned Catacomb - I have 24 island or Swamps so will usually enter untapped

Evolving Wilds - Good mana fixing for that second blue or third black that a few cards require

Island - umm, they basic lands, I need them to play stuff

Morphic Pool - Because I usually play with 3-4 opponents, this almost always enters untapped

Sunken Hollow - Counts as a Swamp for cards like Corrupt or Tainted Isle

Swamp - umm, they basic lands, I need them to play stuff

Tainted Isle - It would be very rare that I am not able to use this as a dual land

Temple of Deceit - I think that scry lands are one of the most underrated lands out there

Terramorphic Expanse - Good mana fixing for that second blue or third black that a few cards require

Unholy Grotto - I am undecided if this works in this deck or not.

Urborg, Tomb of Yawgmoth - Over 80% of my deck is black black, and a few of my drain effects require ONLY black mana.

Watery Grave - Counts as a Swamp for cards like Corrupt or Tainted Isle

Dimir Signet - Pretty standard mana rock

Door of Destinies - Because zombies arent huge, this is a great way to get them alittle bigger and more dangerous

Nim Deathmantle - The equip cost is quite high, but with extra mana it can keep my better boys alive to fight another day

Sol Ring - ummm, it's a Sol Ring

Feeding Frenzy - Handy to deal with indestructible creatures like Avacyn or any God or Eldrazi

Moonlight Bargain - Can be used to filter zombies into my graveyard and more potent enchantments or sorceries into my hand

Reality Shift - My favorite exile, should be in every blue deck

Animate Dead - Not quite as good as a Reanimate, but generally better than a Rise

Grave Betrayal - Although I have no real board wipe effects, if this can be played prior to the Fleshbag or even a Syphon Flesh it can mean a lot of extra creatures for me

Liliana's Mastery - A fairly new add to this deck, the master boost is nice and its harder to remove than a conventional master

Necropotence - With a secondary life gain theme in this deck and needing to get a lot of zombies into my graveyard, I can use this to get to cards like Zombie Apocalype or Rise of the Dark Realms

Rooftop Storm - Works great with my commanders ability, although its expensive to play the fact that I can play a zombie from my grave right away for no cost offsets that original cost

Secrets of the Dead - I have a lot of graveyard recursion in this deck, and my commanders ability reads as "Cast", which also works with this

Cranberries

Suggestions

Updates Add

Made a couple small changes to the deck:

Removed Darkslick Shores - Was proxy'ing this one in for a while, but finally decided my one copy belonged in a different deck. Replaced with Cabal Stronghold - It will almost always generate more than 4 mana.

Removed Lord of the Undead and replaced with Lord of the Accursed - This was a pretty easy replacement. Only affects ones I control, and menace is better than extra graveyard retrieval.

Removed Vengeful Dead for Josu Vess, Lich Knight - with 40 life, the extra 1 ticks from Vengeful arent that helpful, but with Rooftop Storm Josu can be cast for just his kicker cost.

Relentless Dead is replaced with Torgaar, Famine Incarnate - This was a tougher call, and I may end up re-adding the Dead back, but have found I havent gotten the use out of him I had expected.

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Revision 16 See all

(7 months ago)

Date added 7 years
Last updated 7 months
Exclude colors WRG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

34 - 0 Rares

23 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 4.02
Tokens Manifest 2/2 C, Zombie 2/2 B, Zombie Knight 2/2 B, Zombie Wizard 1/1 UB
Folders Inspiration, Zombies
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