Sideboard


This deck is enchantment tribal based; full of synergy once it gets going.

*Works best played in a multiplayer setting

*Graveyard use

*Mild mana ramp

*Tutoring combos or other cards depending on the situation.

*Does not usually work against other control decks, obviously.

*Can recover from wrath spells/abilities adequately.

I know some of these cards are quite terrible, but there are reasons behind the bulky cards.

Combos in this deck (not necessarily infinite): Nature's Revolt + Doomwake Giant + casting at least two enchantments or use Replenish = blow up all lands #sorrynotsorry Femeref Enchantress + Faith Healer = draw cards Bitterblossom/Awakening Zone + Aura Shards = destroy any artifact or enchantment at every upkeep Nyx Weaver + Debtor's Knell = meh, if catch my drift Opalescence + Sterling Grove + Archetype of Endurance = Make ALL enchantments hexproof Opalescence + Ashnod's Altar + Dictate of Erebos + an assload of enchantments = Opponent's sacrifice creatures.

If anyone has any advice concerning this deck, please don't hesitate to let me know. Thank you!

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Updates Add

So this deck was stolen around late April 2015 and so I had to rebuild it. I currently have everything replaced except for the Bayou and Savannah. While rebuilding the deck, I realized a neat combo that I can make all my enchantments creatures and hexproof (including Sterling Grove).
First of all, I didn't have Greater Auramancy because I needed to sacrifice my enchantments for abilities, so that was out of the question. However, after I goldfished a bit, I noticed Opalescence + Archetype of Endurance + Sterling Grove had great synergy because of one reason: All of my enchantments were hexproof including sterling grove. It's not a huge deal, but it was cool nonetheless.

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