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{Primer} Varchild Group Slug (In progress)

Commander / EDH Group Slug Mono-Red Primer

zimomikitas


Maybeboard

Creature (2)

Enchantment (1)

Land (1)


Introduction

I made a Varchild deck when the card got printed, played a lot, experimented quite a bit until I reached to this point and I still try new things. I haven't seen online much relevant stuff about this commander so I'll write a few things for anyone interested in building Varchild.This is by no means a high power level deck but it's my take on a tuned build for this fun and casual commander.

Why no Voltron

My first Varchild deck was Voltron and honestly it felt so bad to play, Varchild felt like a vanilla 3/3.

First let's make clear that the opponents are the owners of the survivor tokens. If an opponent loses the game, the survivors he owns will get exiled even If you control them. So if you rush down someone with commander damage you are left with no survivors. Also the survivors don't contribute to commander damage making them pointless for such a build, and then why even bother having Varchild at the helm.

Don't get me wrong Varchild is a voltronish commander since she cares about dealing combat damage, but the equipment heavy decks I see everywhere are not going to work. Other than ramp, draw and interaction that every deck needs, Varchild also needs forced combat effects to let her get through easier and the survivors as well and to make sure the survivors are actually doing their job. Also you need sac outlets to get the survivors under your control when needed and ways to make them actually useful when you get them.

(You can't expect your opponents to cooperate with your plan if you have a decent possition in the game , you have to make sure on your own that the survivors are actually doing something more than just being around.)

Now that you have made sure that getting the control of survivors is scary, Varchild's on death ability becomes a form of evasion both for creatures and removal since your opponents have to think twice before giving you their control. HOWEVER if a big part of your deck is build around gearing up Varchild this evasion is not good enough , Varchild is going to be much more threatening (due to commander damage) than the survivors and you will need true forms of evasion and all these cards just can't fit in a deck. The only equipments that are worth are ones that provide utility like Sword of Feast and Famine and you could run some of them if you would like .

What's this deck about

This is a group slug deck that specializes in punishing your opponents for having creatures and Varchild is here to give them even more.

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Comments

97% Casual

Competitive

Date added 4 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

37 - 0 Rares

25 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.16
Tokens Gold, Lightning Rager, Powerstone, Survivor 1/1 R, Monarch Emblem, Treasure
Folders EDH, EDH decks I admire
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