Spiteful Prankster

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spiteful Prankster

Creature — Devil

As long as it’s your turn, Spiteful Prankster has first strike.

Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

EnbyGolem on Answers to Massacre Wurm for …

2 years ago

Here are some other cards that would also help you get value out of your creatures: Stalking Vengeance, Spiteful Prankster, Rage Thrower, Foster, Death's Presence, and Canopy Stalker.

JJ59 on The end PROSSH-imity

3 years ago

Domri, Anarch of Bolas might be worth considering for more protection against counters also pumps the kobolds and adds mana in a worst case situation. Nadier's Nightblade and Spiteful Prankster might also work as an extra blood artist.

Zehs on Homura's Tribal Phoenixes

3 years ago

I also have a phoenix deck but that one focuses more on the phoenix death and reanimation ability such as Spiteful Prankster Desecrated Tomb Underworld Breach and Flayer of the Hatebound as just some of the examples and i also run Homura who also defends my other creatures against earthquakes

DarkHero on Neyith Durden

4 years ago

The only thing I can say is that there is a chance you might be trying to do too much. You've focused more on Combat Damage dealing with Trample enablers and things that like when you attack, which is fine, but it just seems like some of the inclusion would be more geared towards a grindy late game win, as opposed to the general idea of what, in my opinion, is a pretty aggro commander.

The addition of things like Red Elemental Blast and Reverberate isn't a bad choice, but might be more of a meta play.

Legion Loyalist is good in theory, but with only 20 creatures I couldn't say your frequently going to get Battalion.

Dockside Extortionist is amazing, and I did consider him, but it feels like more of a combo piece for that type of deck.

Selvala, Heart of the Wilds I have mixed feelings about. She is amazing, but it's not necessarily a deck that even benefits that much from that kind of ramp. Where is all that mana going to go?

Skullwinder does it's job, the deathtouch is a nice add on, but its a worse Eternal Witness

Spiteful Prankster seems like it will just annoy people into targeting you.

The Great Henge good, but seems unnecessary/out of place

Cindervines unless your specifically trying to counter Storm decks, your better off with Krosan Grip

Curse of Opulence just goes along with Dockside Extortionist

Fertile Ground shouldn't be necessary if your mana is done correctly

Guardian Project feels like it would only be worth it if you were bouncing and recasting your own creatures. Again, you only have 20 to play with.

Wild Growth iffy, similar vein as Fertile Ground

just my 2 cents...

Coward_Token on Subira's Garrison

4 years ago

Really janky but you could use excessive mana from Mana Echoes on enemy turns to make their <=2 power creatures unblockable so that they can attack each other people. Braid of Fire works for your own purposes

the new Spiteful Prankster is probably more economic than Rage Thrower, even if neither works with Subira

Fervor over Ogre Battledriver? The latter seems anti-synergetic

Coward_Token on Jumpstart Spoilers

4 years ago

Millstone Island!

Zurzoth, Chaos Rider: brings some pain to Rhystic Study. Still, there's imo not quite enough good Devils to make a tribal EDH deck non-awkward yet. Note that in EDH, you'll need one Devil per opponent to get multiple tokens

Spiteful Prankster: a Hissing Iguanar that can actually survive combat is pretty nice for mono-R

Branching Evolution: too many +1/+1 counter decks have felt compelled to include Doubling Season when they don't really need a lot of it features; this is a fair yet aggressively costed alternative, thumbs up

Immolating Gyre: interesting one-sided wipe for spellslinger decks, although those don't care as much about creatures in the first place