Invasion of Karsus

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Invasion of Karsus

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, the cast it transformed.)

When Invasion of Karsus enters the battlefield, it deals 3 damage to each creature and each planeswalker.

Optimator on Anarchy Burger

1 year ago

Spiteful Banditry - ramp and a mini-wrath. Seems pretty good

Gimli, Counter of Kills - has the potential to deal certain opponents a lot of damage. Good for board wipes. Is Dwarf

Fiery Inscription - strong instant/sorcery synergy!

Erebor Flamesmith - some more bonus damage. Is dwarf

Fear, Fire, Foes! - decent multiplicative damage.

Display of Power - strong copier, if you're looking for more

Wrenn's Resolve and Reckless Impulse - quality cheap impulse-draw in Red. Doesn't get too much better than this for it's cost. Well worth noting

Nahiri's Warcrafting - weird removal/impulse-draw hybrid. Worth noting

Into the Fire - another modal damager/card selector. Seems all right

Invasion of Karsus  Flip - mini wrath that turns into an instant/sorcery payoff. Not terrible

Invasion of Regatha  Flip - mini Torbran!

Invasion of Kaldheim  Flip - pretty decent card advantage on both sides, plus damage. Well worth noting

Chandra, Hope's Beacon - probably too difficult to defend planeswalkers in this deck, but this one has all the synergy

Bloodfeather Phoenix - probably doesnt fit the deck perfectly, but it has the synergy. Better in 1v1

Curse of Opulence - very strong ramp, can get some heat off of you

thefiresoflurve on Raining Lava

1 year ago

Hey!

So, for prioritizing cuts: I'm starting with anything > 1 CMC, since your 1 CMC instants/sorceries are free. Next, I'm thinking of anything that doesn't synergize with instants and sorceries.

Defiler of Instinct - pretty self-explanatory: only interacts with red permanents.

Professional Face-Breaker: Combat damage isn't what this commander/deck/Storm does. For this reason, I'd also drop all 3 of your Battles. Your other opponents certainly aren't going to help you get Invasion of Karsus  Flip to flip.

Ignite Memories: can go. There are better ways to deal damage to players, most of which are already in here.

Goldspan Dragon: this could almost work, but I don't think you have enough instants that target creatures. It's also a bit too tempting of a build around in the 99, IMO. (With it and Urabrask  Flip, you can target it with 2 CMC spells and break even...)

Possibility Storm: am I missing something here?

Price of Glory - depends on how much blue you face, I guess. I wouldn't run it in a deck built around Storm or Instants, but YMMV.

Sunbird's Invocation - just horribly overcosted for what it does, IMO. For comparison, Approach of the Second Sun is 1 more mana to literally win.

Caged Sun - seems like overkill with your commander doing what it does, and probably vastly too slow at 6 CMC.

Helm of Awakening - you barely use generic mana here. I get the feeling this would benefit you least in most matchups.

Liquimetal Torque - ? Yes, you Have Galvanic Blast. Is there anything else I'm missing here?

Hope that helps, GL and happy building!

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