
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Stromgald Cabal
Creature — Human Knight
Tap, Pay 1 life: Counter target white spell.








capwner on
Pharaoh's Tomb
1 year ago
$13k... now this is a REAL mono black deck :D
Seems like a goodstuff+toolbox+denial pile as opposed to the combo oriented Sidisi I am more familiar with. The egyptian theme is rad too. I don't know where to start with recs for this. I guess I am ALWAYS a fan of doublers in mono black, like Crypt Ghast (kinda on flavor) or Extraplanar Lens. Stromgald Cabal is one of my pet cards for Mono B as well. Usually I'm more on reanimator strats so, a lot of my go-to cards probably aren't great here. Increasing Ambition is one of my favorite tutors. Bottomless Vault is some cool ramp and also kind of on flavor!
griffstick on Swamp/Black Cards Creep Me Out. …
3 years ago
Reiver Demon and Crypt Ghast and Cabal Coffers and Gray Merchant of Asphodel. Black loves being black lol. It's also my favorite color. I love cards that destroy one trick pony combo decks. Black has cards for this like Sadistic Sacrament Bitter Ordeal and Praetor's Grasp. Black has extra turns spells too, Temporal Extortion. Black has counter spells Imp's Mischief and Withering Boon and Stromgald Cabal and Deathgrip. Blacks wants all the power Necropotence and Bolas's Citadel and Worst Fears. Life for power K'rrik, Son of Yawgmoth. Black also has the best artwork Deliver Unto Evil and Withengar Unbound and The Meathook Massacre
dingusdingo on How is Red Elemental Blast …
4 years ago
Mark Rosewater joined Magic in 1996, from Alliances forward. This means that there are a lot of counter spells in non-blue colors that predate him joining.
Red
Green
Black
White
There are also a handful of countering abilities in non-blue from pre-Rosewater sets
Richard Garfield had intended colors besides blue to have access to counter spells. Garfield also built the game to have a greater focus on interactions between colors, with hosers such as Tsunami and Acid Rain being another example, or the frequent Protection from X Color cards that are rampant in the early sets. Maro has moved away from viewing the colors as interactions and relationships between colors and towards trying to define the colors in relation to themselves (a la color pie). Whether or not you agree with Garfield's vision for the game or Rosewater's, we can't ignore that Red Elemental Blast predates Rosewater even working for Wizards. Red Elemental Blast also predates Maro's theory of the color pie, which must be applied retroactively to REB.
We also have numerous examples of non-blue counter spells in sets even after Maro started designing cards or even becoming a lead set designer. I think that while counter spells and interacting with spells/abilities on the stack is primarily a blue ability, other colors need to have access to this powerful and necessary tool. While I agree that blue should be the market share, we need closer to 85-90% of counter spells printed as blue, instead of the current ~98%
Wargru on
Aryel, Knight of Tribal
5 years ago
Add: Wayfarer's Bauble Sword of the Animist Solemn Simulacrum Burnished Hart Smothering Tithe Despark Kaya's Wrath Knights' Charge Etchings of the Chosen Irregular Cohort Silent Clearing Talisman of Hierarchy Belle of the Brawl Murderous Rider Silverwing Squadron Smitten Swordmaster Syr Alin, the Lion's Claw The Circle of Loyalty Wintermoor Commander Corpse Knight Midnight Reaper Cavalier of Dawn Cavalier of Night Icon of Ancestry Haakon, Stromgald Scourge
Remove: Temple of the False God Myriad Landscape Plains Swamp Mortify Call the Cavalry Harsh Mercy Return to the Ranks Shared Triumph Northern Paladin Eastern Paladin Kwende, Pride of Femeref Southern Paladin Student of Warfare Stromgald Cabal Knight of Glory Knight of Infamy White Knight Black Knight Knight of Grace Knight of Malice Paladin en-Vec Dauntless Bodyguard Odric, Lunarch Marshal Commander's Sphere
triproberts12 on
Vaevictis Asmadi, Lover of Big Dumb Scary Monsters
6 years ago
Asceticism , Eldrazi Monument , Moldgraf Monstrosity , Stromgald Cabal , Spearbreaker Behemoth , Mikaeus, the Unhallowed , and Cauldron of Souls are probably your best options for wrath protection. You can always take them away with Deceiver Exarch , Pilfering Imp , Cabal Interrogator , Disciple of Phenax , or Mind Slash .
rob_shifflett on
List of EDH counterspells
6 years ago
Brine Shaman Stromgald Cabal Voidmage Husher Deathgrip Lifeforce Douse Declaration of Naught Teferi's Care Arenson's Aura
Nisoth on
Black Anti-White
7 years ago
Anti-white, huh?
Black Knight is a cheap, efficient creature that your friend will never be able to block.
Dystopia could help against enchantments, if that's what your friend is going for.
Gloom will be essential, especially if you decide to go the discard route.
Hand of Cruelty is like Black Knight.
Inquisition is inexpensive, and gives you some reach.
Jovial Evil is similar to Inquisition.
Knight of Infamy, Knight of Stromgald, Order of the Ebon Hand and Stromgald Crusader would be good if you decide to go aggro.
Lifebane Zombie is a solid pick, especially for the discard route.
Marauding Knight could be a bomb against your friend.
Self-Inflicted Wound gets around protection.
Stromgald Cabal should probably go in no matter what.
Virtue's Ruin should definitely go in no matter what.
Alkadron on Rakdos Recursion
8 years ago
- Step one: Refill your hand.
Sandstone Oracle, Knollspine Dragon, Combustible Gearhulk, Harvester of Souls, and Kozilek, Butcher of Truth are pretty good at putting cards into your hand. Rune-Scarred Demon Will fetch these cards for you if you need them.Sin Prodder and Chandra, Torch of Defiance can each start riots AND give you card advantage. They're pretty outstanding.
- Step two: Recover.
Artisan of Kozilek will recur a big dude. Sheoldred, Whispering One will recur several.
- Step three: prevent the board wipe.
Nullstone Gargoyle and Void Winnower shut most of them down. (The Winnower even shuts down Cyc Rift.) Not all of them, but they help out a lot. I maindeck Stromgald Cabal because Wrath of God is obnoxious and terrible. He also starts riots alright if you need him to. (Sometimes, all yo uneed to do is attack.)
Also: Your opponent can't board wipe if there's not a board wipe in their hand. Sire Of Insanity and Myojin of Night's Reach will get you there.
Also also: Your opponent can't board wipe if they can't afford the board wipe. Keldon Firebombers and Myojin of Infinite Rage will get you there.
- Step four: Ignore the board wipe.
Darksteel Colossus is huge, doesn't care about Wrath of God, and is Free if you Riot hard enough. Ulamog, the Infinite Gyre is all of that AND removal on a stick. The Myojins start out indestructible, and can stay that way if you want.
I've been Rioting for a while, and I feel your pain, my friend. Board wipes make me cry. Take a look, you might find something you like: It's Riot Time
Good luck!