Acid Rain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Acid Rain

Sorcery

Destroy all Forests.

Stardragon on Card creation challenge

1 year ago

Deforestation

Scorcery

Destroy all forests on the battlefield gain for each forest destroyed if X is 8 or more add two mana of any color combination for each forest destroyed

Bringing back old land hoses like Acid Rain or Boil. Plus took some inspiration from Orcish Lumberjack (which I'm sad he's not in plaid)

Create a legendary a card based off the last villain you watched or beaten

griffstick on Ashaya is REAALLLLLY good

3 years ago

Wow I never thought of its combo potential. Or its ability to dodge all kinds of removal. But I guess its gonna cause people to run dumb shit like Acid Rain

dingusdingo on How is Red Elemental Blast …

3 years ago

Mark Rosewater joined Magic in 1996, from Alliances forward. This means that there are a lot of counter spells in non-blue colors that predate him joining.

Red

Artifact Blast

Pyroblast

Red Elemental Blast

Green

Avoid Fate

Lifeforce

Black

Deathgrip

Nether Void

Stromgald Cabal

Thrull Wizard

White

Equinox

Order of the Sacred Torch

There are also a handful of countering abilities in non-blue from pre-Rosewater sets

Rust

Brown Ouphe

Richard Garfield had intended colors besides blue to have access to counter spells. Garfield also built the game to have a greater focus on interactions between colors, with hosers such as Tsunami and Acid Rain being another example, or the frequent Protection from X Color cards that are rampant in the early sets. Maro has moved away from viewing the colors as interactions and relationships between colors and towards trying to define the colors in relation to themselves (a la color pie). Whether or not you agree with Garfield's vision for the game or Rosewater's, we can't ignore that Red Elemental Blast predates Rosewater even working for Wizards. Red Elemental Blast also predates Maro's theory of the color pie, which must be applied retroactively to REB.

We also have numerous examples of non-blue counter spells in sets even after Maro started designing cards or even becoming a lead set designer. I think that while counter spells and interacting with spells/abilities on the stack is primarily a blue ability, other colors need to have access to this powerful and necessary tool. While I agree that blue should be the market share, we need closer to 85-90% of counter spells printed as blue, instead of the current ~98%

dingusdingo on Looking To Build 5 Color …

4 years ago

You're going to have to run a lot of symmetrical effects (hit all players) and then run cards to get around them yourself. In a 4 player pod, if you 1 for 1 trade cards from hand for opponents lands, you're going to be really far behind. You start with 7 cards, while your opponents collectively have 21 cards. 1 for 1 trades are not the way to go about building this deck.

First, some cards that hate on lands. Winter Orb Static Orb Hokori, Dust Drinker

Now, some ways to negate the drawback

  • Boros Garrison and other bouncelands -> lets you get more from untapping just 1 land, and the bounce resets a land to enter untapped again
  • Lands that tap for 2+ mana -> Ancient Tomb City of Traitors Gaea's Cradle most of these are expensive-ish. Also check out depletion lands Remote Farm its a full cycle and they cheap.
  • Permanent untap effects -> Seedborn Muse and similar
  • Lots of artifact or creature based mana. Signets and Talismans are great in five color budget.

Next, some cards that destroy lands or hate on lands. Armageddon Boil Choke Flashfires Acid Rain Ravages of War Destructive Force Contamination Blood Moon Magus of the Moon Tsabo's Web Omen of Fire Strip Mine Wasteland Impending Disaster Tectonic Break Ruination Wildfire

Then we run some cards that let us recur lands, or like when lands break Ramunap Excavator Crucible of Worlds Life from the Loam Terravore The Gitrog Monster Titania, Protector of Argoth Splendid Reclamation

Add some lands matter cards, some ramp, and some good beaters, and you have a deck.

Snickles@EDH_only on Pattern Recognition #91 - Mana …

5 years ago

I will say, land destruction is my least favorite mechanic. I understand why it exists, and in some cases it is necissary. that said, blink-riders in standard was one of the few times that I ended up taking over a year long break from magic.


oddly, land hate wans't always (or even primarily) red. black and blue had some solid hozing abilities right at the start.

Erosion and Psychic Venom were punishing as hell for early game, and while it may not destroy the land, Phantasmal Terrain does mess with mana bases pretty well. Evil Presence and Blight helped round out Sinkhole for black. red had Stone Rain, Boil, Flashfires, and Fissure. blue had Volcanic Eruption and Acid Rain, (to counter act green's Tsunami, or Desert Twister). White had color hate for days with Drought and Conversion to name a few

oddly enough, the color pie was really into opposing color hate and ally color help at the start.

I don't think it was really until urza's block that red came to the forefront. and what a forefront it was. Wake of Destruction. as in, "see that mono colored deck over there? END THEM."

Arvail on Azorius Hatred

5 years ago

What I'm talking about is this: You walk into your store with your janky deck and play a few games where you practically shut specific players out of the game. They're likely going to think your primary objective was to invalidate the gameplay experience for them specifically. It's not going to be about running some old janky hate cards for them. It's going to be about you personally picking on them. If they feel personally targeted, they may return the favor in kind and make sure your play experience will be as unfun as possible in the future. None of this solves any issues in your playergroup. The way you avoid frustration among people is by clarifying expectations and fostering open communication.

I'm a hardcore spike and all I want to do is play cEDH. My best friends all want to play at a step below that power. No one is going to have fun (not even me) if I come to our sessions with Shimmer Zur or something.

You're headed down the wrong path, my friend.

If you want to play Gwafa Hazid, Profiteer and make sure people can still have fun, think of running cards like Ghostly Prison and Hushwing Gryff over cards like Rest in Peace and Acid Rain. If you want to run graveyard hate, for example, Rest in Peace is a fantastic card but can lead to a graveyard focused deck to struggle immensely. You can contrast it with something like Jotun Grunt which can still make sure they don't go out of hand but can still allow graveyard players to have fun.

Arvail on Azorius Hatred

5 years ago

You're right that specific hate cards can be quite good against some metas, but there are also times you draw the wrong kinds of hate pieces. These types of decks tend to have really high variance in effectiveness. Also, it's worth nothing that if you Acid Rain someone out of the game, they will likely take it ten times worse than if they just got hit by Armageddon. The level of push back and salt you'll get will be quite high.

AidanMcNay on

6 years ago

To remove:

Mastermind's Acquisition -doesn't do as much without being able to use the second clause (for this reason, Cunning Wish doesn't do anything)

Flood of Recollection -it's conditional, meaning that it doesn't do anything on its own (requires another card). Also, it's not directly affecting the board state

Isochron Scepter -same basic reason

Acid Rain -sure, its good if your opponent plays forests, but you don't want that against anything else, imagine having it in your opener playing a red aggressive deck (also, many nonbasics are played in commander, so just because it's a green deck doesn't mean that it'll have forests)

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