Self-Inflicted Wound

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Self-Inflicted Wound

Sorcery

Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life.

JakeHarlow on Budget Pirate Aggro

4 years ago

@ Spongee07:

Thanks so much for commenting!!

After Standard rotated (with the Ixalan block no longer being legal), I stopped playing Standard and haven’t been back since — I haven’t played the format with Core 2020 or Throne of Eldraine. Mostly this was because I could no longer play my Pirates!!

Then, Pioneer popped up, and just like you, it got me thinking. I haven’t thrown a list together yet, but I had considered upgrading these Pirates and seeing how they’d do in the new environment.

I would LOVE to have a discussion with you on how to upgrade this decklist for the new format. Send me a PM here on Tappedout, and maybe we can do a Google Hangouts or whatever and have an actual chat about it!

I don’t really have much of an idea about the Pioneer metagame. Is it even settled yet into smallish group of dominant strategies, or is it still wide open? I honestly have not been paying much attention.

Since Pioneer is basically Return to Ravnica forward, minus fetch lands, here are my initial thoughts right off the bat:

  • Mainboard Duress moves aside for the full playset of Thoughtseize . When they reprinted this in Theros, I immediately thought it would be absurd in an aggressive shell, and Pirates is perfect for that. Given the incredible performance of Drill Bit as auxiliary hand disruption out of the sideboard (we only run in when we are on the play or against hard Control), I’d say we would be happy to mainboard 4 copies of Thoughtseize .

  • Mana Confluence : Maybe run four of these over Dragonskull Summit ? If we can reduce the probability of playing taplands (and therefore having slow starts that could cost us games) to 0%, I feel like we would be well-served. When I did lose games with this deck, over half the time I’d say it was to drawing awkward mana and having too many Summits coming in tapped. If the meta is aggressive or burn-heavy, we might want to think twice before running so much pain in our mana base, but it’s worth considering.

  • Rending Volley : Possible sideboard option? Don’t know the meta but this is a fairly good color hoser. The other card in this Dragons of Tarkir cycle that we have access to, Self-Inflicted Wound , comes to mind as well, but it doesn’t strike me as a competitive enough to be playable in Pioneer.

  • Ob Nixilis's Cruelty : I think this is still a really good removal spell for the sideboard. Deals with indestructible, stops graveyard strategies and reanimation, and gets things with 5 toughness off of the board ( Siege Rhino comes to mind here). What do you think?

  • Sorcerous Spyglass vs. Phyrexian Revoker : As a creature, Revoker is squishier and easier to kill, but it does advance our clock faster against control and combo decks because it can attack. Losing the ability to peek at the opponent’s hand is also a drawback, but with hand disruption and Game 1 information, we should already have a pretty good idea of what the opponent has and is relying on. Revoker can also turn off mana dorks, since his ability does cover mana abilities, so that’s an upside too. This gives us some play against ramp decks, and since Elvish Mystic and Llanowar Elves are in the format, I’d say we might want to have an extra card against ramp!

  • March of the Drowned : I still think this is one of best cards against grindy matchups and Control decks, and depending on how Pioneer’s meta is, we might even want to play more than two copies. It’s a really cheap and efficient reanimation card for Pirates.

  • Kolaghan's Command : This card seems too good to ignore for the sideboard. Extra removal, hand disruption, reanimation and artifact hate on one card? I’d say it’s better than Angrath's Rampage even though it costs more (and it is an instant, too).

  • New Pirates?: I know Core 2020 added Glint-Horn Buccaneer , which at 3 mana and 4 toughness is very interesting and within our curve. It’s far sturdier than all our other creatures, does have haste, and causes incremental damage when we discard a card to its ability. This could be very useful against Control or grindy midrange in particular, since it can help us get through land pockets if we run into one. Against aggro matchups, it blocks fairly well if we are on the ropes. Definitely not a bad Pirate or a bad three-drop. But what to cut for it? Is it just a sideboard piece too? Or do we skip it? Also, are there other new Pirates in these colors that I am overlooking?

Anyway, those are my initial thoughts. Shoot me a private message and I’ll give you my gmail and maybe we can link up and have a real discussion! I agree with you that there is real potential here! Thanks for your interest and have a great day!!

Briandhoffmann on

6 years ago

I wouldn't make them tribal decks. I would just pick a "commander" that reflects that colors greatest strengths. You might at well make the format modern as well if its just going to be the set 5 decks.

Here are some Ideas for my commanders and their edicts.

W- Go wide Odric, Lunarch Marshal, or Odric, Master Tactician with some tiny fellows that all have cool keyword abilities and a few angels

W edicts: Luminesce, Celestial Purge, Surge of Righteousness

U- Control Talrand, Sky Summoner, or Baral, Chief of Compliance. Just load the deck with all instants and sorceries and a few sphinx as win cons

U edicts Encase in Ice, Flashfreeze

B- Midrange Gonti, Lord of Luxury, Yahenni, Undying Partisan. just play a bunch of mean and treacherous things and sprinkle with demons

B edicts: Deathmark, Talara's Bane, Self-Inflicted Wound

R Tempo "aggro wont work in a 5 player game" Grenzo, Havoc Raiser, Lovisa Coldeyes, kind of aggro but with more card draw and removal with some good dragons too,

R edicts: Combust, Rending Volley

G Big ol' Ramp Rishkar, Peema Renegade, Silvos, Rogue Elemental, just get lots of mana, defiantly include some hydras.

G edicts Display of Dominance, Great Sable Stag, Mold Adder (I kno they're creatures but green gets an exception)

Nisoth on Black Anti-White

6 years ago

Anti-white, huh?
Black Knight is a cheap, efficient creature that your friend will never be able to block.
Dystopia could help against enchantments, if that's what your friend is going for.
Gloom will be essential, especially if you decide to go the discard route.
Hand of Cruelty is like Black Knight.
Inquisition is inexpensive, and gives you some reach.
Jovial Evil is similar to Inquisition.
Knight of Infamy, Knight of Stromgald, Order of the Ebon Hand and Stromgald Crusader would be good if you decide to go aggro.
Lifebane Zombie is a solid pick, especially for the discard route.
Marauding Knight could be a bomb against your friend.
Self-Inflicted Wound gets around protection.
Stromgald Cabal should probably go in no matter what.
Virtue's Ruin should definitely go in no matter what.

YamishiTheWickedOne on Transilvanian Hunger

7 years ago

Oh, also, your sideboard could use some fixing. I could go through samples of sides against common decks. A lot of your side in Rakdos is gonna be artifacts, but then you've got stuff like Deathmark, Self-Inflicted Wound, Slaughter Games, Shatterstorm, Boil, Crumble to Dust, Pyroclasm, Rakdos Charm, Duress, Liliana, the Last Hope, Vampire Hexmage and Fulminator Mage, all in-color to hit top tier threats.

Good artifacts include but are not limited to Pithing Needle, Grafdigger's Cage, Torpor Orb, Relic of Progenitus, Nihil Spellbomb, Painter's Servant, Dragon's Claw, Spellskite, Ratchet Bomb, Engineered Explosives, and for other colorless stuff, Ghost Quarter and Mindbreak Trap.

YamishiTheWickedOne on Bloody vampires aggro

7 years ago

Get the fetches first, they thin your deck and force shuffles for Nocturnus. What I would side:

1x Drown in Sorrow, 2x Bile Blight or 2x Smother, 3x Deathmark or Self-Inflicted Wound, 2x Dragon's Claw, 3x Ratchet Bomb, 2x Ghost Quarter and 2x Surgical Extraction OR 2x Torpor Orb and 2x Pithing Needle.

Memoricide is also an option or extra Dismembers

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