Brown Ouphe

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Brown Ouphe

Creature — Ouphe

(1)(Green), Tap: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

isaiahnixon on Causal to competitive - Choose …

1 year ago

FormOverFunction Thanks again for the suggestions! I took a look at your profile and deck lists! I really like them a lot, as well as your vibe. It is very much akin to mine, heavy theme, but still trying to be functioning, some cool stuff!

I did the search and found a few, what do you think about these, do you think they'd accomplish or not powerful enough?

Emerald Dragon, Collector Ouphe, Ouphe Vandals, Brown Ouphe.

Any of these do the trick?

Idoneity on Would a White Version of …

3 years ago

This is an odd subset within the game, as it is an effect sparsely seen yet widely known.

Blue is obviously the head of this ability, as demystified by bearing the namesake, yet Green actually has a few cards of it. Bind from Invasion is the only one that deviates from the stipulation of artifacts, the rest being Brown Ouphe , Ouphe Vandals , and Rust .

White only has Ayesha Tanaka , yet she is both Blue and restrained to artifacts. Wizards of the Coast did not have much of a grasp of the colour pie in Legends, meseems.

Like so many effects that could have been White, the Green part of the game takes it. It makes perfect sense for White to have this ability, as the colour does not only tax but outright denies (see Grand Abolisher , Leyline of Sanctity , Rest in Peace ), yet it does not.

dingusdingo on How is Red Elemental Blast …

3 years ago

Mark Rosewater joined Magic in 1996, from Alliances forward. This means that there are a lot of counter spells in non-blue colors that predate him joining.

Red

Artifact Blast

Pyroblast

Red Elemental Blast

Green

Avoid Fate

Lifeforce

Black

Deathgrip

Nether Void

Stromgald Cabal

Thrull Wizard

White

Equinox

Order of the Sacred Torch

There are also a handful of countering abilities in non-blue from pre-Rosewater sets

Rust

Brown Ouphe

Richard Garfield had intended colors besides blue to have access to counter spells. Garfield also built the game to have a greater focus on interactions between colors, with hosers such as Tsunami and Acid Rain being another example, or the frequent Protection from X Color cards that are rampant in the early sets. Maro has moved away from viewing the colors as interactions and relationships between colors and towards trying to define the colors in relation to themselves (a la color pie). Whether or not you agree with Garfield's vision for the game or Rosewater's, we can't ignore that Red Elemental Blast predates Rosewater even working for Wizards. Red Elemental Blast also predates Maro's theory of the color pie, which must be applied retroactively to REB.

We also have numerous examples of non-blue counter spells in sets even after Maro started designing cards or even becoming a lead set designer. I think that while counter spells and interacting with spells/abilities on the stack is primarily a blue ability, other colors need to have access to this powerful and necessary tool. While I agree that blue should be the market share, we need closer to 85-90% of counter spells printed as blue, instead of the current ~98%

Inkmoth on Yeva Draw-Grow

5 years ago

Good morning, gentlemen!

CyborgAeon: I'm really glad you like the deck! I'm also very happy to hear you've been playing it! Let me know how your games have gone, so that continue to improve upon the list. Glad I could show you Dryad Arbor 's practicality in tandem with Fetches, it's truly come in handy (to a point it's essential).

Brown Ouphe - It's neat that it can stop Isochron Scepter , however, I can't instant speed cast it to stop scepter unless Thousand-Year Elixir is on the field. Otherwise, I have to hope the scepter player plays into it. It's the primary reason Ouphe Vandals is enticing, even though 4 mana for that effect is.... clunky? My testing hasn't found him too useful YET (not giving up hope, I like this card). Not aware of what YMMV means, sorry.

Soren841: It's not your Windgrace deck, it's more of a heavy control deck that works its way up to MLD or T&N into Kiki+Zealot. I will see if my buddy would be willing to post it for you guys.

The fundamental difference between Yisan and Yeva, is that Yeva is literally just a Vedalken Orrery with flash in the CZ, whereas Yisan has value built in. Yeva relies on what's in hand in order to do anything.

Shaman of Forgotten Ways - My experience with this card is phenomenal and he's probably a main-stay for the forseeable future. While the deck has the ability to put everyone in a situation where scooping is the only viable option, you sometimes need to kill the table on the spot and Shaman is the main and most effective way to do it. His requirements to pop off are entirely negligible, since you're at infinite mana when he's being used for that purpose.

Voyaging Satyr : Satyr works in this context cause he's extremely cost efficient and the deck runs every Cradle land+ Crop Rotation , Wild Growth , Utopia Sprawl , and Ancient Tomb . He can fly under the radar until he needs to be exploited all while remaining a 2 drop dork. The problem with Satyr's friends is that I need to commit a land slot to pull off anything worthwhile and the deck only has one land tutor and 31 lands. Last but not least, my combo dorks are quite plentiful, so I can't even begin to wonder how much of a struggle it would be to find 2 slots for even one of them.

Thanks for the comments, guys!

CyborgAeon on Yeva Draw-Grow

5 years ago

Hi, Inkmoth - honestly it's no trouble. As a lover of niche builds (like Gonti food chain, venser food chain, yisan etc.) I can't help but love the idea of mono green combo-control.

I'll start collating the data, but my testing won't be as close to the mark as somebody who plays this as their deck often (I'd never even thought of fetching to clamp Dryad Arbor - that's genius - using it for EE & friends? Also great thinking).

While you're right about Brown Ouphe needing haste, it's a seriously good option for turning off scepter while they dig for a bounce spell, but using Ouphe Vandals vs scepter builds is still good! It's a very corner-case card, but I play against a lot of storm decks, so I've looked for just about every hatebear I can against these; I hope you find a slot for it though YMMV.

I'd be interested to see this cEDH viable windgrace build as it sounds neat; I see how the suggested lands are likely not ideal for yourself - I just find that in Yisan there are occasions (ie post LED) where the draw is necessary.

How's your experience with Shaman of Forgotten Ways ? I'd not considered it, but against my meta it seems smart in yisan & yeva; but it feels win-more due to needing formidable & 11 mana - is it easy?

Unlikely include, but you mention the use of Voyaging Satyr & friends - I'd recommend trying Magus of the Candelabra with Maze of Ith , as it opens up the possibility for t2 wins with infinite mana (though very rare), but it's also a 3 card way to achieve unbounded mana with gaea's cradle. Conversely you could use Ley Weaver (superior to Argothian Elder as it gives you a free shuffle) as a way to gain wins with Maze of Ith . I'm testing these out atm and find that using ley weaver is simpler in yisan, as you can either naturally draw maze / tutor via Sylvan Scrying .

Inkmoth on Yeva Draw-Grow

5 years ago

CyborgAeon: You are correct, except I melded the SB and MB board so I would not clutter the page. Ravenous Slime gets swapped in and out based on whether or not I will be facing a hulk deck.

I would really like to hear about your test games, outside of myself I haven't actually had anybody say they've tried the deck. Something I am really eager to see, but I digress.

I tried Strip Mine / Wasteland , but at 31 lands, I barely make it to 4 lands before I start popping off by other means, so saccing a land really hurts my curve, since every land I get almost always needs to be used for mana.

Sea Gate Wreckage : I've always loved this card, but achieving hellbent on this deck usually means I have won, or the game is about to end. I've always loved cards that do something while nothing is happening, but my meta has removed these breather moments, so I never get value out of fun cards like this and Scrying Sheets . In all honesty though, I would run them if it wasn't for the cutthroat nature of my current meta.

Isolated Watchtower : This is something I might try, since it isn't as intrusive and I do have a Lord Windgrace deck running rampant in my pod right now. Thanks a lot for this one.

Brown Ouphe : Not a fan of the need for haste, so it feels like a weaker Caustic Caterpillar . However, Ouphe Vandals is a card I didn't even know existed. This one I will definitely test, since that's pretty sick. Thanks a lot for this one, I will be testing it. Also, please note it doesn't hit triggered, just activated, which is not bad though cause of scepter. (Time to wrack my brain looking for a slot)

As for the fetches, yes, it's for the shuffling and for Dryad Arbor , which is great in situations where I need to Skullclamp something, Natural Order / Eldritch Evolution , get more out of Regal Force / Gaea's Cradle / Great Oak Guardian . I am also aware that deck thinning is more or less a myth, but in a deck that runs 31 lands, knowing one will eliminate the possibility of drawing another is a blessing in a combo deck (my 2 cents).

I wanted to thank you for taking the time to look at my deck, words cannot describe how much I appreciate it and thanks for the awesome card suggestions!

CyborgAeon on Yeva Draw-Grow

5 years ago

I'd assume that this is a decision based on your meta, but is the Ravenous Slime in the board due to a lack of flash-hulk decks about?

Also, a few tests show that you could think about running Scrying Sheets , Arch of Orazca , Sea Gate Wreckage , Isolated Watchtower , Strip Mine , Wasteland - all of these are low-power & will likely take time to notice the advantage that they give, but it's relevant.

Brown Ouphe stops a reservoir activation; not great for hate - but it does work. This can also stop dramatic scepter. Ouphe Vandals does this as a one-shot vs triggered abilities too. Just saying

Lastly I'd like to ask: are the fetches used for shuffling away cards returned via sylvan library, or am I missing an alternate benefit?

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