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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Selvala, Heart of the Wilds
Legendary Creature — Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colours, where X is the greatest power among creatures you control.









Mortlocke on
Gishath Spared No Expense!!!
2 months ago
I'm not sure what you mean in regards to "I like the flexibility those provide over Worldly Tutor." This is how I envision it's use: Turn: You start by attacking with Gishath targeting an opponent with a weak board state. No blocks declared and combat damage is assigned. Gishath's triggered ability hits the stack, in response you cast Worldly Tutor placing Etali, Primal Conqueror Flip to the top of your library. Worldly Tutor resolves, and Gishath has a guaranteed hit at the start of it's triggered ability resolving. Unfortunately you'd have to telegraph your moves with Sylvan Tutor as it's a Sorcery. You'd just cast it before you go to combat. The flexibility here comes in the fact that you also can just use said spells to help your early game as well getting access to Intrepid Paleontologist or Selvala, Heart of the Wilds. I suggest you revisit Worldly Tutor and Sylvan Tutor - perhaps proxy them in for a game or two and see what happens.
Goldberserkerdragon on
Robots in the Grass
4 months ago
Solid KongMing, thanks for understanding. Yes, the two things you are hearing is correct. And right, so many variables. It begs me to ponder (lol) why people make the recs they make at all. And yes I own all my cards, even if they are proxied. It's 2024, KongMing, we are all proxying anything $$$ :P. So Gaea's is no different a card to me than rampant growth or growing rites--just hit print. And all ramp needs its qualifications to work anyway. This Nylea deck here, however, I wanted it to be more of a manual/classic big creature cheat deck with "oops, surprise we can infinite mana" and spew all creatures onto the field as good as any Selvala, Heart of the Wilds deck or what have you. Being an ex-Selvala player, it's all in the fun of trying to make something "worse" or harder to pull off actually work.
Be that as it may, Nylea has been a very strong and rather speedy deck. It lacks blue is it's only real problem. :"D
Kamerot on
Animar's Wildlife Sanctuary
5 months ago
First off sorry for late replies, I haven't been getting notifications of comments for some reason.
benstranger it's a blast to play. Glad you like it.
carpecanum Thank you for the suggestions. I completely missed Slippery Bogbonder moving counters so that's a definite addition in the future. The others look solid too and I will playtest them when I get a chance.
KingOriMoonstone couldn't agree more and I know I haven't updated my decks in a minute (working towards it), decided to add Selvala, Heart of the Wilds as the replacement
Noobieswede glad you like it! And yeah, the trolls don't bother me. I get them all the time in the comments of my kamahl deck. If you pull yura's profile, they have no decks. So it's a useless troll account, probably hiding the fact they're a terrible deckbuilder or just net deck other peoples ideas. I find it laughable.
mrweaselman on
Stompy Boys (EDH)
9 months ago
Since you're in green, you have some pretty good options for ramp for two mana. Oketra's Monument, Rhonas's Monument, Invasion of Ixalan Flip and Thought Vessel seem to be the weakest. Three Visits, Nature's Lore, and Skyshroud Claim are all very solid options that are much harder to remove. Selvala, Heart of the Wilds can also make a ton of mana and draw you cards.
Cards that seem weaker:
Wayward Swordtooth: You only run 33 lands, I am not sure how often this is going to trigger. With a lower land count you have a lesser chance of having multiple lands in hand.
Akroma's Will: This may be overkill. A better option may be Return of the Wildspeaker because it can also draw you a lot of cards.
Bite Down and Ram Through: Requires you to have a creature of the board. Something either cheaper or more flexible like Swords to Plowshares or Touch the Spirit Realm can be beneficial.
Boros Charm: Unless you play in a token heavy meta, there may better options like Flawless Maneuver or Tyvar's Stand. Both can protect your commander the turn you get it out for cheap.
Virtue of Strength: This card does say basic land and you do only run 18 in the whole deck. Take a look at Mirari's Wake, or you could run Bala Ged Sanctuary
Flip and another ramp spell for basically the same slots.
Kinjalli's Caller, Knight of the Stampede, Marauding Raptor, Otepec Huntmaster, and Atzocan Seer: These cards are definitely thematic, but I'm not sure if they're all better than Delighted Halfling, Birds of Paradise, Avacyn's Pilgrim, Bloom Tender, and Sylvan Caryatid. Especially if you're only casting one big dinosaur a turn. Same for Commune with Dinosaurs < Once Upon a Time
Master_J on
Froggin Time!
11 months ago
OUT: Cultivator Colossus, Selvala, Heart of the Wilds, Fyndhorn Elves, Elves of Deep Shadow, Vampiric Tutor, Not Dead After All, Bala Ged Recovery Flip, Demonic Tutor, Lightning Greaves, Greater Good
IN: Zopandrel, Hunger Dominus, Shakedown Heavy, Hunted Bonebrute, Tear Asunder, Nature's Claim, Culling Ritual, Nature's Lore, Arcane Signet, Unnatural Growth, Underground Mortuary
Trying to work out some kinks in this deck. I find myself without big boys to sac to the 'Rog sometimes. Also, upping the land count a little instead of using dorks that will die to Culling Ritual.
I may also come to regret pulling out the tutors, but I never know what to look for that will help me win immediately, so out they come for now.
DreadKhan on
Sisay- CEDH Build
1 year ago
I'm not sure if you should be running that many guild Signets, why not just run more Green ramp that is better at fixing your mana? Artifacts do better in cEDH than more casual games, but you'll be feeding Dockside. I'd even run Talismans over Signets if you feel desperate for 2 mana rocks, Talisman of Indulgence is a more useful card in most situations than Rakdos Signet. Also Fellwar Stone exists fwiw.
Similarly, I'm not sure if you should run ETB tapped Fetches in a cEDH deck, but I will admit the fixing is nice. Stuff like Rocky Tar Pit belong in more casual games, at least in my experience.
I can see you have tons of combos in here, but I can't help but mention Selvala, Heart of the Wilds, she synergizes incredibly well with Sisay, Emiel and a Haste source (like Samut), usually netting you infinite mana and as many cards as you want (by flickering your Sisay, who should be the strongest creature). I only mention it because I think you've got everything Selvala needs to work, and she's a Legendary mana dork that can make any colours of mana.
If you're hoping to play cEDH I would recommend you run at least a couple Counters, some relatively affordable ones (that still hit relevant stuff reliably) are Swan Song, An Offer You Can't Refuse, and maybe Pact of Negation or even Flusterstorm. If these are too pricey you can also try Arcane Denial or Dispel. I would definitely run Dispel over Lightning Greaves in a deck like this, people don't run Sorcery speed answers very often in cEDH, so they'll just wait until you're going to equip the Greaves and then Swords you.
Do you have a plan for Opposition Agent? I feel like if people resolve one you're going to be having a very bad time, unless I'm missing a bunch of removal, and people love Oppo in cEDH. You might consider some of the more versatile removal options, stuff like Generous Gift, Stroke of Midnight, and Beast Within can hit pretty near anything you need gone.
Profet93 on
Karlach the Outlander
1 year ago
SoulXCross +1
Godo, Bandit Warlord - Synergy with embercleave, can also tutor greaves if needed.
Berserk - Can also be used on opposing creatures that are attacking your opponents for fun. Double commander damage anyone?
Tooth and Nail - Tutor for big dudes, one that gives has like Xenagos and a big beater
Green Sun's Zenith - Solid tutor
I don't see many draw sources. Have you considered the following...
Rishkar's Expertise - Draw + Tempo
Momentous Fall/Life's Legacy - The former can be used in response to removal, both fold to blue. Nevertheless, it's a huge draw source.
Bonders' Enclave - Land slot
Elder Gargaroth - Versatile
Skullclamp - Forces interaction pre-combat or else you can usually draw if it isn't exile removal
Selvala, Heart of the Wilds - Super ramp, also some draw
lhetrick13 on
Give your opinion on my dinosaur deck!
1 year ago
Lopende_Band - Like many of the people commenting, I also run a dinosaur deck but Gishath, Sun's Avatar is my commander so the deck (Gishath Spared No Expense!!!)runs slightly different but many of my experiences are likely still relevant.
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Do I run a good amount of lands (or is it too much) I personally feel like you need around 36-37 lands for dinosaurs. Your average CMC is 4.0 so that means you likely need more lands in the deck that normal plus heavy ramp. Between your lands and ramp/acceleration of the deck, I would make sure you have at least 50-55. That will make it so your deck is very consistent and you can cast those big dinos earlier than like turn 6-7. Urza's Incubator for Knight of the Stampede would be an expensive swap but very worth the investment. Some of your human mana dorks, you may consider swapping out for just mana rocks. Mana rocks are much harder to remove although I would highly recommend Selvala, Heart of the Wilds if you are going to stick with just straight mana dorks and not run a dork with some utility. If you start with her in your opening hand, your deck will be amazing! Forerunner of the Empire also is an amazing card that is a dino tutor and Enrage triggerer. Please consider him in your deck.
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Should I run more basic lands in favour of lands that come tapped? If possible, run as few tap lands as possible...it will speed up your deck. There is a reason why shock lands like Sacred Foundry, Temple Garden, and Stomping Grounds are expensive and it is because you can chose if they come in tapped or not AND they are fetchable. As you do have a good amount of ramping sorceries and dinosaurs that fetch basic lands, you need at least 8-10 to make sure those cards do not become worthless but tap lands are not good.
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Do I run too many creatures? (39 seems like a lot) Like I said, you could likely drop some creatures in exchange for more consistent game play. Unlike Gishath, Sun's Avatar where you specifically need to hit dinos to cast them for free, your commander's ability triggers only once per turn and can cast any card. So can drop the creature count for more support.
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Should I add any more of card draw / targeted removal / board wipe and cut a piece of ramp? You do have very few interaction cards in the deck for removal. I would recommend adding things like Trapjaw Tyrant and Silverclad Ferocidons. Both cards do work. I find that there are very few times I need to wipe the board playing dinos but I actually need to prepare for board wipes. SO I run alot of protection spells to protect my big dino boardstate rather than mess with my opponents.
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Do I have enough wincons in this deck? (e.g. akroma's will) Overwhelming Stampede and Akroma's Will are nice finishers for stompy decks. You might consider Aggravated Assault to get some extra combats so your big creatures can swing multiple time per turn rather than just one big push.
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