Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Scarecrow
Artifact Creature — Scarecrow
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
seshiro_of_the_orochi on
What Pink Floyd and Dale Earnhardt have in common
3 years ago
Oh, and regarding air defense:
Bower Passage and Dense Canopy are basically two copies of the same card. Sandwurm Convergence is great defense against flying armies. Whiptongue Hydra isn't on theme, but a great card still. If you want something cheap, Arashi, the Sky Asunder is a cent card with two useful modes for your purpose. Finally, Scarecrow is old and weird and weak, but maybe you like it.
midget_overlord on
Scarecrow blitz
9 years ago
Start tossing some of the worse creatures. Original Scarecrow for instance. Run Panharmonicon and Strionic Resonator to ramp your destruction. Conjurer's Closet will blink a creature for more boom, as well as Deadeye Navigator. Eerie Interlude will accomplish this as well.


