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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Reliquary Monk
Creature — Human Monk Cleric
When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.
Eloniel on
Necronomicon | Teysa Karlov | Primer
5 months ago
I continued to dig for cards both old and news, that are not listed here but could fit:
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Gift of Immortality : This card has lot of potential, i think this card has been glanced over because if you're not careful you don't realize it's every end step and not only yours. Even if used on a one mana afterlife 1 fodder, in a turn rotation of a 4 players game it would already have payed for itself (4 recursion of 1 mana creatures for 3 mana). In this deck it's like a better version of Ophiomancer. Others awesome targets would be Market Gnome, Ranger-Captain of Eos, Elenda, the Dusk Rose, Hallowed Spiritkeeper, Kokusho, the Evening Star (for those that play it like me). Or can be used as a protection for sacrifice engine, a draw engine, a blood artist effect or Teysa. With flash or an ability to chose of make it comeback to your hand instead of attached to the creature i think it would be a no brainer.
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Crowded Crypt : both a ramp and a payoff cards, with Teysa and a one mana afterlife 1 fodder it's already 6 corpse counter on the Crowded Crypt, a few other sacrifice and it's a winning condition. I know it's a 3 mana ramps but it's very fitting in this deck and a ramp.
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Bartolome del Presidio: another free sacrifice engine for 2 manas, but personnally i would prefer using Warren Soultrader and Viscera Seer.
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Reliquary Monk: An interesting removal, i almost find it better than Cathar Commando since with Teysa it's a double removal. Of course the downside are the 3 mana cost that can't be splitted over time like Cathar and flash missing.
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Funeral Room / Awakening Hall: another blood artist effect, with a recursion ability later, but you already haven't included The Meathook Massacre. Personnally i'm almost at a point where i'm ready to remove Blood Artist since it's the last effect that target a single player instead of dealing damage to each opponents, it's only upside is that it also work with opponent creatures dying.
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Kambal, Profiteering Mayor: It's a mix of Corpse Knight and token making. I'm not a fan of "this ability triggers only once each turn" and "one or more token" instead of "a token". Although a lot of people include it in their lists, i have mixed feeling about this card.
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High-Society Hunter : a better Grim Haruspex since it also work for other players but still 5 manas, i would not include it.
Omniscience_is_life on
3 years ago
I count 9 sources of card draw; 9 feels too low, especially with so few lands. I would recommend either adding just one more source of solid draw power--might I suggest Bolas's Citadel?
I also only see like 3 interaction pieces... that's just not enough in today's EDH environment! You're gonna want ways to consistently deal with scary threats on opponents' boards, but fortunately black/white is the literally the best color combo for removal. You could run Swords to Plowshares, Feed the Swarm, Reliquary Monk, Seize the Soul, Rite of Oblivion, Damn, Tragic Arrogance... the list goes on.
Coward_Token on
Winota's Waging Weenies
5 years ago
Not really into cEDH (other than by watching the Spike Feeders & Playing With Power MTG) so take my thoughts with a pinch of salt:
Sanctum Prelate another flexible stax piece
Reliquary Monk some more flexible ETB item removal (tbh not really a fan of those; seems like a kinda puny Winota reward)
tapping humans, dunno if they're too slow: Nova Cleric, Magus of the Balance, Hammer Mage, Bounty Agent, Mangara of Corondor
niche hosers: Harsh Mentor, Aegis of the Gods
non-Human stax/hatebears/hosers that can enable Winota without risking themselves too much: Kinjalli's Sunwing, Leonin Arbiter, Vryn Wingmare, Rampaging Ferocidon
I feel the Auratouched Conscription combo to be gimmicky, esp. since you won't benefit from annihilator until the next turn
multimedia on
Teysa Orzhov EDH
5 years ago
Hey, this is a very cheap deck. Are you not able to spend a little more? A $20 upgrade could really help your deck.
Even though have a low budget to work with there's still several upgrades you could make. Some upgrades to consider are to take more advantage of Teysa's ability to give you additional die triggers when a creature dies.
Good budget cards, $1 or less each, to consider adding:
- Command Tower: one of the best lands to multicolored decks in Commander.
- Caves of Koilos
- Tainted Field
- Orzhov Basilica
- Ash Barrens
- Doomed Traveler: Spirit token.
- Ministrant of Obligation: Spirit tokens.
- Tithe Taker: Spirit token.
- Requiem Angel: repeatable Spirit tokens.
- Reassembling Skeleton: good creature to sac since it can reanimate itself.
- Woe Strider: sac outlet and repeatable scry.
- Cartel Aristocrat: sac outlet.
- Grim Haruspex: draw when a nontoken creature you control dies.
- Mentor of the Meek: draw when a 1/1 Spirit token is created.
- Archon of Justice: exile permanent.
- Plaguecrafter: all players sac a creature/Planeswalker or discard a card. Can sac Plaguecrafter to itself.
- Fleshbag Marauder
- Reliquary Monk: destroy opponent artifact or enchantment.
- Dutiful Attendant: creature recursion.
- Soul Warden: gain life when Spirits are created and when other creatures including your opponents ETB.
- Soul's Attendant: same as Warden.
- Dreadhorde Invasion: with a sac outlet is a repeatable source of token or a token that grows in power/toughness.
- Diabolic Tutor: budget unconditional tutor.
- Read the Bones
- Talisman of Hierarchy: two drop mana rock.
- Orzhov Signet: two drop mana rock.
- Kaya's Guile
- Crush Contraband
- Dusk / Dawn
I offer more advice, good luck with your deck.
multimedia on
Trigger-Happy Teysa
5 years ago
Hey, nice budget version of Teysa.
Some card upgrades to consider that are within the budget:
- Ash Barrens > Orzhov Guildgate
- Esper Panorama > Forsaken Sanctuary
- Temple of Silence > New Benalia
- Carrion Feeder > Knight of the Last Breath
- Tithe Taker > Debtors' Transport
- Archon of Justice > Endrek Sahr, Master Breeder
- Grim Haruspex > Harvester of Souls
- Requiem Angel > Teysa, Envoy of Ghosts
- Reveillark > Sengir Autocrat
- Reliquary Monk > Abnormal Endurance
- Talisman of Hierarchy > Gilded Lotus
- Swords to Plowshares > Deadly Tempest
- Animate Dead > Unhallowed Pact
- Exsanguinate > Debt to the Deathless
The majority of these upgrades to consider are lower mana cost cards to help to reduce the avg. CMC which is currently high rounded up 3.7. Most of these upgrades have good interaction with Teysa since they have dies abilities. I'm suggesting these certain ones because they improve your toolbox of creatures with powerful die abilities. Archon of Justice can be a repeatable way to exile opponents permanents. Reliquary Monk destroy opponents artifacts and enchantments.
Reveillark reanimate many creatures, creature sac outlets, aristocrats, ones with afterlife or even Teysa. Reveillark triggers Teysa if it leaves the battlefield as a result of it dying either from evoke, being saced by a sac outlet, etc. Animate Dead is great with Sun Titan as a repeatable way to reanimate your own creature or an opponents.
multimedia on
Teysa karlov, lady of pain
5 years ago
Hey, you're welcome. I like the changes and good job finalizing.
Unfortunately, a deck is never complete ;) There's always something you can do to improve, but that's a big reason that Magic is so fun. For instance now that you have added Lark + Guide you can improve their interactions with other cards. There's several creatures who added to the combo can be helpful. Depending on your playgroup some of these cards and infinite interactions could help you against certain decks.
Lark + Guide + sac outlet creates a dying loop within this loop you can add other creatures to it. Of course if you add an aristocrat then you win the game, but there's other interactions that are also good, not game ending. Solemn Simulacrum if added to the loop then you put all of your basic lands onto the battlefield tapped and draw the rest of your deck. Doomed Traveler makes infinite Spirits tokens. Pawn of Ulamog makes infinite Eldrazi Spawn tokens. These are just some of the interactions that you're already playing, but there's other creatures who when adding to the loop are just as powerful.
- Plaguecrafter makes your opponents sac all their creatures/Planeswalkers and discard their entire hands. For you all Plaguecrafter is doing is sacing itself each time it's reanimated.
- Reliquary Monk destroys all your opponents artifacts and enchantments.
- Remorseful Cleric exiles all your opponents graveyards.
These cards are all good outside of the combos and that's important. For instance Plaguecrafter is a source of a sac and his ability is very good in multiplayer Commander. Reliquary Monk has a dies ability (put into a graveyard from play = dies before dies was a keyword in Magic), interaction with Teysa, triggering her letting you destroy any two of combination artifacts/enchantments. Remorseful Cleric is no mana cost sac to exile an entire opponent's graveyard which can be used at instant speed if Cleric is on the battlefield. That's a helpful thing to have against many decks in Commander.
Fiend Hunter is a good card with Lark because these two and a sac outlet also create a dying loop. This combo doesn't need Guide. Hunter can exile Lark so when Hunter is saced then Lark returns to the battlefield, saced, reanimating Hunter, creating the loop.
Altar of Dementia + Lark + Guide is a infinite combo to mill all your opponents libraries on your turn therefore when your opponents have a turn they die because they don't have a card to draw. Dementia is a nice sac outlet because it's a two drop, no mana cost to sac and it's ability can be helpful to self-mill which can result in creature fuel for Lark or Guide or other reanimation.
triproberts12 on
Orzhov Synergy
6 years ago
I highly recommend you listen to the most recent episode of EDHRECast. They just did a whole episode on Teysa. Also, Tomer at MTGGoldfish does a great budget commander series, and you should be able to pick up some great ideas from the article he just wrote:
https://www.mtggoldfish.com/articles/budget-commander-teysa-karlov
In terms of general stuff, I would also head to EDHREC and look at the top cards played in WB. I'm noticing right away that you're running things like Peace and Quiet over more flexible cards like Crush Contraband , Return to Dust , and Aura of Silence . There is a lot of removal in this deck, so by choosing more flexible cards, you'll have room to play cards that are better suited to your commander, or even play to both, such as Reliquary Monk . Also look at the staples for sacrifice and tokens under the theme tab, as well as any decks that have been posted for your commander.
Gadianten on
Ravos and Tymna Cleric Tribal HELP!
7 years ago
As a fellow cleric tribal enthusiast I appreciate where you are trying to go with the deck but you seem to be suffering some of the same issues I ran into myself, namely not having focused synergies that build into a win condition.
A strong sub theme of your deck seems to revolve around life gain, so with that in mind lets add to and weaponize this sub theme into win conditions. I agree with kamelyan that you should add Conspiracy as its quite nasty with Rotlung Reanimator and Cabal Archon, the only reason I don't run these two in my cleric deck is the hardcore clash with Angel of Glory's Rise. Beacon of Immortality and Test of Endurance make for an interesting and intractable win condition that plays along with your life gain theme for surprise victories. Stern Judge with Urborg, Tomb of Yawgmoth can be nasty repeatable drain where you use your life gain to stay ahead of other peoples dwindling life totals. Also, consider Greed and Erebos, God of the Dead for further card draw that works with your life gain. Also Boon Reflection might be useful as well.
If you need more cleric beaters try Custodi Soulbinders, Vile Deacon and Transcendent Master.
Some general replacements that might serve you better would be Scholar of Athreos over Pious Evangel Flip, the drain effect is a nice mana dump, Frontline Medic over Banisher Priest allows you to play more aggressively and the counter ability can catch people by surprise and Grand Abolisher over Hanweir Militia Captain Flip, the Captain generates tokens far to slowly and often requires you to over extend to make it any good.
For additional tribal removal options consider Kor Sanctifiers, War Priest of Thune, Leonin Relic-Warder and Reliquary Monk. Although I find Reliquary Monk and Relic-Warder to be more tricky to use without a sacrifice outlet.
Also don't forget that cleric tribal have A LOT of tax and hate effects within the tribe to play with like Sanctum Prelate, Leonin Arbiter, Glowrider, Ethersworn Canonist and Containment Priest
I hope this helps you, I look forward to seeing where you take the deck.