Rakdos Carnarium

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rakdos Carnarium

Land

This enters tapped.

When this enters, return a land you control to its owner's hand.

: Add .

TheoryCrafter on Beginner Red/Black Deck

3 months ago

If you reduce yourself to one copy of each card(except for basic lands, which you can have multiples of), you'll end up with 58 spells(57 if Screeching Bat  Flip//Stalking Vampire  Flip is counted twice on your list) and 34 lands. Even if you had a legendary creature in this collection you don't have enough cards for a commander deck. Until you can get the Legendary Creature and the other 7 or 8 cards to fill out a commander deck, my suggestion is to work towards a modern deck.

The only clear cut recommendations I'm making will concern your lands. Having Evolving Wilds, Rakdos Carnarium and Terramorphic Expanse would be great if you were running a landfall deck, but you only have three cards with landfall—and Rakdos Carnarium isn't a land I would put in a non-landfall deck without ways to play additional lands(like Walking Atlas). My suggestion is all three copies of Mortuary Mire and both copies of Rix Maadi, Dungeon Palace. Tapping four lands to make everyone discard may be a lot, but it will prove useful in the late game when you have a lot of mana floating around. You simply activate the land's ability, discard a high mana cost creature card you have, and put it back in your library when you play Mortuary Mire.

Other than that you'll want to build the deck with as much synergy as possible. I suggest organizing all your cards into piles. One for death triggers, one for spells that can benefit from discard, one for ways to sacrifice creatures, one for lifegain and one with creatures that get stronger, and so forth. Look at if/how they interact with each other. One example is how sacrificing Deadbridge Shaman to help pay for Altar's Reap gives you some card advantage.

Another thing to take into account is mana efficiency. If, for example, you're wanting to run a burn deck(Spells that do direct damage), you'll want to consider cards that give off at least one damage for each one mana spent. Lightning Bolt is a good example of mana efficiency, not so much for Explosive Impact.

I hope it's enough for you to get started. Don't be afraid to ask questions if you have any. Thank you for reading me out. May you draw well!

king-saproling on JUDITH IS COOL

8 months ago

Looks like a fun list but remember, Obosh only lets you use cards with odd mana costs, so there are quite a few you will need to cut. Also your number of lands and mana rocks are very low especially considering the high costs of your commander and companion (for a deck like this I would aim for at least 40 lands and 10 mana rocks). Personally I would make these swaps:

The Red Terror -> Bandit's Haul
Thran Dynamo -> Bonder's Ornament
Imodane, the Pyrohammer -> Commander's Sphere
Bloodletter of Aclazotz -> Conversion Apparatus
Unstable Amulet -> Endurance Bobblehead
Impact Tremors -> Restless Vents
Mana Barbs -> Foriysian Totem
Fate Unraveler -> Sword of Fire and Ice
Firebrand Archer -> Dark Ritualfoil
Ojer Axonil, Deepest Might -> Haunted Ridge
Nightshade Harvester -> Mind's Eye
Urabrask -> Blightstep Pathway  Flip
Hedron Archive -> Graven Cairns
Deathbringer Thoctar -> Rakdos Carnarium
Torbran, Thane of Red Fell -> Kyren Toy
Staff of Nin -> Component Pouch

lil_cheez on Rakdos Demon Experiment

1 year ago

You could cut some lands to add the Rakdos mana artifacts, they all show a little devil symbol in the art XD
Rakdos Signet, Rakdos Cluestone, Rakdos Locket
Also Rakdos lands Rakdos Guildgate, Rakdos Carnarium, Blood Crypt

DreadKhan on Sauron The Grixis Lord

1 year ago

If you want to keep your budget fairly low, there are the signets (Rakdos Signet, Izzet Signet, and Dimir Signet) and the talismans (Talisman of Dominance, Talisman of Indulgence, and Talisman of Creativity) to start with, but Grixis has access to a really good new option, Relic of Sauron, which I think is great. I'm not sure if it's really a good card, but Firemind Vessel exists. There is also Myriad Landscape, which can find a colour you don't have yet (and gets 2 of that colour). An option if you keep your fairly high (which is fine btw) land count would be to replace a land with Temple of the False God.

Since you actually need to ramp a few times from 3 mana to cast Sauron, you might run something weird like Dreamscape Artist, that can help get you to Sauron mana to get your deck online, including fixing your mana. It's incredibly janky, but Apprentice Wizard can help cast Sauron's colourless cost.

I could be wrong, but I think Arcane Adaptation is usually better than Xenograft. I think Maskwood Nexus is also better. I think you could find much better cards than Ugluk, including many that are lower to the ground. Foray of Orcs is not very high impact for the mana when there are cards that can just remove any creature for less mana, or cards like Fateful Showdown for similar. I would even play Fire Covenant over it. Torment of Golum sounds to me like an outright bad card, ymmv, but I think you can find something that works similar for less. I'm also unsure if Surrounded by Orcs is worth casting, adding only 3 power isn't very impressive, and if the army dies you lose the buff forever.

You can certainly shave some lands if you add more ramp sources, though I wouldn't go below 36 lands with a 6 mana Commander that needs 3 colours to cast. You can sneak that lower with a better mana base, but that increases the cost. If you lower your land count to 36, you could also look at the Guild Bounce lands, Dimir Aqueduct, Rakdos Carnarium and Izzet Boilerworks, each of these is a dual land that is cheap and helps you hit more land drops. They aren't great if you have lots of 'Enters tapped' lands, but without mostly Basics they are solid in a 3 colour deck. Guildless Commons also exists, but in a 3 colour deck I'd be more leery of it.

Rocketman988 on Demon Till Your Dreams Come True

1 year ago

77hi77, it makes me so excited to hear that you've caught the Rakdos bug and that my decklist and primer has helped inspire you to make Rakdos your own! You've made my day. He's such an unconventional powerhouse, and it's fun to watch players' faces when they realize the game state has suddenly shifted against them dramatically.

Your comment got me thinking about how to best verbalize the theory behind the deck, and when I began typing my response, I realized I had a lot more to say on the topic of "how the deck doesn't fall behind" when it attacks with Rakdos than I thought I would. So instead of replying with a book of text in the comments here, I created a new section in the primer called "Rakdos Game Theory". If you give it a read through, it should help you understand how I've attempted to solve the issue of how to survive attacking that you commented about.

I'd love to hear more about the direction you're taking your deck, but if you're not ready to share yet, send me a link to your deck when you are! The basics of not falling behind when you attack with Rakdos are mana density, card efficiency, and resource denial. If you want to build Rakdos on a budget, you'll want effects that packs as much mana onto each permanent as possible. Think Gilded Lotus, Everflowing Chalice, Chromatic Orrery, Sceptre of Eternal Glory, Dreamstone Hedron, Nyx Lotus, Rakdos Carnarium, Everglades, Dormant Volcano, stuff like that. That way, sacrificing hurts less because the bulk of your mana stays on a single permanent. Token producers like Wand of Orcus and Abhorrent Overlord are also excellent so that you can sacrifice the free value permanents instead of critical resources. Finally, play symmetrical table hate pieces like Pox, Shadowgrange Archfiend, Tectonic Hellion, Death Cloud, Insurrection, and Curse of the Cabal to keep everyone low on resources like you are. If you can afford them, the trio of It That Betrays, Tergrid, God of Fright  Flip, and The Reaver Cleaver are in my opinion mandatory in any list that wants to prioritize attacking with Rakdos.

nuperokaso on Demons

1 year ago

Command Tower is not legal in highlander.

Castle Locthwain is not good in deck that has high mana curve - you'll most of the time have multiple cards in hand. In such situations, you don't need card draw and it would hit you hard.

Rakdos Carnarium and Myriad Landscape are a great lands for any deck with high costs because they effectively act as two lands.

Smoldering Marsh, Shadowblood Ridge and Dragonskull Summit are monetarily cheap dual lands.

Lavaclaw Reaches is a dual land that acts as a mana sink in a long game. However, this is the weakest of all creature lands; so if it's not a priority at all. Look for untapped lands.

Advice: You are playing too few lands and too many mana artifacts. The problem with too many artifacts is that you need to spend mana to cast them, while playing lands is free. Playing mana rocks is only good if you have lands to play at the same time. Consider an example: A hand with 3 lands and a mana rock is good - you'll have 4 mana on turn 3. A hand with 2 lands and 2 mana rocks is worse, adnd you'll have 4 mana on turn 4.

Rhadamanthus on I recently heard that we …

1 year ago

If a spell has targets, you MUST choose all targets as part of casting it. Everyone knows what the targets are when they get their chance to make a response.

When you're casting a spell / activating an ability / putting a triggered ability on the stack, you must make the necessary choices for modes, targets, the value of X, whether to pay optional additional/alternative costs, distributions, and a few other things (see the CR section on casting spells for more details). Any decisions that aren't made there are made as the spell/ability resolves. In the example you brought up with Rakdos Carnarium, you don't have to decide which specific land to return to your hand until the triggered ability resolves (it doesn't have any targets, so you don't need to choose when it first goes onto the stack).

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