Thunderblade Charge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thunderblade Charge

Sorcery

Thunderblade Charge deals 3 damage to any target (creature, player, planeswalker or battle).

Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay . If you do, you may play it without paying its mana cost.

SufferFromEDHD on Torbran's Goblin Hose

2 years ago

Interesting idea. Torbran definitely speeds up the goblin aggro clock.

Marton Stromgald the OG aggro lord. The commander for my goblin build (Torbran is in the 99)

Aether Vial your deck has that low Legacy curve

Needle Drop Torbrans can tripping Lightning Bolt

City on Fire speed up the clock

Hammer of Bogardan I really like this in my deck. It might not be appropriate in your build. You know what would be really interesting in yours...Thunderblade Charge! The Torbran boost might make this janky rares 5 graveyard cost worth it. Unique wording. As long as it doesn't get exiled you can do it every combat phase.

SufferFromEDHD on

2 years ago

Neat. While looking at this pile I saw a synergy I've never noticed. Braid of Fire is PB&J with Hammer.

Thunderblade Charge this is the most powerful buyback/flashback/jump-start spell in the game. It's an expensive Lightning Bolt but it never leaves the graveyard!

Snickles@EDH_only on Card creation challenge

6 years ago

Dimir / Izzet

Cypher always felt more like an izzet mechanic to me - casting a copy of a spell and all that. the caveat that you had to deal combat damage to an opponent with a specific creature was really the only dimir thing about it. so my proposed mechanic is based on Thunderblade Charge:

Deductive (X) - whenever a creature you control deals combat damage to an opponent, you may pay (X). if you do, cast this card from your graveyard.

rewards sneaking in evasive creatures, doesn't end because the spell has been cast, but easy to counteract with graveyard removal. example card:


Watchful Network

Instant

Look at the hand of each opponent who has lost life this turn.

Draw a card.

Deductive


assuming that at some point there is another giant catastrophe and all the gatewatch, nay, the vast majority of planeswalkers in general have been slain. yet with the discovery of the planar bridge, the worlds are still connected. make a card representing something taking place in this post walker multiverse

DaringApprentice on Burn Baby Burn

9 years ago

And here are more cards that can allow you to cast noncreature spells more than twice or steal noncreature spells from opponents: Mind's Dilation, Call the Skybreaker, Elite Arcanist, Eye of the Storm (risky but can be profitable), Fanning the Flames, Forbid, Grenzo, Havoc Raiser, Knacksaw Clique, Muse Vessel, Ornate Kanzashi, Panoptic Mirror, Planeswalker's Mischief, Spellbinder, Stolen Identity, Thada Adel, Acquisitor, and Thunderblade Charge

nobu_the_bard on

10 years ago

A few things, I am at work writing this a little at a time, so pardon if when I post it, it is slightly out of date. As it is now: