This is a super fun, easy to build mono-red guttersnipe. It does a great job of keeping cards in hand, and punishing opponents for either choice with Risk Factor. Just make sure to plan your game well based on your opening hand, and don't get distracted killing unnecessary creatures. That said, make sure to remove key creatures as you see them come down, and especially core pieces to Angels and life gain decks, as those are the hardest for this to beat. It takes a bit to get used to, but you actually play this deck primarily on your own turn so that Light Up the Stage and Skewer the Critics can be maximized. Having at least one Guttersnipe or Electrostatic Field is ideal, but this deck can also just beat down with Runaway Steam-Kin.

I've played hundreds of games with this deck and it works great!

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41% Casual

59% Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Historic legal.

Rarity (main - side)

12 - 0 Rares

24 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.18
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