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An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creatures two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any colour.")








Mortlocke on
The Queen's Egg
1 week ago
Hey all,
I never seem to find a moment to just sit down and answer comments, so sorry for the wait. Doombeard1984, I've been noticing a trend at more competitive tables that players are favoring non-basics over just regular islands. I'd contemplate cutting Carpet of Flowers for another interaction piece like Flusterstorm or the aforementioned Aura Shards. I'd have to give it some thought on what would be a good replacement. Nature's Claim has to stay in though, as it's interaction without any caveats which is my personal preference, plus that sweet TimeSpiral Remastered old border foil just gets my neurons going.
And Mother Sliver Queen's Blessings upon you as well. May you generate many Slivers.
Hi Daevied. I do believe the deck could be downgraded to a Bracket 3 deck with the simple removal of all but maybe 3 game changers. The identity of the deck lies in the curated list of Slivers - the rest is just to ensure your opponents can't thwart your plans. I highly encourage you to try your hand at your own iteration of the deck, some spells i'd suggest including would be:
- Arcane Denial
- An Offer You Can't Refuse
- Heroic Intervention
- Clever Concealment
- Aura Shards (i'm still considering this spell for my own iteration)
- Negate
- Mortify
- Kindred Dominance
- Get Lost
- Skyshroud Claim
That's just a list of spells i'd consider - nothing definitive mind you. If you do follow through with your decklist please send me a link to the page. I always like to see what other Hives are brewing.
jsnrice on
Atraxa, Grand Unifier
1 month ago
Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain
Commander
Atraxa, Grand Unifier
Color Identity:
Introduction
Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.
This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.
Win Conditions
Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.
Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions
Notable Synergies
- Atraxa, Grand Unifier ETB + Displacer Kitten: Abuse blink triggers for maximum card filtering and pseudo-storm turns.
- Food Chain + Exile creatures: Efficient engine for infinite mana into Atraxa chains.
- Talion, the Kindly Lord + low-cost spell density = passive draw engine.
- Drannith Magistrate, Opposition Agent, Orcish Bowmasters: Stax elements that don’t disrupt our own lines.
- Archivist of Oghma, Esper Sentinel, Mystic Remora, Rhystic Study: Passive card draw galore.
Staples and Interaction
This deck plays nearly every blue interaction spell you’d expect:
- Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstorm
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal
And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb
Why Atraxa?
While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit:
- A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)
This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.
Power Level & Goals
This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.
You’ll thrive if:
- You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp
Mulligan Strategy
Look for:
- Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands
Weaknesses
- Susceptible to Drannith Magistrate (unless we remove it)
- Hate for graveyard/exile recursion (Rest in Peace, etc.)
- Heavy counterspell matchups if we stumble on mana
Closing Thoughts
Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.
Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.
Seuchenschutz on
Sidisi Brood Commander
4 months ago
Thx for the suggestions Andramalech! Im really happy to get some feedback on this deck. In an earlier Version i had 2-3 cheap counters in the deck An Offer You Can't Refuse, Swan Song and a Negate but I took them out, because they became a salt factor in my playgroup. Whatever. Victimize is a great card, but after playing it for a while, I often felt like them coming tapped and leaving me with less blockers for a turn is kind of a big downside. I had some situations, where I just couldnt afford to cast it. As for the Diabolic Intent its the same with the counters. Salty players... But I just couldnt get myself to cut the Demonic Tutor. Plumb the Forbidden however might be worth a shot.
Jund_Machinist on
Breya, Doomsday Dominatrix
7 months ago
The main lines for the deck seem to be to either keep the Doomsday tech in or go with Underworld Breach
and a package that supports it. Cards I'm looking at include:
Brain Freeze to combo with Underworld Breach and Lion's Eye Diamond, plus Wheel of Fortune etc.
Sevinne's Reclamation since it allows Intuition to directly tutor the previous combo in regardless of choice with Sevinne's, Underworld Breach and Lion's Eye Diamond.
Final Fortune seems really powerful.
Opposition Agent and Dauthi Voidwalker stronk.
Draw dorks: Ledger Shredder, Faerie Mastermind, Esper Sentinel, also Lotho, Corrupt Shirriff.
For more protection, Ranger-Captain of Eos and Orcish Bowmasters
Ragavan, Nimble Pilferer seems meh unless in your opener.
Smothering Tithe cool, but 4 mana.
An Offer You Can't Refuse, Strix Serenade, Minor Misstep, Mindbreak Trap, Dress Down
Gidgetimer on Help with counterspell optimization in …
8 months ago
How are you using these counterspells? Are you just countering stuff for the sake of countering and trying to play a tempo game? Or are you just using them to protect your win or prevent an opponent's win? Because if the second Delay and An Offer You Can't Refuse are great spells.
capwner on
9 months ago
". I build with what I have available at the time as well lol :)"
That makes sense if this is an exact representation of a paper deck, it seemed pretty well put together so I thought it was a more optimized/conceptual list! Peeking at your opponent's deck is pretty fun too. I think a card like Delay could be really good in that slot, since it's a little more flexible. Also Flusterstorm and An Offer You Can't Refuse are hands down some of the best counters and pretty budget friendly!
builderboy7 on Priority Rules
9 months ago
In a commander game, player A casts Opt and player B casts Arcane Denial targeting Opt, player A then responds by casting An Offer You Can't Refuse to counter the Arcane Denial, could the stack begin resolving the spell An Offer You Can't Refuse to counter Arcane Denial giving player B two treasures to then cast a Counterspell? From my current comprehension of how priority works in a commander, there is no time to interact with the stack after the stack begins resolving but am I wrong?
ASalesman on
Unesh, Ultimate Guide (Tribal)
10 months ago
New Revision here!
- Replace Unsubstantiate with Flare of Denial. At 2 mana its hard to justify unsubstantiate when the rest of my interaction is 1 or 0 cmc.
- Replace An Offer You Can't Refuse with Strix Serenade. The downside of 'an offer' is a big downside. With the meta being more creature heavy, strix is a welcome addition and an homage to my Baleful Strix that can't be ran in this deck.
- Shrieking Drake got a foil printing in MH3!! Now just waiting on Gilded Drake and Enigma Thief (yeah right)
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