An Offer You Can't Refuse

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

An Offer You Can't Refuse

Instant

Counter target noncreature spell. Its controller creatures two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any colour.")

Mortlocke on The Queen's Egg

1 week ago

Hey all,

I never seem to find a moment to just sit down and answer comments, so sorry for the wait. Doombeard1984, I've been noticing a trend at more competitive tables that players are favoring non-basics over just regular islands. I'd contemplate cutting Carpet of Flowers for another interaction piece like Flusterstormfoil or the aforementioned Aura Shards. I'd have to give it some thought on what would be a good replacement. Nature's Claim has to stay in though, as it's interaction without any caveats which is my personal preference, plus that sweet TimeSpiral Remastered old border foil just gets my neurons going.

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And Mother Sliver Queen's Blessings upon you as well. May you generate many Slivers.

Hi Daevied. I do believe the deck could be downgraded to a Bracket 3 deck with the simple removal of all but maybe 3 game changers. The identity of the deck lies in the curated list of Slivers - the rest is just to ensure your opponents can't thwart your plans. I highly encourage you to try your hand at your own iteration of the deck, some spells i'd suggest including would be:

That's just a list of spells i'd consider - nothing definitive mind you. If you do follow through with your decklist please send me a link to the page. I always like to see what other Hives are brewing.

jsnrice on Atraxa, Grand Unifier

1 month ago

Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain

Commander

Atraxa, Grand Unifier
Color Identity:


Introduction

Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.

This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.


Win Conditions

Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.

Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions


Notable Synergies


Staples and Interaction

This deck plays nearly every blue interaction spell you’d expect: - Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstormfoil
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal

And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb


Why Atraxa?

While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit: - A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)

This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.


Power Level & Goals

This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.

You’ll thrive if: - You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp


Mulligan Strategy

Look for: - Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands


Weaknesses

  • Susceptible to Drannith Magistrate (unless we remove it)
  • Hate for graveyard/exile recursion (Rest in Peace, etc.)
  • Heavy counterspell matchups if we stumble on mana

Closing Thoughts

Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.


Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.

Seuchenschutz on Sidisi Brood Commander

4 months ago

Thx for the suggestions Andramalech! Im really happy to get some feedback on this deck. In an earlier Version i had 2-3 cheap counters in the deck An Offer You Can't Refuse, Swan Song and a Negate but I took them out, because they became a salt factor in my playgroup. Whatever. Victimize is a great card, but after playing it for a while, I often felt like them coming tapped and leaving me with less blockers for a turn is kind of a big downside. I had some situations, where I just couldnt afford to cast it. As for the Diabolic Intent its the same with the counters. Salty players... But I just couldnt get myself to cut the Demonic Tutor. Plumb the Forbidden however might be worth a shot.

Jund_Machinist on Breya, Doomsday Dominatrix

7 months ago

The main lines for the deck seem to be to either keep the Doomsdayfoil tech in or go with Underworld Breachfoil and a package that supports it. Cards I'm looking at include:

Brain Freeze to combo with Underworld Breachfoil and Lion's Eye Diamond, plus Wheel of Fortune etc.

Sevinne's Reclamation since it allows Intuition to directly tutor the previous combo in regardless of choice with Sevinne's, Underworld Breachfoil and Lion's Eye Diamond.

Final Fortunefoil seems really powerful.

Opposition Agent and Dauthi Voidwalker stronk.

Draw dorks: Ledger Shredder, Faerie Mastermind, Esper Sentinel, also Lotho, Corrupt Shirriff.

For more protection, Ranger-Captain of Eosfoil and Orcish Bowmasters

Ragavan, Nimble Pilferer seems meh unless in your opener.

Smothering Tithe cool, but 4 mana.

An Offer You Can't Refuse, Strix Serenade, Minor Misstep, Mindbreak Trapfoil, Dress Down

Gidgetimer on Help with counterspell optimization in …

8 months ago

How are you using these counterspells? Are you just countering stuff for the sake of countering and trying to play a tempo game? Or are you just using them to protect your win or prevent an opponent's win? Because if the second Delay and An Offer You Can't Refuse are great spells.

capwner on

9 months ago

". I build with what I have available at the time as well lol :)"

That makes sense if this is an exact representation of a paper deck, it seemed pretty well put together so I thought it was a more optimized/conceptual list! Peeking at your opponent's deck is pretty fun too. I think a card like Delay could be really good in that slot, since it's a little more flexible. Also Flusterstormfoil and An Offer You Can't Refuse are hands down some of the best counters and pretty budget friendly!

builderboy7 on Priority Rules

9 months ago

In a commander game, player A casts Opt and player B casts Arcane Denial targeting Opt, player A then responds by casting An Offer You Can't Refuse to counter the Arcane Denial, could the stack begin resolving the spell An Offer You Can't Refuse to counter Arcane Denial giving player B two treasures to then cast a Counterspell? From my current comprehension of how priority works in a commander, there is no time to interact with the stack after the stack begins resolving but am I wrong?

ASalesman on Unesh, Ultimate Guide (Tribal)

10 months ago

New Revision here!

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