Blur

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blur

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

DungeonMimic1993 on What happens if I flicker …

3 months ago

if I cast Manifest Dread and choose Unsummon as the card I turn face down, what happens if I cast Blur targeting the 2/2 manifest?

TheForsakenOne on Omnath, locus of all

5 months ago

You need a lot more cards that trigger Omnath, ideally you want to be hitting it every single turn but with lands that's already not going to happen. You barely have 6 cards in the deck that he'll trigger on, and while he will still draw you a card each turn you want to be adding that free mana. If you want a more goodstuff commander I'd recommend switching to Kenrith, the Returned King as a card that has more general value.

You seem to have a lot of just bad cards in here, giving the impression that you built this out of the cards you have lying around. Everyone has to start there, I did the same when I was starting out, but a lot of these go straight to the cutting floor. Aegis Turtle, Campus Guide, Sanguine Syphoner, Gutless Plunderer, Scytheclaw Raptor, Stromkirk Bloodthief, Hoverstone Pilgrim, Misleading Motes, Pilfer, Navigation Orb, Prophetic Prism, Tithing Blade  Flip, and Clawing Torment are all on this list.

You also seem to have a weird sacrifice subtheme with Ravenous Amulet, Vampire Gourmand, Dreg Recycler, Ayara, First of Locthwain, Vein Ripper, and Liliana, Dreadhorde General. The problem with this is that you just don't have good token generators or sacrifice fodder to support this outside of Liliana, not to mention its complete disconnect from the Omnath theme. I'd cut them all except for Liliana and Vein ripper since those are just good cards by themselves.

For other miscellaneous cuts: Rest in Peace is probably unnecessary for the power level you're looking to play at, most of the time it's going to sit dead in your hand. You don't really have enough enter the battlefield effects for Blur to pull its weight. And you don't really seem to be putting out creature numbers necessary for Campaign of Vengeance to be worth the 5 mana. Invasion of Ravnica  Flip is a decent card but the flip cares about 2 color pairs which seems out of place in this deck.

And are you sure you want to keep the infinite combo? Your deck is very low power, while that wincon is something more akin to something higher up. People are going to see you pull off the infinite out of nowhere and then have the perception of your deck based off of that when it'll probably only do it once every dozen or so games. I heavily suggest cutting Marauding Blight-Priest to avoid this.

For what you should add:

Pick and choose from the and cycles, those are pretty consistent 3 color spells that trigger Omnath.

Other suggestions: Villainous Wealth lets you turn all that mana into free spells of your opponents deck. A wincon in of itself.

Rienne, Angel of Rebirth if you put in more multicolored legends then this is a godsend, letting you play them over and over.

Maelstrom Nexus triggers Omnath and is just a really good card for casting big things like you want to.

Kodama's Reach is a second cultivate, which you definitely want.

Mirror Room / Fractured Realm copies a creature or doubles the triggers of all your stuff, including your commander.

Conflux tutors you three cards which is just great and with all the mana you should have you can have a nasty turn with this.

Annie Joins Up is removal and doubles your commander trigger. Also triggers Omnath's draw.

Wargate lets you tutor out whatever Permanent you need directly onto the battlefield, and is a good X spell for all your mana. Also see Chord of Calling or Rocco, Cabaretti Caterer for creatures specifically.

Yurlok of Scorch Thrash is great for adding a ton of mana over several turns. Also triggers Omnath

Sphinx's Revelation to turn that mana into a ton of lifegain and card draw.

Victory Chimes nets you 4 mana a turn with Omnath.

Koma, World-Eater is just a big guy that creates a bunch of tokens and is hard to get rid of. Also triggers Omnath.

Faeburrow Elder is another bloom tender that's also a 5/5 for 3 if you have a decent board.

Aragorn, the Uniter loves you casting multicolored spells because he'll trigger multiple times for each.

Zacama, Primal Calamity can be devastating with the amount of mana you can store. You can cripple your opponents with a string of her abilities.

Muldrotha, the Gravetide is great for recursion to spend all that mana. You'll basically never run out of things to play.

From your Maybeboard: Kroxa and Kunoros should be fun, and Polukranos Reborn  Flip is just a decent creature that also triggers Omnath. Rebuild the City is decent mega ramp that also creates bodies. If you add enough 3 color stuff Meeting of the Five would be great for a massive turn (I would also suggest Threefold Signal if you hit that level). Everything else I don't think is worth adding, you seem to have ambitions for Battle synergy but most of those don't trigger Omnath, I think that would be better saved for another deck.

Tl;Dr: Add more stuff that triggers Omnath and cut out the bulk. Add more ramp and think long and hard about if you do really want that infinite in a deck that cannot match it's power level and the hate it will bring on you.

legendofa on Please help me improve my …

1 year ago

Thassa, Deep-Dwelling's ability is optional; "exile up to one target creature to control" means that you can choose to exile zero creatures. Blinking a creature you control through Control Magic or whatever with Thassa also lets you keep it, since the blinked creature returns "under your control" (as opposed to under its owner's control, like Blur).

eliakimras on Ur dragon, need recommendations

2 years ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

Gidgetimer on Naru meha + Blur + …

2 years ago

There are a couple of rules working together to make it so that blinking Naru after she is already on the battlefield doesn't let you have infinite copies.

Once a spell starts resolving no player will receive priority until after it has completely resolved and is no longer on the stack.

Triggered abilities can trigger at any time, but will wait to be put on the stack until the next time a player would receive priority.

Targets for spells and abilities are chosen as part of putting them on the stack.

If Naru Meha, Master Wizard is on the battlefield and you cast Blur targeting her she is exiled and returned as part of the spell resolving. Her ETB will trigger at this point, but waits to be put on the stack. Blur finishes resolving and as the final step is put into the graveyard. The active player would recieve priority at this time, so state-based actions are checked. If none are performed any triggered ability that has triggered but not been put on the stack yet will be put on the stack. Blur is not a valid target due to it being a card in a graveyard and not a spell you control on the stack.

Babbacchio on Naru meha + Blur + …

2 years ago

Thanks for your answer. I have not really clear why Naru Meha, Master Wizard Is not on the same stack of Blur , if we use it in the way I described. But I'm pretty sure you're right

Gidgetimer on Naru meha + Blur + …

2 years ago

Links are achieved by using double brackets instead of single.

Naru Meha, Master Wizard

Blur

Brain Freeze

There are a few problems with your scenario. If Naru Meha, Master Wizard is already in play and you cast Blur on it The blur will not be a valid target for her ETB because it will no longer be a spell on the stack when the trigger goes on the stack.

If instead you have cast Blur targeting a different creature and then flash Naru Meha, Master Wizard in, you will be able to do the loop you are wanting in order to draw your library.

Copying a spell is not casting the spell. Storm only triggers for each spell cast before it this turn and doesn't care about copies made. You will not be able to mill your opponents out in the manner you are wanting.

DeinoStinkus on Lutri + Blur : Is …

2 years ago

From what I understand, no.

If you're saying for example that you cast Blur targeting a Grizzly Bears originally (and I'm just using this as a placeholder), then played Lutri, the stack would look like:

  1. Cast Blur.

  2. Cast Lutri, the Spellchaser.

  3. Lutri, the Spellchaser resolves, and enters the battlefield.

  4. The Lutri, the Spellchaser trigger goes on the stack and resolves, copying Blur.

  5. The new copy of Blur targets Lutri, the Spellchaser.

  6. The new copy of Blur resolves, blinking Lutri, the Spellchaser and drawing a card.

  7. Lutri's triggered ability does not trigger upon blinking because it specifically contains the clause "if you cast it", which is tied to the specific instance of it entering the battlefield.

  8. The original Blur resolves, blinking the Grizzly Bears and drawing a card.

So in total, you will blink Lutri once, and the original creature once, and draw two cards.

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