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Vaevictis Asmadi Jund Control

Commander / EDH* BRG (Jund) Control Group Slug

addahn


This deck is a theorycraft built on Vaevictis Asmadi, the Dire as a commander. His ability allows you to choose a permanent from each player, make them sacrifice that permanent, then flip the top card of their library (if it's a permanent it gets put into play). As such, this commander holds a lot of control potential. The main focus of this deck is to force sacrifices that either disproportionately hurt our opponents or actively benefit our board state. Our deck also plays a lot of cards that interact with our graveyard to make our sacrifices less costly to our game plan. We take advantage of cards that either have good enter the battlefield or leaving the battlefield abilities to allow our sacrifices to be that much more valuable. Hand Control is also a feature of this deck, and Jund offers great options for this with Liliana of the Veil, Mind Twist, and Mindslicer.

Cards that allow us to use ones from our graveyard are also very good here. Sheoldred, Journey to Eternity, Crucible of Worlds, Greenwarden, and Eternal Witness all serve that role in this deck. It makes our sacrifices less painful, as we can often 'recycle' many of the cards we sacrifice, while our opponents often cannot.

This deck runs 79/99 permanents, meaning there is a strong chance with each flip we can his a permanent. Furthermore, we also run several top-deck manipulation cards like Sensei's Divining Top and Sylvan Library to give us the best possible flip on our triggers. Tutors like Worldly Tutor and Vampiric Tutor can also help immensely by putting permanents to the top of the deck in response to flip triggers.

Our early game is often defined by ramping into Vaevictis Asmadi. As such, we play a lot of lands and ramp spells/permanents to put us ahead on mana early on.

Controlling the board relies on a lot of interplay between our spells and pacing. We play a lot of spot removal, but also several creatures which have enter or exit the battlefield abilities that can play as removal, such as Inferno Titan, Ryusei, Terastodon, and Woodfall Primus.

Our deck also runs the one potential infinite combat steps combo with Aggravated Assault/Hellkite Charger and Sword of Feast and Famine. At the very least, even if for some reason you can't kill everyone on the board, getting extra combats to use Vaevictis' ability allows us to get more value and inflict more damage to our opponents.

Many of our controlling cards also double as threats, but this deck also holds a few cards that exist solely for ending the game. It That Betrays can close a game out quickly, both with its Annhilator 2 and it's built-in stealing ability. Sheoldred allows our deck to have some staying power, both by further draining opponents' board presence as well as allowing our previously sacrificed-or-destroyed creatures to come back into play. Cards like Karn Liberated also do a great job of controlling the board and acting as an inevitability clock for opponents.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

48 - 0 Rares

16 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.73
Tokens Beast 3/3 G, Elephant 3-3 G, Phyrexian Germ 0/0 B, Plant 0/1 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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