Not much really to say here i mean Nekusar does what Nekusar does.

The nice thing about a deck like this is there are cards like Fate Unraveler or Underworld Dreams that do essentially the same thing as your commander, so you can still manage to win without your commander ever hitting the table.

Megrim and Liliana's Caress are there to take advantage of people discarding their hands to wheel effects, so in a small way this is also a discard deck of sorts. While a wheel like Time Reversal does get your opponents to draws seven cards, they aren't discarding their hand so you've missed out on potential damage. Do you want to deal 7 damage from Nekusar, the Mindrazer when you cast Time Reversal, or do you want to deal a possible 21 damage casting Reforge the Soul with Nekusar, the Mindrazer & Megrim on the table.

With that said i have kept a couple wheel cards in the deck that shuffle hands and graveyards into each players library, this is primarily so i don't deck myself and I won't need to include cards like Kozilek, Butcher of Truth to do the same job. These few "shuffle" wheels that i did keep in the deck also have extra abilities which are useful, for example Molten Psyche has the metalcraft ability for extra damage, Time Spiral has the untap lands which could turn into more wheels with the new hand of 7 cards, Echo of Eons has the flashback so it can be re-used.

If the extra damage from cards like Megrim & Liliana's Caress wasn't enough from the wheels making players discard, we can also take advantage of Faith of the Devoted. Each card i discard is a seperate instance of discard, which means if i cast a Wheel of Fortune and I had 6 other cards in my hand, if the spell resolves I can pay an additional 6 mana into Faith of the Devoted making each opponent lose 12 life and i gain 12 life (2 per card discarded by me).

Archfiend of Ifnir also benefits from the discard, and lets face it there aren't many creatures we want to be putting up as blockers. This is just another synergy that helps keep the board state in our favour.

Waste Not is arguably the strongest card in a deck like this just from the value engine in can provide, also adding to the reason we want more discard based wheel effects.

What some people also need to take into consideration is the disruption wheel cards have on peoples game plan, yes i could play cards like Howling Mine or Kami of the Crescent Moon but that is rather slow damage, not to mention it also helps them find their win conditions with little downside. Yes wheels can get players to draw a lot of cards, however if they also have to discard their hand, then they have to keep changing the game plan based on the new hand of cards. If an opponent is playing a combo deck and needs 2 or maybe 3 cards for the combo, It's far less likely they will have all the pieces of the combo at the same time.

The one downside to this deck is the large amount of non-basic lands, so cards like Blood Moon are a pain. Which means you have to hope you can find Feed the Swarm, either by a lucky wheel pull or tutor for it. Another option is Chaos Warp, however this is just a temporary solution as they could draw into it again with each wheel effect.

I have a few cards in the deck to try and protect Nekusar namely (Swiftfoot Boots or Lightning Greaves), but I'm not going to waste a lot of resources to it because the deck can win without him.

obviously this isn't a combat style deck so board wipes and creature control are important to being able to stick around long enough to get the job done.

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Casual

91% Competitive

Date added 2 months
Last updated 6 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

53 - 0 Rares

15 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.05
Tokens Orc Army, Treasure, Zombie 2/2 B
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