Category Descriptions:

Removal: Exactly what it says. All the cards in this category kill the opponents' permanents.

Bodies: All of the cards that produce tokens; especially useful for sacrifice fodder.

Tutor: Cards that let you search your library for a specific cards. Lands not included.

Sac: Any cards that you can sacrifice on their own, or cards that let you sacrifice other cards.

Deathtrigger: Cards that have abilities that trigger when they or another creature dies.

Utility: Card draw and any other effects that I didn't have enough of to make a whole category for.

Ramp: Mana fixing and cards that let you get more lands.

Recursion: Cards that bring cards back from your graveyard.

Sideboard: Card that I will add but have yet to acquire.

Dredge: Cards that dump things into your graveyard.

When playing this deck, the main thing you want to do is make your graveyard as big as possible and abuse EtB and LtB effects while waiting to get one of this deck's combos together.

Generally speaking, you will almost never win through Commander damage, although it has happened a couple times for me. The way I usually win is through stalling out opponents, as this deck isn't very aggressive.

Suggestions

Updates Add

—Removed Elves of Deep Shadow for Birds of Paradise— Literally a straight upgrade

—Also removed Mazirek, Kraul Death Priest for Skullmulcher— Mazirek is good, but when I draw him I usually end up keeping him in my hand all game. Skullmulcher is great, as it provides card draw, a free sacrifice engine, and a big creature, and makes all of those things repeatable when you recur it.

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

36 - 0 Rares

26 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.53
Tokens Beast 3/3 G, Eldrazi Spawn 0/1 C, Emblem Liliana, Defiant Necromancer, Experience Token, Morph 2/2 C, Plant 0/1 G, Zombie 2/2 B
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