Kykar has a weird place in EDH between janky spirit shenanigans and aggressive deckfiltering wincon, depending entirely upon how you build it. This is my personal take on it, somewhere in the middle I feel.

Kykar produces a substantial amount of mana with the spirit tokens and can afford a very low land base, offset by a high manarock count; this deck runs 14 rocks and only 28 lands.
  • Purphoros, God of the Forge, Impact Tremors, and Outpost Siege can quickly turn menial poke damage into a high amount of multitarget damage with Kykar's cantripping.
  • Haze of Rage offers an alternative win condition, sacrificing the spirits it creates to offset the cost of buyback and chaining multiple casts of it to amp up the spirit tokens.
  • Dragonshift is another alternate win condition, turning our unassuming 1/1 spirits into an overwhelming force of 4/4 dragons.

I am still playtesting a couple dozen cards in this deck. A more token-focused build seems to work well too, with cards such as Young Pyromancer, Saheeli, Sublime Artificer, Migratory Route, Battle Screech and the like. Any suggestions are most welcome.

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98% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

34 - 0 Rares

25 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 2.76
Tokens Dragon 5/5 R, Drake 2/2 U, Elephant 3/3 G, Manifest 2/2 C, Soldier 1/1 W, Spirit 1/1 W
Folders EDH decks
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