Peace Offering

Slightly modified precon, original precon decklist copied from here - https://tappedout.net/mtg-decks/peace-offering-blc/

I've always found the idea of group hug to be interesting, but I've never seen a group hug commander and thought that they were mechanically interesting. So when I looked at this precon, with Ms. Bumbleflower leading it, I wanted to play it. In the one game I played with the base precon, with no modifications, I've seen both the upside and downsides of the group hug lifestyle. The upside being that you can guarantee new players and players with poorly performing decks will have a good time by forcing card draw on them, building an short form alliance while you build your own board state. The downside with this deck is that the players I play with are rats with no loyalty once they stop losing, which I'm okay with and I appreciate that, but the deck doesn't do a lot to advance it's own game plan to affect a win. Most frusterating, towards the end of the game, I found myself leading the table in card advantage and board state, but without the means to convert that into a win. And leading up to that point, it just felt like I was sitting back and coasting, hiding behind my wall of creatures, and not doing much to affect the board.

My changes seek to remove some of the bad or redundant cards from the deck in exchange for some more focus into the +1/+1 counter strategy. Hopefully with these changes, it'll have the firepower to actually effect a win.

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92% Casual

Competitive