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thanks everyone for your advices, you all have been very helpfull
May 16, 2020 3:19 p.m.
Hello everyone, i'm working on my new deck that will be built around Kenrith, the Returned King and the main theme should be politics.
I've tried to build a deck based around politics with my Queen Marchesa deck (one day i'll submit the list here lol). However, my issue is that to make the deck work i basically put in a lot of pillowfort cards and cards that incentive the opponents to attack each others (such as the curses). But that doesn't make situations in which politics becomes a key element.
So, for a deck more tuned around politics what should i look for?
Vote cards only a few imo are worth playing. They do bring some discussion among the players, mostly because the one who is playing them is getting either way something good/ anyone else is getting something bad.
Tempting offer/friend or foe/Group hug cards. I'm not a fan of group Hug. However i can't deny that it's very political to "get to a compromise" or "to show yourself as a potential ally".
Pillowfort/stax. Even if i don't want to fall into this category as explained above, it's clear that you can't allow your opponents to become a very big threat. So cards within this category imo should be in.
My questions are: 1) are there any (for sure there are) other mechanics that would fit into the theme? 2) what should be the proportions among these kinds of cards inside the deck to make it work as a whole and make politics a key factor during the game?
May 15, 2020 2:50 p.m.
VennyIsAsleep4119 i've built a more "classic" urza deck with the usual stax and combos. In more causual playgroup that build is far op. That' s why i was thinking about a more "fair" deck based on combat damage or direct win cons that are slow such as Mechanized Production or Mirrodin Besieged.
May 13, 2020 6:50 a.m.
Commander / EDH
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Commander / EDH
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