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Thanks Jimmy_Chinchila! I really appreciate that. I've been avoiding extra turns because my playgroup hates it lol, but I'll have to think about it at least for theorycrafting
December 9, 2017 10:53 p.m.
Jimmy_Chinchila Yeah I like the last one lol
December 9, 2017 9:54 p.m.
Jimmy_Chinchila Thanks! And I never really thought of that... That gives me an idea for a Grenzo, Havoc Raiser devil/havoc themed deck (I know he isn't a devil but he definitely feels on theme), or maybe something like Boris Devilboon/Malfegor/Mogis, God of Slaughter/Rakdos the Defiler/Rakdos, Lord of Riots and throw some demons in there. I honestly spent way too long trying to figure out a creative deck name when I made the deck lol so if you can think of something better I'd probably use it. Initially I was going to use the name "I could me your angle... Or yuor devil" but there was some confusion with people who didn't know the reference
December 9, 2017 6:22 p.m.
viveter I agree with this, however the deck was built to be an infinite combo deck that would work well in a 4-player setting, so I wanted the deck to still feel fun to play against since if it is fragile it tends to be less annoying to play against.
I am curious though, what would you suggest in order for me to make the deck less reliant on the infinite combos?
December 6, 2017 12:59 a.m.
Zidantur I like those cards, but vial smasher usually doesn't end up staying on the board too long (half of their utility is that they force players to burn removal while still getting some damage out). I will say though, there are some great combos with those cards, especially with Niv-Mizzet, the Firemind.
November 26, 2017 2:34 p.m.
Zidantur Thanks for the +1! I'm not quite sure how to build quad-colour decks since there are so many cards to consider, but green has some great political/underrated cards; Fecundity is a great equalizer most of the time (although it benefits an aristocrats deck way more). Dubious Challenge is a card that I never heard of until recently that is surprisingly good, One with Nature is an underrated favourite of mine especially since you can enchant an opponent's creature and reap the benefits. Pattern of Rebirth is another card that I consider underrated, especially if you are planning on playing any creatures like Sakura-Tribe Elder. Permeating Mass is hilarious IMO and it actually really makes your opponents afraid of attacking you (especially with their commander). Marchesa's Smuggler isn't green but it can definitely help get your commander in for damage. You could also run a lot of copy spells like Progenitor Mimic to make the game a bit more interesting. Brooding Saurian is a great political card if you aren't planning on running any steal spells, since most people like keeping their stuff. Dawnstrider is surprisingly underrated, especially since most of the time it simply prevents people from attacking you when they have a lot of power that could go your way. Finally, Hunted Troll is also a surprisingly good card and is on-theme.
If you want to go full-on group hug (which I wouldn't recommend, but is an option), you could go for stuff like Edric, Spymaster of Trest, Hunted Wumpus, Magus of the Vineyard, Shizuko, Caller of Autumn, Tempting Wurm, Veteran Explorer, Dictate of Karametra, Eladamri's Vineyard, Rites of Flourishing, Collective Voyage, New Frontiers or Weird Harvest. I wouldn't recommend these cards since the whole point of this deck was to move away from group hug while still being political, but you can consider them.
If you wanted to go for a non-group hug politics that still involves being nice, you could buff opponents' creatures with the vows (Vow of Flight for example) and double down with Evolutionary Escalation.
Anyways, I could get a lot of other things that you could do but I don't really want to overload you (especially when I'm kind of just wildly suggesting), but the ideas of these cards are good starting points. You honestly could just ignore all of them and go for green ramp and that would be fine as well, since green doesn't really have many "deal" cards. It's probably good to pick a number representing the amount of "silly" cards you want in the deck and stick with that though, since you don't want to go overboard just because you have another colour to work with.
Hope this helps! Sorry for the wall of text lol, but it could be useful
November 26, 2017 3:03 a.m.
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