Maybeboard


UNDER CONSTRUCTION

At the moment this deck is under severe alpha stage of development, so far the deck has a very strong synergy to bring out infinite mana, untap and ping-to-death capabilities. This all happens though by turn six or seven and in some cases five: I'm trying to get the ramp I need to get this rolling a turn or two sooner if possible, granted this is a 6 CMC Commander. Ideally I would like to focus around creature ramp instead of artifact, as Kraj itself benefits from duplicating their abilities.

I'm curious if the deck is functional in itself mostly as is or if some adjustments to be made could be increasing creature ramp and replacing nearly all other spells with counters and just making a counter-turtle deck where opponents are denied actions until victory is achieved.

Any suggestions besides the typical palinchron/deadeye navigator comp etc for getting this thing to be more competitive? Looking towards unconventional methods.

Thanks!

Combo Breakdown

Find a Tapper

Mana:
Elvish Mystic -
Gyre Sage -
Ilysian Caryatid -
Incubation Druid -
Leafkin Druid -
Whisperer of the Wilds -
Gyre Engineer -
Ping:
Rootwater Hunter -
Endbringer -
Tutor:
Yisan, the Wanderer Bard -
Prime Speaker Vannifar -
Misc:
Magus of the Unseen - artifact theft
Vorel of the Hull Clade - counter doubling
Endbringer - draw card

Find an Untapper

Pure Ability:
Horseshoe Crab -
Vigean Graftmage -
Simic Ragworm -
Misc Ability
Pili-Pala - mana fix
Farmstead Gleaner - add +1/+1 counter
Gilder Bairn - counter doubling

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92% Casual

Competitive

Revision 6 See all

(4 years ago)

+1 Rampant Growth main
-1 Vorel of the Hull Clade main
+1 Walking Atlas main
-1 Yavimaya Elder main
Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

25 - 0 Rares

18 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.89
Tokens Bird 2/2 U
Folders Infinite, Experimental
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