Creature — Goblin Avatar
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
Printings View all
|Duel Decks Anthology (DD3)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Reckless One occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Reckless One Discussion
4 months ago
I would consider dropping Temple of the False God since it's a dead land if it's out too early and most of your deck really just wants red mana anyway. In the open slot consider adding Bloodmark Mentor . I know he's ~$1.30, but he gives all your goblins first strike and is 2cmc.
I love goblins myself, so hopefully this turns out for you.
6 months ago
BUMPING BY A PLAYA!
I'll try to find some combos that work w/ Artifice, though I dunno if Coldsteel Heart is any better than Fire Diamond , but What About Prism Ring ? A Medallion can't possibly beat this... Any thoughts? I just wonder what can help w/ such combos. For now, (& I regret to DO this yet again...) I'd like some suggestions for cuts for this deck; AND some adds in Goblin Tribal that have Flying; this deck has no option against Flying/Horsemanship Creatures, & I'd actually like some of this, please.
That said, I'm going to have to predict these will be cut:
Goblin Sharpshooter : Death to something is required for something that only does 1 Damage; even doubling damage is MINISCULE in this case. That, & it DOESN'T target Walkers, which can be a separate target from the Player now; damn new rulings... & this is also concrete proof we need more firearms in MTG; & Plainswalk Back; just look at the Plains Art of our age & dare to say: "It should never return.". Even Sogen translates to Grassland, & Knights, Soldiers, Aven, Angels, even Spirits have the upper hand in such an area here over any Conventional Non- Creature. Even if it's a Plains at it's most basic.
Reckless One : I suppose this is a Meta-Call? For me, this Avatar is just a dumber(er) Fatty than even an Hamletback Goliath . But what the crap should I know? This deck seems to want to Put into Play LOTS of Gobs...
Zo-Zu the Punisher : This deck heavily relies on Gobs, & Mana; but if the latter in the form of Lands punishes you just for playing them (Especially when you have Crucible of Worlds .), Something is truly off for this kind of Gob that's better off Hatebearing you.
Fire Diamond >>> Coldsteel Heart : Both are Cast, Both are Rocks that ETB tapped, but Coldsteel Heart at least gives you a choice of what mana it can use; & is a Snow Permanent to add to the damage. Replace your Damn Diamonds w/ this Relic; Frozen in Time.
Ruby Medallion >>> Prism Ring : Why screw w/ a Medallion that does too little for , when you got the ULTIMATE MOOD RING; & a Genuine one at that, at , & while it won't give you any discount, prepare to gain so much life, it's criminal. Now, uh... What's the whole set of Colors for moods? I, mean, there's like 66, 67 of them, God Forbid? That's one hell of a Rainbow of a Prism. Sadly I couldn't find any better anyway... Your thoughts on this would be good...
&... That's all I got... Any ideas for cuts (Or adds; I still can't find any anti-flyers...) would be great. I wonder if there is a cheap artifact that allows your spells to be less; & no, The Immortal Sun doesn't count...
Thanks for the help thus far... :)
Oh, & about the Plains in Question so we can get Plainswalk back:
Plains (This is a HUGE area in Ravnica. No Grass Anywhere.)
Plains (What kind of Non- Creature has the upper hand in something BESIDES mere SoGen?!)
Plains (Oketra says Hello, untrue lives.)
I hope this helps. I'll talk later. Good luck for cuts and/or adds. :)
1 year ago
Nice deck. +1 from me. Some nice additions for your deck could be:
- Arms Dealer
- Foundry Street Denizen
- Mogg War Marshal
- Ogre Battledriver
- Reckless Bushwhacker
- Reckless One
- Voracious Dragon
- Burn at the Stake
- Mogg Alarm
- Massive Raid
- Obsidian Battle-Axe (Krenko is a Warrior)
Just have a look at my Krenko's Mob
1 year ago
So far it looks pretty consistent. I don't know if these suggestions will really help you, but they're some that came to my mind when I looked at this deck.
1 year ago
Goblin Matron, Goblin Sledder, Reckless One and skirk fire marshall aren't modern legal, Blood Moon + Goblin King is a VERY good interaction, but not quite budget. you really need Lightning Bolt instead of Lightning Strike,Quest for the Goblin Lord is good too. for midrange budget i would go for b/r goblins because they have Frogtosser Banneret and Mad Auntie also play Goblin Grenade, you coeld play Boggart Mob and Goblin Bushwhacker for mana base, use Auntie's Hovel
1 year ago
Burn at the Stake: Great win condition for decks where you have boatloads of creatures.
Blasphemous Act: Boardwipe for if things get out of hand.
Goblin Recruiter: Great tutor for goblin decks.
Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.
Shared Animosity: Another great way to win games.
Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.
Chaos Warp: Arguably the best red single-target removal spell in the game.
Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.
Goblin War Strike: Win condition for some games.
Ogre Battledriver: Haste enabler that also buffs your creatures.
Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.
Massive Raid: Targeted creature or player removal.
Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.
Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.
Beetleback Chief: Same reason as Mogg War Marshal.
Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.
Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.
Buried Ruin: You don't have enough important artifacts for this to be necessary.
Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.
Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.
Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.
Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.
Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.
Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.
Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.
Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.
Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.