Reckless One

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Reckless One

Creature — Goblin Avatar

Haste

Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.

Reckless One Discussion

Risque on Shamans Altar budget deck series, Zada.

9 months ago

So far it looks pretty consistent. I don't know if these suggestions will really help you, but they're some that came to my mind when I looked at this deck.

Siege-Gang Commander, Goblinslide, Goblin Offensive, Goblin Trashmaster, Quest for the Goblin Lord, Volley Veteran, Reckless One

Promotheus on Gobbo gang midrange

11 months ago

Goblin Matron, Goblin Sledder, Reckless One and skirk fire marshall aren't modern legal, Blood Moon + Goblin King is a VERY good interaction, but not quite budget. you really need Lightning Bolt instead of Lightning Strike,Quest for the Goblin Lord is good too. for midrange budget i would go for b/r goblins because they have Frogtosser Banneret and Mad Auntie also play Goblin Grenade, you coeld play Boggart Mob and Goblin Bushwhacker for mana base, use Auntie's Hovel

MurrSheep on goblins

11 months ago

What about Reckless One?

Skullion123 on Gobo-Focused Krenko

1 year ago

Add:

  • Burn at the Stake: Great win condition for decks where you have boatloads of creatures.

  • Blasphemous Act: Boardwipe for if things get out of hand.

  • Goblin Recruiter: Great tutor for goblin decks.

  • Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.

  • Shared Animosity: Another great way to win games.

  • Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.

  • Chaos Warp: Arguably the best red single-target removal spell in the game.

  • Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.

  • Goblin War Strike: Win condition for some games.

  • Ogre Battledriver: Haste enabler that also buffs your creatures.

  • Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.

  • Massive Raid: Targeted creature or player removal.

  • Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.

Drop:

  • Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.

  • Beetleback Chief: Same reason as Mogg War Marshal.

  • Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.

  • Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.

  • Buried Ruin: You don't have enough important artifacts for this to be necessary.

  • Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.

  • Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.

  • Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.

  • Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.

  • Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.

  • Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.

  • Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.

  • Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.

  • Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.

ZombieCat on Krenko, Mob Boss

1 year ago

Cards I'd cut:

Caged Sun - It's over the curve of the deck

Helm of the Host - Not really needed

Slate of Ancestry - No reliquary tower

Stoneforge Masterwork - Not needed

Sword of the Paruns - Not needed / doesn't help the deck

Goblin Warrens - Not worth it

In the Web of War - Shared animosity is in your build, good.

Mass Hysteria - Fevor and Hammer are fine

Rise of the Hobgoblins - Nope

Kyren Negotiations - Not worth it

Burn at the Stake - Not worth it, need to lower your curve

Descent of the Dragons - Lower your curve

Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve

As for what I'd add...

Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff

Beetleback Chief - Value

Goblin King - This is a wincon with Blood Moon

Blood Moon - Shuts down strip mine and other annoying lands

Goblin Piledriver - THIS is goblins

Imperial Recruiter - Value

Legion Loyalist - Trample

Ogre Battledriver - Value, haste +2/+0

Reckless One - Value when you have board state

Nykthos, Shrine to Nyx - Value

Ancient Tomb - T2 Krenko

There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.

Craven183 on Mono-Red Goblin Tribal

1 year ago

Hey Nick it's Owen!

Love the look of the deck so far- I can tell you've put a lot of work into designing it and it really shows, dude. As a first deck, this is definitely a helluva lot better than the first deck I ever made on my own. I do however want to give you a heads up about some things that you may want to change after playing the deck some- I figured giving some feedback on the list itself now might help you with maintaining a direction once you start experimenting with switching out cards!

If you check out your mana curve, you'll see that there's a heavy leaning towards 3 cost spells in your deck- this is good! The lower the Avg. CMC is on a decklist, the better. This means you'll be able to play more of your deck before other players- in an aggro build you don't want to get to the point that you are hard casting Kozelik because you want to win before then (I know he's in for the graveyard shuffle but I just used him for example because of his high cost). I will point out though that you've still got a heavy leaning on the mana heavier side of 3 which brings your Avg. CMC to 3.59 with around 5 cards that cost 7 CMC and then reaching up to 10 with Kozelik. Because of this- you're going to need more ramp than you currently have in the deck. Solemn Simulacrum and Burnished Hart aren't the kind of ramp you want here simply because they are expensive mana-wise and will only fetch you lands (these are good in multi colored decks because you're trying to fix your board to have all the colors you need). In mono colored decks the best ramp is cheap colorless mana rocks because they'll ramp you hella fast and you don't necessarily need the extra color. I highly recommend placing in Fellwar Stone, Mind Stone, Wayfarer's Bauble, and Coldsteel Heart. You'll be overtaking Matt in mana at that rate, especially since you can play all of those pieces of ramp before dropping a Simulacrum or Burnished Hart, or especially a Caged Sun which costs 6 and normally leads to an endgame strategy like paying for Aggravated Assault.

Second, I'd actually recommend running less lands- in fact you can replace some of those lands with the colorless ramp I mentioned before. Lands aren't needed as heavily in mono color as multi color, so it can be safe to run as few as 32 or 33 and the deck still work very efficiently.

The cards you've got in here are fantastic and I can't wait to see them in action, but when you're looking for more cards in the future I have these highly recommended here for ya:

  1. Brightstone Ritual - With this you can very easily kill the entire board paired with Aggravated Assault or Bonfire of the Damned.

  2. Mob Justice - Another fantastic wincon that can be used to either close out a game or really drive down someone's health.

  3. Magewright's Stone - This one is brutally good for untapping Krenko

  4. Reckless One - big boi real fast

  5. Goblin Chirurgeon - This one is just so brutally good. Every goblin krenko makes suddenly becomes a flesh shield to keep him from dying.

Anywho- these are just my recommendations to take with a grain of salt! The deck really does look great and I'm very much looking forward to seeing your goblin swarm in action. Well done, my dude.

Ya boi, Owen

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Reckless One occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Red: 0.11%