|Commander / EDH||Legal|
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|Urza's Saga (USG)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature has "Tap: This creature deals 1 damage to target creature or player."
Hermetic Study Discussion
2 months ago
2 months ago
Have you thought about running more bulk card draw to help win the game? Spells like Blue Sun's Zenith and Stroke of Genius that can fill your hand and possibly help you win? A card like Soothsaying can help you set up the top of your library, too, to find the missing piece to win.
Also, note that Aemsis's ability triggers on damage, not just combat damage. A card like Hermetic Study , or some equipment like Wolfhunter's Quiver , Thornbite Staff , or Pathway Arrows can help you out, too.
2 months ago
Atemsis's trigger doesn't specify combat damage, which makes Hermetic Study hilarious in this deck.
5 months ago
8 months ago
If a creature is dealt damage by a source with deathtouch, it'll be destroyed as a state-based action. It doesn't matter if the damage comes from combat, a direct damage-dealing ability (such as from Hermetic Study), or due to effects like Mutiny, Rabid Bite, or Epic Confrontation.
Mutiny doesn't need to specify that deathtouch and similar abilities still apply. That's a function of deathtouch itself (that any damage dealt by that creature qualifies).
10 months ago
I loved your red and blue deck, I made my own based on yours with very few changes. I think for this deck you should consider Horseshoe Crab because it already combos well with Hermetic Study and Psionic Gift even though the combo isn't infinite, it gives you a little bit more options. But I don't know what you would replace! Herbal Poultice is awesome, but I think Lotus Petal is better than Bone Saw but it raises the price, so I guess not if you don't already have some around. Love your decks!
1 year ago
What I am looking for is more things like Hermetic Study
1 year ago
Full disclosure, I don't have a Vorosh deck, but I've been theory crafting and looking into it. Hakim is one of my main decks. Please factor this accordingly.
In the case of Vorosh, I think people underestimate that color combination substantially. It has access to cards like Vanishing or Diplomatic Immunity allowing it to dodge and preserve counters, as well as counterspells and tutors. Black and blue have a ton of ways to make creatures unblockable, as well as ways to deal with threats. I would by no means call a Vorosh deck fast. But with ramp and a good set of answers I wouldn't call it tier 5 either. After it lands an attack once, it can drop any player within 2 turns via unblockable commander. And again, it's color combo lends itself well to biding its time and riding out threats. Not to mention a late Beacon of Tomorrows or Time Stretch is a guaranteed kill if cast at the right time.
Hakim is definitely one I personally use so pls no bully. But the ability to recur enchantments without having to expose yourself by attacking means you can make a resilient one man control platform. All the pieces it needs to come online and become a threat are recurrable. Enchants due to his ability, and equipment due to being able to be fetched from the graveyard by blue. Charisma, Psionic Gift, Neko-Te, Vanishing, Grafted Exoskeleton, Pemmin's Aura, Quietus Spike, Drake Umbra and other totems, Freed from the Real, Eldrazi Conscription, Illusionist's Bracers, Hermetic Study, Diplomatic Immunity, Sword of Kaldra, Corrupted Conscience, Blight Sickle, Sigil of Sleep, Oracle's Insight. The overlapping cards fulfilling the same role combined with the fact you can comfortably dump to graveyard(by overdrawing or other effects) means you can quickly dig for what you need. It's somewhat mana greedy but once it spools up its very hard to deal with. You've gotta get past counterspells, phasing out to dodge, recurring umbras, and hexproof. Usually multiple of those are online by like turn 7 or 8. And once it is online you can start trading mana 1 for 1 to get devastating effects. 1 blue mana can get you: destroy or exile target creature, put a poison counter on target player, "permanently" tap target creature, gain control of target creature, half target player's life, draw a card, etc. And if bumped up with helm of the gods or enchant stacking buffs all of this can be done while going full aggro on someone to proc annihilator or punch their face for damage. Finally, he can use recurring mass sacrifice effects to wear down enemies. Smokestack presents a somewhat mana inefficient option lategame to limit enemy's board state. For example, if you have a pemmin's aura, psionic gift, Diplomatic immunity combo online, you can run a smokestack at 3 charges indefinitely. Sacrifice the 3 Enchants during your upkeep, then pay 6 blue to rebuild them leaving the rest open for counterspells. Enemies are losing 3 permanents a turn while you keep enough mana open to counterspell or ping as needed. If brought online lategame after a board wipe your enemies will be completely unable to rebuild while you can continue building up your combo pieces.
In the case of both of these decks, they lend themselves to a decently strong voltron option. But they also both have access to some of the best ways to keep a creature alive through board wipes and preserve their bonuses they've been accruing.
With Vorosh, in theory a bit of biding your time combined with an Unblockable enchant(of which blue has tons) can build up to a time walk effect wherein you kill a player before they can even react. With Hakim, he turns into a controltron that is highly resistant to most answers against voltron decks, while also being able to rebuild extremely fast unless someone can punch through those multiple lines of defense AND wipe the graveyard out quickly.
Keep in mind, I HAVE NOT USED VOROSH, but I do play decks that operate in a similar manner. In theory Vorosh has a great deal of potential as a lategame sweeper with low time to kill aided by time walk effects.
I DO HAVE A HAKIM DECK AND AM THEREFORE BIASED. But hakim is(after some costly spool up) an absurdly efficient controltron commander. He can singlehandedly kill multiple players in a single turn via poison counters and Illusionist's bracers. Or permanently detain an entire board. And the fact all of these are instant speed means he can save his effects til end of turn on his enemy's turn leaving mana open to counterspell threats he can't deal with.
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