Salvage Slasher

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Salvage Slasher

Artifact Creature — Human Rogue

Salvage Slasher gets +1/+0 for each artifact card in your graveyard.

lagotripha on Servo-Aetherborn

5 years ago

Mono black deckbuilder's toolbox- big list of things I've run in modern in mono black.

Your list looks great for casual. If you want to take it competitive, there are a few interesting cards from the alara block that might work well- Salvage Slasher and Glaze Fiend, which alongside Executioner's Capsule, Genesis Chamber and Lightning Coils can help form a functional core, backed by the usual staples.

lagotripha on Deathtouch Galore

5 years ago

First strike/deathtouch is a great style for beginners- with the lifelinkers in there too it should do well in the current aggro meta.

I'll cover a few basics, and explain how this informs my reccomendations for cards. Competitive Modern is a turn 4 format- this means that games start ending at turn 4, and most 'game deciding' moments happen turns 2-6. This means that the most important spells are all cast on very little mana, and tend to have <3 cmc.

As it stands, your curve isn't too bad. You're sitting around cmc3- but most of that is in creatures. Specifically, creatures that want to fight creatures, and some which gain life to try and stop you getting killed by a swarm of lighting bolts. They don't do things the moment they are played, like most 3 drops have to.

Casting a Duress (or its big brother Inquisition of Kozilek) turn one makes games a lot simpler. Playing a 1 drop that trades with Tarmogoyf is amazing, be it Despise or Gnarlwood Dryad.

The equpment are clunky and kinda awkward. They don't protect your creatures very well, and take 4ish mana to turn on. I'd take a look at artifacts that either give your creatures some resiliency for that cost, or provide card advantage. When you spend four mana, you need it to make an impact right away, because you are usually delaying yourself to cast it.

Second, sideboard. A lot of the decks you will see don't really care about their creatures, be it KCI combo, Scapeshift or tron. If you include Duress and artifact hate (Deglamer or whatever), and some graveyard disruption (Tormod's Crypt if you can find nothing else, but Ravenous Trap and Nihil Spellbomb are there), it'll go well.

My recs

Deadly Allure over Lure- its harder to disrupt and faster to use.

Run a single Whip of Erebos in place of a longbow. More creatures getting used and more lifelink is good. It doesn't stack, but that isn't a huge issue.

Something like Ghirapur Orrery, Phyrexian Arena or similar instead of Viridian Longbow- you're going to get more payoff drawing cards than sniping creatures (most of the time). If your opponent is drawing more cards than you and killing your creatures, drawing an equipment is rough. Viridian Claw is the most playable, but without Puresteel Paladin type shenanigans, equipment need to be a smaller part of the list.

If you insist on big equipment then something like Lashwrithe Grappling Hook or Helm of the Host will soak up all your mana, but provide a bigger impact.

For the smaller equipments- you aren't going to be reccuring them with glissa unless you sacrifice them. You can run some Salvage Slasher and Salvage Titan or something, but artifacts which sac themselves like Executioner's Capsule or Chromatic Sphere are the thing to go to there. Fountain of Renewal is worth a look- card advantage and anti-burn in one spell is ok. Mind Stone is a similar candidate.

If you want to use Vengeful Pharaoh, include a discard outlet. The premium options are all over the site, but in this list something like Call the Bloodline will work- trading lands and dead cards for blockers and life is decent. It might also be worth looking at Molten-Tail Masticore- trading dead creatures for finishing a game is usually ok.

All told- your list is remarkably good, and will get a lot of laughs in casual play. The rest is seeing all the options out there and having fun tinkering to overcome your local meta to make it competitive.

lachrymal on BG Ramp and +1/+1 Counters

6 years ago

Against Mono-Black Affinity (Budget)

Won Dice Roll

Draw Eternal Witness, Forest, Birds of Paradise, Birds of Paradise, Jarad, Golgari Lich Lord, Deadbridge Goliath, Slitherhead

Turn 1:Play Forest, Cast Birds of Paradise, pass

Play Swamp, Cast Memnite, Cast Vault Skirge (20 vs 18), pass

Turn 2:

Draw Primordial Hydra, Cast Birds of Paradise, Cast Slitherhead, pass

Play Swamp, Cast Duress, Could not discard, Attack with Vault Skirge and Memnite, Block Memnite (19 vs 19), pass

Turn 3:

Draw Overgrown Tomb, Play Overgrown Tomb, (16 vs 19), Cast Primordial Hydra, X=2, Scavenge Slitherhead to Primordial Hydra, pass

Play Swamp, Attack with Vault Skirge (18 vs 20), Cast Signal Pest, Cast Go for the Throat targeting Primordial Hydra, pass

Turn 4:

Draw Blessings of Nature, Cast Eternal Witness, Retrieve Primordial Hydra, Cast Blessings of Nature on Eternal Witness, pass

Attack with Vault Skirge and Signal Pest (16 vs 22), Cast Dross Golem, Play Darksteel Citadel, pass

Turn 5:

Draw Slitherhead, Cast Primordial Hydra X=2, Attack with Eternal Witness, Opponent does not block (16 vs 16), pass

Attack with Vault Skirge, Signal Pest and Dross Golem (10 vs 18), Cast Frogmite, Cast Bone Splinters, Sacrifices Frogmite, Targets Primordial Hydra, pass

Turn 6:Draw Corpsejack Menace, Cast Deadbridge Goliath, Attack with Eternal Witness (10 vs 12), pass

Attack with Vault Skirge, Signal Pest and Dross Golem (4 vs 12), Cast Salvage Slasher, pass

Turn 7:

Draw Putrefy, Cast Putrefy on Salvage Slasher (4 vs 1), I concede.

Thoughts: It performed a lot better that time. I didnt draw enough lands and my opponent had answers to my threats and hit hard.

lagotripha on Robo-demons (budget)

6 years ago

Interesting idea, Salvage Slasher and Kiln Fiend play into the strategy fairly neatly, though I'd want to run a lot more 1-drops like Terrarion I can understant the budget issues with the other cards that do that. Mostly, I'd want more early game to fuel that improvise, things like Animation Module, Genesis Chamber, Myr Sire etc. You're running pretty high on the curve for modern, even with improvise speeding things up, so maindeck Golden Urn, Bottle Gnomes, Filigree Familiar, Golem's Heart, Profane Memento, Sun Droplet and Claws of Gix are all worth considering just to keep you in the game.

lagotripha on

7 years ago

Look at the classic Enduring Renewal decks for wincons. I'd reccomend the traditional Atog (which is modern legal) and Bloodthrone Vampire to enable a stable sacrifice core to the deck. 12 non-artifact creatures at max, but more likely 8. Myr Retriever is a traditional part of these combos alongside things like Altar of the Brood, but something as simple as a Semblance Anvil or set of Foundry Inspectors are usually used to enable things. I'd consider Genesis Chamber and Myr Sire to add some more threat to the pia/aetheros threat, and Myr Moonvessel if you want a self-casting option. Glaze Fiend is an interesting replacement for salivating, and is an artifact itself, similarly Salvage Slasher and Salvage Titan are also options.Good luck with the testing!

lagotripha on

7 years ago

Fair enough, Mono black deckbuilder's toolbox is my big list of modern tools for use in mono black, should help with stabilising the deck. think it might be a little heavy on the four drops, I'd personally be going for Syndicate Trafficker/Weaponcraft Enthusiast with practical artifacts Executioner's Capsule, Pithing Needle etc, possibly Vault Skirge/Salvage Slasher/Glaze Fiend/Adaptive Automaton to fuel yahenni.

lagotripha on Merchants of the Bleak Coven

7 years ago

I feel like this might be better as a Glaze Fiend/Salvage Slasher/Salvage Titan/Vault Skirge/Stitcher's Graft aggro setup with Nihil Spellbomb/ Bottle Gnomes/Golden Urn/Glaring Spotlight/Gremlin Mine/Ratchet Bomb sideboard, or packing a more aggressive suite of disruption (Duress, Vendetta. Dismember etc) to survive casting bigger creatures.Good luck with the testing- here is my big list of regularly played cards, by no means complete Mono black deckbuilder's toolbox.

lagotripha on $25.00 Mono-Black Death Cloud

7 years ago

I build mono black the entire time- not running multiplayer with it often- here is my Mono black deckbuilder's toolbox- its a big list of modern good cards. For multiplayer I'd like something like Delirium Skeins and Waste Not for that big 'I scale based on number of opponents' play, but Endless Whispers speaks to something like a Dark Prophecy as a draw engine and Quest for the Gravelord for a cheap beatstick. Zombie Infestation discard/draw madness with Dark Withering and Asylum Visitor could work well. Elusive Tormentor  Flip could work as a wincon. Mortician Beetle is a little too easy to remove. Tar Fiend/Pawn of Ulamog and some smaller creatures like Rotting Rats/Zulaport Cutthroat/Genesis Chamber/Basilica Screecher could kick butt. Grudge Keeperif you run conspiracy cards. Salvage Slasher Salvage Titan if you want to artifact it up, with Lashwrithe and Witchbane Orb. on a more fun note Treacherous Pit-Dweller. Geier Reach Sanitarium/Sea Gate Wreckage/Blighted Fen on lands.

Black, I feel, is the best placed mono-colour in modern in terms of veratiliy- it has a huge toolbox and a lot of unexpected but viable cards, use it to your advantage, and if in doubt Sign in Blood/Night's Whisper.

Load more
Have (1) reikitavi
Want (0)