Molten-Tail Masticore

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Molten-Tail Masticore

Artifact Creature — Masticore

At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.

{{4}}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.

{{2}}: Regenerate Molten-Tail Masticore.

DoctorWizard on Vannifar Jank 2dh: 60$ for turn 4 combo kill.

4 years ago

I don’t play brawl, so not sure on commander changes, but to deal with hushbringer a couple options are Neurok Replica or Molten-Tail Masticore.

lagotripha on Deathtouch Galore

5 years ago

First strike/deathtouch is a great style for beginners- with the lifelinkers in there too it should do well in the current aggro meta.

I'll cover a few basics, and explain how this informs my reccomendations for cards. Competitive Modern is a turn 4 format- this means that games start ending at turn 4, and most 'game deciding' moments happen turns 2-6. This means that the most important spells are all cast on very little mana, and tend to have <3 cmc.

As it stands, your curve isn't too bad. You're sitting around cmc3- but most of that is in creatures. Specifically, creatures that want to fight creatures, and some which gain life to try and stop you getting killed by a swarm of lighting bolts. They don't do things the moment they are played, like most 3 drops have to.

Casting a Duress (or its big brother Inquisition of Kozilek) turn one makes games a lot simpler. Playing a 1 drop that trades with Tarmogoyf is amazing, be it Despise or Gnarlwood Dryad.

The equpment are clunky and kinda awkward. They don't protect your creatures very well, and take 4ish mana to turn on. I'd take a look at artifacts that either give your creatures some resiliency for that cost, or provide card advantage. When you spend four mana, you need it to make an impact right away, because you are usually delaying yourself to cast it.

Second, sideboard. A lot of the decks you will see don't really care about their creatures, be it KCI combo, Scapeshift or tron. If you include Duress and artifact hate (Deglamer or whatever), and some graveyard disruption (Tormod's Crypt if you can find nothing else, but Ravenous Trap and Nihil Spellbomb are there), it'll go well.

My recs

Deadly Allure over Lure- its harder to disrupt and faster to use.

Run a single Whip of Erebos in place of a longbow. More creatures getting used and more lifelink is good. It doesn't stack, but that isn't a huge issue.

Something like Ghirapur Orrery, Phyrexian Arena or similar instead of Viridian Longbow- you're going to get more payoff drawing cards than sniping creatures (most of the time). If your opponent is drawing more cards than you and killing your creatures, drawing an equipment is rough. Viridian Claw is the most playable, but without Puresteel Paladin type shenanigans, equipment need to be a smaller part of the list.

If you insist on big equipment then something like Lashwrithe Grappling Hook or Helm of the Host will soak up all your mana, but provide a bigger impact.

For the smaller equipments- you aren't going to be reccuring them with glissa unless you sacrifice them. You can run some Salvage Slasher and Salvage Titan or something, but artifacts which sac themselves like Executioner's Capsule or Chromatic Sphere are the thing to go to there. Fountain of Renewal is worth a look- card advantage and anti-burn in one spell is ok. Mind Stone is a similar candidate.

If you want to use Vengeful Pharaoh, include a discard outlet. The premium options are all over the site, but in this list something like Call the Bloodline will work- trading lands and dead cards for blockers and life is decent. It might also be worth looking at Molten-Tail Masticore- trading dead creatures for finishing a game is usually ok.

All told- your list is remarkably good, and will get a lot of laughs in casual play. The rest is seeing all the options out there and having fun tinkering to overcome your local meta to make it competitive.

Darth_Savage on Arcane Training Grounds Combo

5 years ago

Hi hungry000,

You are playing a combo deck, but your payoffs require cards which are easily disrupted in the removal heavy format which is Modern. My idea is to add a better creature based threat; Walking Ballista (which you ran in your old deck) or Bedlam Reveler are the obvious options, but you could try Ludevic's Test Subject  Flip or in a more creature based build Molten-Tail Masticore. Another consideration is the alternate win, I'd say Laboratory Maniac because you could easily deck yourself and for a fireball Banefire would be good choices.

I toyed with suggesting Ghost-Lit Warder, but I'm not sure it is good enough.

lagotripha on Heartless Retrieving

5 years ago

I've run more than a few heartless summoning decks in my time. My retriever isn't reliable enough as a solo win condition (In my opinion. Its different in a kark-clan ironworks deck).

I highly reccomend a backup ramp/beatdown plan. Wurmcoil Engine and Thragtusk hit like trucks and do wonders when you need to stabilize. To back that up cards which encourage you to discard as a cost mean that dead combo cards don't clog up your hand Collective Brutality is nuts, but Molten-Tail Masticore and similar less popular options can be very powerful. In this plan Pentad Prism is invaluable. Sometimes you just don't draw summoning, so getting 4/5 drops turn 3 anyway is incredibly valuable. This would involve swaping out Treasured Find, glissa and weaver to make space.

If you don't feel like beatdown backup plans, how about secondary combos? Scrap Trawler and Workshop Assistant are almost cheap enough, and when you aren't comboing they're at least worth Mishra's Bauble recursions. These would sit in similar slots.

If none of these appeal, then look at maindecking Shred Memory in place of nyx weaver and posssibly Dimir Machinations in place of a glissa, with one of the altars swapped for a Grim Haruspex (which has the benifit of letting you search out bontu's or pulse.)

ghgiunco on Protective Pieces and a Finisher

6 years ago

FalseDemise Fun archive. Molten-Tail Masticore is a creature i always want to play and take all it can offer, but dont know how.

NeonMatrix70 on The Bogus Journey

7 years ago

Entrei.....sigh, I guess I gotta explain some things to help you understand.

New to EDH? Nope. Been playing this and this format for a while actually. I did tag this deck as "casual" so it's not to be taken as seriously.

I never thought I'd have to defend Lightning Bolt. Really?! for 3.....that's value!! 3 may not seem like much when a player has 40 life total, but for a fast creature/planeswalker hit, it gets the job done. It is arguably one of the best cards in MTG and can easily fit into any format. I can only hope that I can imprint Isochron Scepter with it.

Collective Brutality is again...value. With Nekusar, the Mindrazer and the massive amount of card draw I put in this deck, I should not have a problem Escalating if I need to. This is a card I will keep an eye on and if I don't like the way it plays, I'll replace it with something else.

As far as Archive Trap goes, you are right that Mill is not exactly the focus, but with that being said, it does still play a factor in addition of the other effects.

Draw, Mill and/or Exile = less cards in library. Some that help:

  1. Consuming Aberration
  2. Sire of Stagnation
  3. Talent of the Telepath
  4. Traumatize
  5. Jace, Memory Adept
  6. Archive Trap
  7. Countermand
  8. Jace's Erasure
  9. Sphinx's Tutelage

Cruel Ultimatum, you may be right, but I can't wait to use it.

As awesome as he is, I'll most likely replace Grim Lavamancer later because he may interfere with Mystic Retrieval.

Higure, the Still Wind is "only useable if you are doing tribal ninjas".....umm, ok. He's in because he allows me to dig for Ninja of the Deep Hours and Silent-Blade Oni and make them unblockable.

Molten-Tail Masticore yeah yes.

Ninja of the Deep Hours, this is where I rely on Whispersilk Cloak, Higure, the Still Wind, Rogue's Passage and board wipes to get a hit in. The very worst, I'll discard him with Cathartic Reunion or wheel like effects.

This deck is all over the place and until I play it a few times, I'll be able to see what works well and what doesn't. Changes will come with time.

Entrei on The Bogus Journey

7 years ago

Whew boy. Interesting take on nekusar. I'm going to assume you are new to EDH, because there are a few cards in your list that are god awful in edh

Lightning Bolt the most broken card in modern, but as removal goes it's meh and for damage it's not worth the card space. Collective Brutality is also great in modern, but only because it counters burn. Archive Trap is hilarious in modern, and decent in mill for edh. Unfortunately seeing as mill is not your focus it is rather lackluster. Cruel Ultimatum, as devastating as its effects are, is not very effective for the 7 mana cmc and atrocious color requirements. Grim Lavamancer: same thing as lightning bolt. Fevered Visions is fun in standard, but lacks power in edh with the huge life totals. Nicol Bolas, Planeswalker same thing as ultimatum. Venser's Journal is decent in edh, mostly because of its interaction with Necropotence.Higure, the Still Wind this dude is only useable if you are doing tribal ninjas. Molten-Tail Masticore yeah no. Not enough effect on the field. Ninja of the Deep Hours yeah... he is only good if you can get him for his ninjutsu early game, but you have no one drop creatures to exploit off of him.

Cheers!

Lapinou on sorkargg

7 years ago

Salut, j'adore ton deck golgari, je le trouve vraiment gnial ! Cependant, j'ai quelques questions... :)

  • Pourquoi Scavenging Ooze dans le deck ? Mme si c'est une carte trs forte en elle-mme, pourquoi ne pas mettre une autre pice de la combo, histoire de "scuriser" la combo... Non ?

  • Pourquoi pas mettre Triskelion ? La combo avec Necrotic Ooze contient, -1 infini, mana infini et boost infini. Pourquoi ne pas mettre un Grapeshot infini dans ce cas ? Ou alors Molten-Tail Masticore est juste meilleur ?

  • J'ai du mal comprendre l'intrt de Tasigur, the Golden Fang, pourquoi ne pas mettre des tuteurs en plus pour scuriser la combo ? Ou les tests le rendent vraiment trop forts pour l'enlever ?

  • Pourquoi pas de discard maindeck, comme des Inquisition of Kozilek ?

  • Enfin, concernant le sideboard, j'ai pens la carte Ground Seal, a donne le hexproof tes cartes dans le cimetire, dans un deck qui joue presque uniquement avec le cimetire, je pense que cette carte doit au moins tre en x2. Soit le mchant la gre et il doit utiliser un removal, soit il et bloqu. Non ?

J'adore vraiment ton deck et je serais trs curieux de savoir ce que tu penses sur ce que j'ai dit et avoir ton avis sur les diffrentes cartes. Merci de ta rponse et bon courage pour amliorer ta liste ! :)

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