|Commander / EDH||Legal|
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|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Urza's Legacy (ULG)||Rare|
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Creature — Human Wizard
Tap: Draw a card.
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3 days ago
Birthing Pod is obscene with Derevi. Her abilities allow for 2, or even 3 activations in a single turn. Tradewind Rider, Archivist, Arcanis the Omnipotent, and Roon of the Hidden Realm are also excellent, because you can stack multiple triggers on them, and then respond to each trigger with their ability.
2 months ago
Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.
As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel
About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.
For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.
Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)
5 months ago
Coffin Queen (shes a wizard, harry)
5 months ago
Pretty cool deck, but all that Mana you're making needs to go somewhere, and with such cheap costs, you'll burn through your hand fast. With all the red mana sitting around, you'll need an endgame to spend it in, and those Inferno Titans in your sideboard are the closest thing at the moment, unless I just missed something.
For a deck like this, Comet Storm would be a staple in my opinion. Depending on how many of those Rituals you have, you could wreck an opponent with just one spell, even if they were at 20 life.
Another big issue as I said is the low hand. You could use a couple more cards to fix that. Since it's Red and blue, you can easily work with Nivix Guildmage, without question. Can't think of anything else to draw cards that doesn't tap the card itself. If you're fine with just drawing one card per turn, then Archivist is a good one.
And finally, just in case you're interested in gaining some life, a great card to fit with the cheap constant spellcasting is Aetherflux Reservoir. You probably won't need to worry about the 50 life scenario, but if you cast say three spells a turn, that's 6 life, no problem.
Hope these suggestions helped!
7 months ago
Re: The Locust God
lmao @ Intruder Alarm
add in, literally anything, like, say Archivist (or something that isn't shit)
9 months ago
Love the deck, seems good. I have a couple ideas. If you knew all this already then awesome, but just in case I wanted to share. First off...
The Ultimate Merieke Ri Berit Tech:If there are instant speed untap effects available (like Thousand-Year Elixir) when we want to tap Merieke Ri Berit to steal a creature, we can put an untap effect on the stack before the theft effect resolves, and then untap and retap her to steal another creature (before the first theft or its self destruct has resolved). It will always resolve the self destruct part before the theft part of each new untap effect. So each instant speed untap effect in play means another creature that can be stolen simultaneously each time we tap her. I have had a Merieke deck for years, and just found out about this tech a couple months ago on this website.
You are running Aphetto Alchemist + Illusionist's Bracers = infinite untaps. You may know the combo, if not there you go. I didnt notice those cards went infinite when I put them both in my Merieke deck at first. I just used those cards because they have their own synergies with the deck. If you add in Archivist (which is great with all the untap effects running around here too) you can draw your whole deck with the combo too.
Also personally I would change Retreat to Coralhelm into Blessed Alliance. Its an instant speed untap and it can kill most creatures Merieke cannot steal. I was underwhelmed by retreat in play testing.
If you are looking for other cuts maybe use less cards that just hose creatures that Merieke could otherwise deal with. As far is things to add, maybe more cards to protect her. She has such a target on her all the time. Lightning Greaves and Darksteel Plate work well for me.
Here you can check out my deck too, maybe you will find somethingelse. Happy gathering!
Commander / EDH
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