|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Uncommon|
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Creature — Shapeshifter
(0): Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
Jodah's Avenger Discussion
1 year ago
Also look at Mardu Shadowspear
1 year ago
Deck looks good, I like the Hellkite, I'm gonna make two lists of suggested cards, one for combo pieces and one for value.
All of these I would 100% want in the deck
Fathom Mage*** 100% want
Farseek* good with a breeding pool
Seedborn Muse* I know this is expensive now but it's strictly better than Murkfiend Liege
Heroic Intervention* better than some of the janky +1 counter regen stuff
Uncage the Menagerie* Not 100% on this one but there's some 2 card 2 drop combos with Kraj
The stuff I'd recommend dropping are cards that aren't combo pieces, removal/protection, ramp or card draw/tutors. Cards like Nissa (that I recommend), master biomancer and forgotten ancient are good for getting the combo going, so I'd slot them in last if you've filled the combo piece etc slots. Kruphix, for example, doesn't offer anything to this deck.
1 year ago
Thank you for the suggestions.
My playgroup has a house rule which doesn't allow taking more than one extra turn in a game, so sadly Sage of Hours isn't going to be in the deck. The combo does work, and goes infinite as long as Experiment Kraj can get five counters each turn (the copied ability of Sage of Hours on Kraj gives Kraj the ability to remove five +1/+1 counters from himself to take an extra turn, so that gets pretty devastating really fast).
Viridian Joiner is a really nice one! I'll go playtest it, and it probably is going to make it in the deck (it's better than most mana dorks that are already in it).
Kruphix, God of Horizons is a really good card, but I wonder if he does enough in the deck. Although he's never really a dead card, most of the time the effect is not as great as I first thought it would. Maybe he goes in the deck sometime, but for now, he's not going to make it in.
Jodah's Avenger and Elvish Aberration were both considered for the deck once (Elvish Aberration even was in the first version of the deck), but both didn't make it to the deck ultimately because they are too expensive for what they do. They have nice abilities, but I prefer cheap creatures with scaling power through the game or more expensive ones with big, splashy effects. Also, at the time, there were way too much 6-drops in the deck, so only the best could stay (more than 20 cards were 6-drops, of which one was my commander).
Training Grounds doesn't do as much in the deck as you would think at first. Most activated abilities are very cheap and have no generic mana. The creatures that do get affected are Gilder Bairn, Arcanis the Omnipotent, Duskwatch Recruiter Flip, Fertilid, Heroes' Bane, Jolrael, Empress of Beasts, Knacksaw Clique, Pili-Pala, Plaxcaster Frogling, Shaman of Forgotten Ways, Simic Guildmage, Spike Tiller, Spike Weaver, Ulvenwald Tracker and Vigean Graftmage. Those seem like a lot, but it's only a small third of the creatures (15 total), and some of the affected abilities are either only reduced by , or not used that much. If Training Grounds would be cheaper prise-wise though, it would easily have made the deck.
Again, thanks for the time you took to help me with the deck.
1 year ago
If you want extra card draw and counters Shapers of Nature is pretty good.
I don't know if this is how it works but extra turns Sage of Hours.
2 years ago
Hello, welcome to EDH!
Firstly, 27 lands is not enough, especially in a three color deck. I would aim for 35-37 in this deck since you have 6 mana rocks.
If you are up for ordering cards, Command Tower should go in any commander deck with more than one color.
You are going to want Swiftfoot Boots to protect your commander and give it haste.
There are 2 different ways you can go about building the deck.
Either way is valid and enjoyable, it just depends on who you play with and how you like to play.
For either one though, you need more big creatures for Mimeoplasm's second targer for counters. Some good cheap options are Krosan Cloudscraper and Ghoultree. Inkwell Leviathan and Gaea's Revenge can be used as targets for the first or second ability.
Terastodon can be used as removal and then as counters later in the Mime.
Firstly, Gifts Ungiven is banned in commander. If you are playing casually it shouldn't be too big a deal, but I thought I'd let you know.
Metallic Rebuke is not very good here because the only non-creature artifacts you have produce mana, so you can't really use the improvise that often.
I don't know if you are going for a recursion theme, but generally in this deck you want your creatures to stay in the graveyard, so Wander in Death, Fortuitous Find, and March of the Drowned don't seem very good in this deck. A little bit of recursion is good in any deck, but this is too much.
2 years ago
Lord_Khaine well for self blink AEtherling does quite nicely, but if we're only trying to avoid removal, Cavern Harpy, Morphling, Erratic Portal, Soul of New Phyrexia, Torchling, Counterspell, Force of Will, Ertai, Wizard Adept, technically Jodah's Avenger, and my personal favorite Cephalid Inkshrouder all do the job quite nicely.
2 years ago
And about pestilent souleater it's intended to kill by infect. Together with Jodah's Avenger , Stormchaser Chimera, Morphling, AEtherling and/or Drana, Kalastria Bloodchief it can be dealy. But you are right, there only utility for this card is to be caged by Mairsil. It is possible that it's just not worth it, but I'll give it a try.
3 years ago
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