Wander in Death


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Wander in Death


Return up to two target creature cards from your graveyard to your hand.

Cycling (, Discard this card: Draw a card.)

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Wander in Death Discussion

Deepstriker29 on Crosis, the Purger Discard EDH

3 days ago

Considering that many of your creatures either outright want to die or enter a situation where they can easily die (combat), you might want to consider cards like Phyrexian Reclamation, Grave Upheaval Wander in Death for the situations that you find yourself with many desirable creatures in your graveyard. I'm particularly fond of the last two - cycling is a very powerful ability for trading away narrow/dead cards for a good shot at a better one, and 3-color can always use more ways to dig for its color fixers.

Jacka2813 on Archfiend of Ifnir

1 month ago

Any reason youve not got Shadow of the Grave in? Does your massive favours if youve got things you dont particularly want to discard but might need to. Also cheaper than Wander in Death and its an instant

Pappyy1369 on Mono black zombies

1 month ago

Taking out Lashwrithe and Wander in Death adding Geralf's Messenger and Gravecrawler replacing Disfigure with more Fatal Pushs

DeadlyClaris on Amonkhet Approach of the Zombies

1 month ago

Per friendly suggestion, I will be adding some creature control.To do this I will remove:3x Renewed Faith1x Raise the Dead1x Wander in Death1x Protection of the HekmaAnd add:1x Lay Bare the Heart2x Impeccable Timing1x Time to Reflect1x Never1x Dusk

Skinken on Eternal Threat of Amonkhet

1 month ago

I dont understand Wander in Death. You would rather want creatures in the graveyard. Try Chart a Course instead. And you play way too many counterspells. With access to BW you should have the option to remove whatever your opponent plays, rather than counter it. In the ideal world, you have creatures to play early, so you wont hold up mana for counterspells. Try cards like Fatal Push instead. Then put some of the negates and the cancels in the sb.

The mana in this deck is awful. Not playing dual lands, and playing cards like Wayward Servant and Cancel is gonna be horrible. There are solutions that do not require you to go out and invest 50$ in lands, and I'm sure you want to know. The solution, sadly, is to cut some cards. You can choose to cut any of the colors really, but i would cut down on white a little.

Angel of Sanctions is not worth the double white in the cost. Keep one maybe, because it's great to reanimate. Neither Sunscourge Champion or Temmet, Vizier of Naktamun are super important either. What I would do however, is add 4x Unclaimed Territory. That way, you can almost ensure to cast Wayward Servant, by naming "Zombie". If you are missing white mana for Sunscourge Champion or Temmet, Vizier of Naktamun, name "Human". You can even name "Wizard", if you have plenty of black mana, or "God" if desperate. Remember to wait with playing Unclaimed Territory until you have no other lands in hand, or when you need it to hit the curve.

To finish off, this deck idea is very good overall, so have fun playing it! :)

belugawhaleonthefloor on Poison Arrows

2 months ago

The deck is interesting but what is the purpose of Heart-Piercer Bow? Cus unlike the viridian longbow and the staff, Heart-Piercer Bow says that IT does the 1 damage instead of the equipped creature, meaning it wouldn't apply deathtouch. Maybe instead of that, you could add Clear Shot, Rabid Bite, or even Nature's Way, as the vigilance helps, letting you attack with it and still have it as a blocker. Instead of that, you could even add Wander in Death since your creatures will probably die a lot.

Nazuya on Cycle of Death

3 months ago

Your welcome. Oh well there not really that hard to find, although saying that I only have 4 from gods knows how many packs I have opened. You can go with Raise Dead for now but as soon as you get Wander in Death be sure to switch it over. Does your son have a secondary deck or a side board? Playing with family and friends myself I also found that I was winning a lot because I unintentionally built around that deck so it might be wise to try your deck vs other types.

Nexliar on Cycle of Death

3 months ago

Nazuya thanks for the suggestions. I like both of them. Unfortunately I only have 2 Fatal Push and I have them in my Plague Inc (G/B/W Abzan) deck and they are a bit pricy right now to get anymore. I though about maybe putting in Doomfall instead but Im still testing as it stands.

I just went through over 1500 commons looking for that Wander in Death and I couldnt find a single one. And almost all my cards are Amonket or HoD. LOL sure doesnt seem that common to me. Ill have to check with my local shop on Tuesday and see if they have a few. I was able to find Raise Dead which is about the same but without the cycle ability. Any other cards with cycling you think I should add? I basically just went through almost all my cards, pulled out all the ones with cycle, and then started to brew. So far the testing as went real well. Beat my son three times in a row while he was playing a Merfolk +1 deck. That Archfiend of Ifnir with Nest of Scarabs while having Yahenni, Undying Partisan out is just such a wining combo. Especially against other token decks so popular these days.

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