Wander in Death

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Wander in Death

Sorcery

Return up to two target creature cards from your graveyard to your hand.

Cycling (, Discard this card: Draw a card.)

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Wander in Death Discussion

belugawhaleonthefloor on Poison Arrows

6 days ago

The deck is interesting but what is the purpose of Heart-Piercer Bow? Cus unlike the viridian longbow and the staff, Heart-Piercer Bow says that IT does the 1 damage instead of the equipped creature, meaning it wouldn't apply deathtouch. Maybe instead of that, you could add Clear Shot, Rabid Bite, or even Nature's Way, as the vigilance helps, letting you attack with it and still have it as a blocker. Instead of that, you could even add Wander in Death since your creatures will probably die a lot.

Nazuya on Cycle of Death

1 month ago

Your welcome. Oh well there not really that hard to find, although saying that I only have 4 from gods knows how many packs I have opened. You can go with Raise Dead for now but as soon as you get Wander in Death be sure to switch it over. Does your son have a secondary deck or a side board? Playing with family and friends myself I also found that I was winning a lot because I unintentionally built around that deck so it might be wise to try your deck vs other types.

Nexliar on Cycle of Death

1 month ago

Nazuya thanks for the suggestions. I like both of them. Unfortunately I only have 2 Fatal Push and I have them in my Plague Inc (G/B/W Abzan) deck and they are a bit pricy right now to get anymore. I though about maybe putting in Doomfall instead but Im still testing as it stands.

I just went through over 1500 commons looking for that Wander in Death and I couldnt find a single one. And almost all my cards are Amonket or HoD. LOL sure doesnt seem that common to me. Ill have to check with my local shop on Tuesday and see if they have a few. I was able to find Raise Dead which is about the same but without the cycle ability. Any other cards with cycling you think I should add? I basically just went through almost all my cards, pulled out all the ones with cycle, and then started to brew. So far the testing as went real well. Beat my son three times in a row while he was playing a Merfolk +1 deck. That Archfiend of Ifnir with Nest of Scarabs while having Yahenni, Undying Partisan out is just such a wining combo. Especially against other token decks so popular these days.

Nexliar on Cycle of Death

1 month ago

Nazuya thanks for the suggestions. I like both of them. Unfortunately I only have 2 Fatal Push and I have them in my Plague Inc deck and they are a bit pricy right now to get anymore. I though about maybe putting in Doomfall instead but Im still testing as it stands.

I just went through over 1500 commons looking for that Wander in Death and I couldnt find a single one. And almost all my cards are Amonket or HoD. LOL sure doesnt seem that common to me. Ill have to check with my local shop on Tuesday and see if they have a few. I was able to find Raise Dead which is about the same but without the cycle ability. Any other cards with cycling you think I should add? I basically just went through almost all my cards, pulled out all the ones with cycle, and then started to brew. So far the testing as went real well. Beat my son three times in a row while he was playing a Merfolk +1 deck. That Archfiend of Ifnir with Nest of Scarabs while having Yahenni, Undying Partisan out is just such a wining combo. Especially against other token decks so popular these days.

Nazuya on Cycle of Death

1 month ago

In my experience building a somewhat similar deck Vile Manifestation rely's heavily on cycled cards. If you don't have enough he doesn't become as big as you would like. I like how you have 2 strategy's going on with cycling and the -1/-1 stuff but they may clash if you don't get the right draws. maybe throw in a few Fatal Push for cheap removal or a couple Wander in Death in case your combo is removed, that way you can at least return for a 2nd chance at your combo whilst boosting your Vile Manifestation.

-Bean- on Evil Frogger

2 months ago

How about Wander in Death over Dutiful Return?

Clawsun73 on Mimeoplasm EDH Casual

3 months ago

Hello, welcome to EDH!

ADDS:

Firstly, 27 lands is not enough, especially in a three color deck. I would aim for 35-37 in this deck since you have 6 mana rocks.

If you are up for ordering cards, Command Tower should go in any commander deck with more than one color.

Evolving Wilds is exactly Terramorphic Expanse, but having both doesn't hurt for consistency.

Recently rotated from standard lands that are pretty cheap right now: Sunken Hollow, Hissing Quagmire, Lumbering Falls

Pain lands are pretty cheap too: Yavimaya Coast, Underground River, Llanowar Wastes

Counterspell is strictly better than Cancel.

You are going to want Swiftfoot Boots to protect your commander and give it haste.

There are 2 different ways you can go about building the deck.

  1. You can go for easy wins with Blighted Agent and Jodah's Avenger.

  2. Or you can go for more fun stuff like Mycoloth, Sage of Hours, Master Biomancer, and Cold-Eyed Selkie.

Either way is valid and enjoyable, it just depends on who you play with and how you like to play.

For either one though, you need more big creatures for Mimeoplasm's second targer for counters. Some good cheap options are Krosan Cloudscraper and Ghoultree. Inkwell Leviathan and Gaea's Revenge can be used as targets for the first or second ability.

Terastodon can be used as removal and then as counters later in the Mime.

REMOVALS:

Firstly, Gifts Ungiven is banned in commander. If you are playing casually it shouldn't be too big a deal, but I thought I'd let you know.

Artisan's Sorrow or Relic Crush. 3/4 Enchantment/Artifact Removal is a little overkill.

Metallic Rebuke is not very good here because the only non-creature artifacts you have produce mana, so you can't really use the improvise that often.

I don't know if you are going for a recursion theme, but generally in this deck you want your creatures to stay in the graveyard, so Wander in Death, Fortuitous Find, and March of the Drowned don't seem very good in this deck. A little bit of recursion is good in any deck, but this is too much.

David_H18 on B/W/U Zombies

3 months ago

Thanks Xydroth! I have been seeing that problem with some of my play tests here on the site. I am thinking that I might drop Supernatural Stamina and Wander in Death in order to pick up four lands, but beyond that I'm really not sure. Any suggestions? Again, thanks for the feedback!

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