|Commander / EDH||Legal|
Printings View all
|Return to Ravnica (RTR)||Common|
Combos Browse all
Creature — Elf Scout
2G, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.
Centaur's Herald Discussion
7 months ago
More elves; Centaur's Herald , Greenseeker , Norwood Priestess , Sumala Woodshaper , Trostani's Summoner , Viridian Shaman , Wellwisher (both versions work), Wilt-Leaf Liege , Wren's Run Vanquisher , Yeva, Nature's Herald ,
9 months ago
These upgrades aren't huge, cards I'd drop are the following:
Ambush Viper , Lay of the Land , Boundless Realms , Tower Defense , Mortal's Resolve , Fog , Burst of Strength , Panharmonicon , Lure , Verdant Haven , Sandwurm Convergence , Shapers' Sanctuary , Shapers' Sanctuary , Greenseeker , Kalonian Tusker , Oak Street Innkeeper , Duskdale Wurm , Elvish Aberration , Borderland Ranger , Civic Wayfinder , and Centaur's Herald .
These 21 cards don't do enough to warrant inclusion overall, and you can ask me about any specific drops, but I'd not run them. I would argue to run at least 3-5 more Forests (4 for now will be my estimate leaving 17 cards left to work with) and to run the following:
Yisan, the Wanderer Bard , End-Raze Forerunners , Karametra's Acolyte , Terastodon , Reclamation Sage , Primordial Sage , Wolfbriar Elemental , Ulvenwald Tracker , Rampaging Baloths , Regal Force , Temur Sabertooth , Fierce Empath , Harmonize , Rampant Growth , Primal Command , Lignify , and Beast Within
These should all round out the deck! Many are creatures that can be flashed in with big effect, like Yisan, the Wanderer Bard / End-Raze Forerunners / Rampaging Baloths / Regal Force , etc. or are card draw/removal to keep you in the game when an opponent 'goes off'. Often if green gets board wiped they hurt, and while Heroic Intervention helps out, Temur Sabertooth too, sometimes just rebuilding is the answer. Think of the value of in response to a Wrath of God you flash in a Regal Force , draw 7 cards, then on your next turn empty your hand of new creatures to win with!
I chose relatively cheap cards for this list, hoping you don't have to spend to much!
10 months ago
This is what a deck built around Anointed Procession / Parallel Lives (and you need both to avoid extraction effects) would look like Anointed Procession - demo. You would use Fog or Ethereal Haze to stall your opponent and build counters on Luminarch Ascension or the planeswalkers Nissa, Voice of Zendikar and Gideon, Ally of Zendikar . You have cheap one drops that make tokens Doomed Traveler and Centaur's Herald . There is even a card that protects all your stuff Privileged Position and an incase of emergency Gather the Townsfolk . You have Adorned Pouncer and Honored Hydra in your sideboard because after the first game your opponent will remove any graveyard hate and add enchantment and planeswalker hate, what form this hate takes will depend on the deck you are playing against...
Decks which want to use tokens aren't tribal decks, in fact they rarely have creatures other than a few basics to keep them alive. My first demo deck, Procession of 9 Lives - Demo was essentially a tribal aggro deck, which is what your deck is at the moment. This new demo deck is an Anointed Procession deck, there isn't a cat to be seen in the main-deck and it plays very differently to your deck...
1 year ago
Like many green decks I see, this one has the problem of being pulled in too many different directions. Cards like Garruk's Companion, Rancor, and Leatherback Baloth hint at a very aggressive stompy strategy. Nissa, Voice of Zendikar, Essence Warden and the Wild Beastmaster + Elder of Laurels combo would be better in a dedicated go-wide token deck. Llanowar Elves, Wild Growth, Primeval Titan, and Elderscale Wurm fit better in pure ramp. I would dedicate more resources to a single one of these strategies, maybe having a second as support. This will improve synergy and consistency by lessening the chance of drawing cards that don't work optimally together. For example, if you have some 7 drop bombs in hand, you'd much rather draw Wild Growth than Boar Umbra, and the reverse would be true if you had a hand of cheap beaters.
Some cards I'd recommend for stompy are Steel Leaf Champion, Dryad Militant, Experiment One, and Strangleroot Geist. Some cards for tokens are Parallel Lives, Mycoloth, Centaur's Herald, and Call the Scions. Cards for ramp include Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, and Genesis Wave. And since you're mono, Nykthos, Shrine to Nyx will almost always be great.
2 years ago
I would like to trade for your 2xBoundless Realms, 2xTitanic Growth, Centaur's Herald, Nissa's Renewal, and Search for Tomorrow. please take a look at my inventory and take a look at what you would like for these cards. message me when you are ready to make a deal
Hope we can do business
2 years ago
if you want to go lower on cmc, you should instead put those Intangible Virtue mainboard.
If you plan on making tokens, you may as well cut the angels, besides angel of invention, none of them help with making a bunch of random tokens. no, the soldiers, unless stated, are not humans, so sigarda may be something to cut.
Wayfaring Temple is a great card with tokens. You should put it in mainboard.
2 years ago
No I didn't, and a darned shame that is! Be cause this... is brilliant! I'm surprised to see that you went light on the sacrificial part, but it looks good none the less. I have nothing I'd change, but a few mentions, just to juggle some ideas around: Fungal Sprouting could yield some cracy amounts of tokens/counters with the lambholt champion. With all your surplus cannonfodder, Barter in Blood is great for board clearing. Centaur's Herald is a great early body that can trigger morbid and give you a bigger butt. Maybe a tutor or two to get your key pieces? Stay frosty, 'cause this is cool!
2 years ago
This feels like it wants to be a token deck with the populate cards you're running, but you don't make much in the way of tokens other than the birds and occasional centaur.
I would lose the blue, it's not doing you any favors here. Along with getting rid of blue, you can feel free to remove Transguild Promenade (as well as the two blue guildgates) in favor of another Selesnya Guildgate if you have one or just more basics. Transguild imo is too slow for 2 color populate deck.
I don't know if you're looking to buy singles or buy into any particular set. It looks like most of your cards came from Return to Ravnica and Gatecrash. So based on that I would check to see if you have any Centaur's Herald or anything else green/white that makes tokens (Knightly Valor, Urbis Protector, even Beckon Apparition).
If you're interested in purchasing singles, I can give you some suggestions that won't break the bank and could help out a deck like this.
No data for this card yet.