Mortal's Resolve

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mortal's Resolve

Instant

Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

TypicalTimmy on Zaren, Silverback Ironfist (Custom Commander)

1 year ago

04/30/2022 - This deck is in the very first rough draft. Basic lands are being used just to test the waters. I feel like there could be more draw.

Protection is needed. Going to add cards such as Heroic Intervention and Inspiring Call which would help when you fight multiple times per turn after they have the +1/+1 counters on them. Mortal's Resolve also helps. Withstand Death is cheap enough it should be automatically included.

Coroner13 on Yultawni, Avimaya's Mavitar

4 years ago

Thanks for the input! After thinking about Blightsteel Colossus being in the deck I threw both Grafted Exoskeleton and Triumph of the Hordes in. What the hell. I like the idea of Steel Hellkite replacing Impervious Greatwurm but am saddened, as it is a really BIG green stompy. Utility > stompy though. Out are Endless Atlas and Basilisk Collar.

Monstrous Onslaught is a thing? The words 'as you cast' are beautiful; Phytotitan does not return to the battlefield at the beginning of my upkeep, or at all, really. Other suggestions you made were great and were able to find homes, with Llanowar Tribe replacing Yavimaya Elder, Return of the Wildspeaker in for Soul's Majesty and Steel Hellkite steps up for the non-Impervious Greatwurm.

Aspect of Mongoose in instead of Mortal's Resolve as more durable protection

Looking forward to the next game. And looking for a new home for Impervious G.

LordVonChimp on Hydra Fight Club

4 years ago

Also liking the combo of Mortal's Resolve for 1 Gargos Trigger, also making it indestructible to kill off any deathtouch threats, then hit it with Bounty of Might .

It may be a sorcery speed combo, but it'll remove 4 threats pre-combat and make Gargos huge for turn and an attack phase.

Alkadron on Go To Wombat

4 years ago

Needs more Fortitude

Frog Tongue is a cantrip

Also consider Yavimaya Enchantress and Aura Gnarlid . They get big.

Also also: I've been Wombating for a long time, and I can tell you with certainty that when you play against people, they are going to try to kill your boy, because they lack both culture and sophistication. Hexproof and Indestructible instants like Ranger's Guile , Vines of Vastwood , and Mortal's Resolve are pretty clutch.

Seeing another Wombat deck pleases me greatly. Godspeed, friend.

Snake_Oil on Mowu, Loyal Companion - The Goodest Boy PEDH

4 years ago

A creature like Rot Wolf might be good as a recurring source of draw -- Just pump it up and they either get poisoned or you draw a card from them blocking it. That's the big pick I'd suggest, as it's a threat, can draw cards and infect, while oppressive, can win you the game easily.

I see you have Ranger's Guile -- I always love Sheltering Word in decks with big green creatures along with that. Withstand Death and Mortal's Resolve give indestructible as opposed to hexproof if you need it.

If you're looking to ramp quickly, you might want to consider land auras that get you a little extra like Fertile Ground or Wild Growth -- Sadly the ones that draw you cards only seem to let you get mana of any colour which is sort of useless in mono-G. Bequeathal might be an idea in the early game, pop it on a chump blocker and get some draw.

Aura Gnarlid and creatures like Wandering Wolf might be an idea -- If you can pump those up, they're virtually unblockable. Silhana Ledgewalker comes with hexproof too as well as pseudo-unblockable.

Only other thing I could say is to mark Mowu with CMDR in the list so it stands out -- I'm really liking the build otherwise, and as you say at this rarity level it's hard to find good sources of draw, but with some testing and tuning I'm sure it'll be a strong deck to fight against! +1 for good boyes!

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