Kalonian Tusker


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Uncommon

Combos Browse all

Kalonian Tusker

Creature — Beast

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Kalonian Tusker Discussion

jk77 on Stomping the ground

3 weeks ago

ok, first of all great deck. I made a deck very similar to this about a year ago. here are some suggestions:

in -> 4 Elvish Mystic

out -> Kalonian Tusker, 2 Wasteland Viper

in -> Reverent Hunter

out -> I don't know exactly. maybe Blossoming Defense or Vines of Vastwood.

Reverent Hunter is incredible in a mono green devotion deck which brings me to my next card.Surrak, the Hunt Caller. I would definitely run at least 2 of this if not 4. it is in essence a 4 mana 5/4 haste and if your opponent isn't dead already. your next Reverent Hunter has haste. (3 mana 9/9 haste is pretty good on turn 4) also I like to run Vorapede just because if the deck eventually runs out of steam you still have a trick up your sleeve. now in addition Khalni Hydra seems good although it has not fit the flow of my deck it min fit yours better. also I am exited for Ghalta, Primal Hunger and you might consider Rhonas's Last Stand it seems pretty good. but most important of these suggestions are Elvish Mystic and Surrak, the Hunt Caller. I hope these have been of help and also I was using Bond Beetle to activate Avatar of the Resolute but Experiment One is definitely better. also you may consider Harmonize

Naksu on Meanie Weenie Green Stompy

4 weeks ago

Yeah, I might've jumped the gun on Experiment One. It usually reaches its desired value by reaching 3/3 and regenerating once while looking for killing blow, but here it's not that easily achieved. With Garruk's Companion or Kalonian Tusker it would pull its weight, but that would make this a different deck entirely.

Aspect of Hydra paired with Groundbreaker is at minimum a "Giant Growth", but will more likely be bigger majority of the time. Playing the Groundsbreaker and buffing the Lone Wolf could result in a turn 4 lethal quite easily.

DaringApprentice on Monogreen Stompy Copy

1 month ago

Thanks for the suggestion, CheeseTheGunslinger, greatly appreciated! I think I can take out a couple of Kalonian Tuskers for a couple of Forests without messing the deck up too much.

Gattison on Beast Tribal (Only $5 !)

1 month ago

Hello tmoore17. Got a couple suggestions for you here.

First, you might want to consider swapping your Kalonian Tuskers for some Garruk's Companions instead. The Companion has 1 less toughness, yes, but it comes with built-in trample. With all that buffing your doing, trample might help a lot.

Another good removal spell in that I like is Rabid Bite, because your creature does not take damage from it, unlike with "fighting."

You also might want to consider something like Ranger's Guile, Vines of Vastwood or Blossoming Defense to protect your guys from removal--if that comes up in your games enough. You could do -2 Rampaging Baloths, -1 Shamanic Revelation and -1 Might of Oaks to make room for a playset. (I suggested the above cards to remove because they are all high mana, so you don't want to risk getting too many of them in your opening hand. plus you have plenty of draw, it looks like, to ensure you draw one or more as a finisher anyway.)

Beyond that, nice mana curve. It looks fun! =)

xyr0s on Modern Stompy

1 month ago

Not sure that I like this deck. It's bit of stompy... and a bit of ramp... and an inkling of something-with-counters. But the parts do not play all that well together, I suspect. You might get a hand of ramp (2 lands, Arbor Elf, and Utopia Sprawl), and then get the cheap creatures that go well with stompy - a pair of Kalonian Tuskers. That's not really great, even though it's playable. It had been better to get a pile of stompies, or a couple of huge creatures you could ramp into.

Dungrove Elder is going to disappoint. You only have 20 forests, and no way of ramping them into play. That means - in averages - that forest number 4 could be quite far away (it could take up to 5 turns, and attacking with a 4/4 hexproof in turn 6 is not really a game changer), and Dungrove Elder is not really worth playing as a 3/3.

The +1/+1 counter-creatures might simply never meet. And if they do, you might have an Arbor Elf on your opening hand, which you'd rather play turn 1... or which will be an almost dead card at any time later. Oh, but if you want to play with that kind of ramp, try out Garruk Wildspeaker. It's can be played on turn 2 (if you have the rest of your ramp set-up, and then give you a token, or untap lands for even more early spamming of creatures.

Anyway, I think you have to make up your mind, if you want to play stompy, ramp, or something with +1/+1 counters.

DeRotto17 on Enchanted Beasts

1 month ago

If you were thinking of building around Beasts, Leatherback Baloth, Kalonian Tusker, Krosan Warchief, and Rampaging Baloths would be a good place to start as all are relatively inexpensive.

ZookNingel on $50 Competitive Mono-Green Aggro

1 month ago

Also just looking at the deck it seems like you have a lot of big creatures like Kalonian Tusker and Leatherback Baloth but that you don't have any way other than Rancor to get them through a bunch of little creatures. I would suggest adding trample granting cards like Fists of Ironwood or Primal Rage.

thetanman91 on Mono STOMP

2 months ago

MagicMat, that makes perfect sense, thanks for the break down. I'll move Thrun, the Last Troll and Dungrove Elder to the SB. In place, should I add in 2 more Kalonian Tusker or 2 Scavenging Ooze?

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