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Kalonian Tusker Discussion
6 days ago
No, Nykthos, Shrine to Nyx doesn't fit particularly well with this deck. Demonstration:
turn 1: land, Experiment One
Is it maybe better later on? Perhaps... but this is not really a deck that goes for a lategame with a huge threat, as far as I can tell. While it might yield a pile of mana in turn 5 or so, it's not really that interesting, when all you have in hand by turn 5 is a Vines of Vastwood for which you need 2 mana.
3 weeks ago
You might have already considered these, but I think they are good: Predator Ooze, Kalonian Tusker and especially Garruk's Companion with Aspect of Hydra. Nykthos, Shrine to Nyx is face melting good too. Nice brew, I got a mono g devotion too that I love.
3 weeks ago
I agree; Emrakul, the Aeons Torn is a much better finisher than Worldspine Wurm, although Emrakul is much more expensive money-wise. I'd also maybe take out the 4 Voyaging Satyrs and 2 Polukranos, World Eaters for some combination of Arbor Elfs, Kalonian Tuskers, and Strangleroot Geists. Looks like a fun deck to play!
1 month ago
Love the idea! Some cards to consider; Aspect of Hydra, Kalonian Tusker, Strangleroot Geist, Leatherback Baloth. I would also look at Llanowar Elves and/or Elvish Mystic in addition to Arbor Elf. I'm not in love with Primal Command, but I would definitely play more than just 1 Nylea.
1 month ago
It might be a better idea to build a deck comprised primarily of value vanilla creatures and evergreen abilities such as deathtouch and trample that way she is focusing on learning more about the mechanics of the game and less about what her cards do. Kalonian Tusker, Leatherback Baloth, Sedge Scorpion, Plated Crusher are all good creature options. For spells, try simple things like Harmonize, Prey Upon, and Giant Growth. For lands, all forests and Nykthos, Shrine to Nyx.
Of course, i don't expect you to have all of these specific cards lying around. They're just good examples of cards that would be good for teaching a beginner.
1 month ago
Leatherback baloth is worth 1.38$ according to tcg, so you save a couple dollars removing it :)
However, removing the ramp elements and adding a couple aggressive spells is definitely a good idea.
I disagree with Kalonian Tusker and Garruk's Companion being better than the other as they both have positive sides to them. However, I will change the budget note to a Kalonian Tusker and change some of the instants and sorceries as some of them do have very specific requirements to be useful
1 month ago
I like the deck, but I'm not really understanding the ramp elements, as you can cast everything in the deck pretty easily. Naturalize mainboard is also incredibly strange, as you will not always be able to find a target. You are also lacking any combat tricks, which is one of the main reasons to play monogreen aggro. I'd suggest the following changes:
Final Note: The budget advice is pretty terrible. Leatherback Baloth is not even worth a dollar, and a key card within the deck as a powerful curve topper. If you wanted to cut out a three drop then Predator Ooze is far more expensive, slower and worse. And if you were going to replace that three drop with a two drop, Kalonian Tusker is much better than the Companion.
2 months ago
Hey, no apologies necessary. I just wanted to make sure I was giving you the right suggestions. So, I saw your Arbor Elf, and it reminded me of a Turn 2 (technically Turn 3) win you could pull of with it. Let me give you that combo.
Cards you will need for this:
Helix Pinnacle <-- the win con
(3) Tap the enchanted Forest to add to your mana pool.
(4) Tap Arbor Elf to untap the enchanted Forest. Tap the enchanted Forest to add to your mana pool
Now you have unspent.
(5) Pay to put Freed from the Real onto the battlefield.
DO NOT PAY ! You need to keep floating
(7) Tap Arbor Elf to untap your enchanted land. Tap the enchanted Forest for .
(8) Pay to use Freed from the Real and untap Arbor Elf.
(9) Tap Arbor Elf to untap your enchanted land. Tap the enchanted Forest for .
(10) Pay to use Freed from the Real and untap Arbor Elf.
(11) Repeat these steps until you have 101 mana.
(12) Pay to play Helix Pinnacle. Then pay 100 for to add 100 counters to Helix Pinnacle. End turn.
Next upkeep, you win.
That's just a cool wincon that would fun to pull off. Below, I'll just list some cards I think you might want to take a look at for ideas in general.
Avatar of the Resolute -- Having a 3/2 body for 2 mana is good already, but this guy has Reach AND Trample to boot. He catches your opponent's flyers and carries extra damage over to your opponent when he attacks. On top of all that, he gets stronger if you have creatures with +1/+1 counters, which green is very good at doing.
Leatherback Baloth - He's just a really good beatstick for a cheap cost.
Kalonian Tusker - Same. More power than mana spent is always a good thing.
Experiment One - This guy starts off small, but get's bigger easily. Almost all your creatures should have more than 1 power. His Evolve will cause him to grow for most of the game. When something does manage to kill him, you can remove counters (i.e: not pay ANY mana) to Regenerate him. You lose counters to do that, but you'll just get them back later.
Dryad Militant - 2 power for 1 mana is pretty good. It also disrupts some combos or effects your friends might be using if they run any cards that interact with Instants and Sorceries in the graveyard.
Strangleroot Geist - A guy that swing 2 power on Turn 2 is on curve, and he can get stronger. If he dies, he'll just come back with 3 power.
Dismember - Don't worry about not having . You can pay 4 life instead. It might seem a hefty price to pay, but this card is basically death to most creatures. It even kills things with Indestructible. It's nice to have some removal on hand in case there's something to powerful for you to take head on.
Rancor - This is a guaranteed 2 power and Trample on a creature for the whole game, unless they exile it.
Aspect of Hydra - If you are using some of the creatures above, it's easy for you to get as much as 10 devotion or more. This card can be a powerhouse in Mono Green
Vines of Vastwood - It protects one of your creatures from removal or de-buffing, and then boosts it's attack by 4. Great card in the right situations.
Guttural Response - This card really depends on what your friends are using. If you have anyone... ANYONE who plays Blue, throw this in just to ruin their day.
Pithing Needle - Once again, this one depends on your friends meta. If someone has a super annoying card, I'd throw this in to shut it down.
This is just a quick suggest list from some really good Green cards I know of. You can actually build a deck with the above cards in the right amount. However, I'm not sure what you would be willing to take out or what you really want to keep in.
Anyway, I hope this just gives you some ideas. Let me know if you need anything else more specific. Happy Magic-ing!