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Kalonian Tusker Discussion
1 day ago
Leatherback baloth is worth 1.38$ according to tcg, so you save a couple dollars removing it :)
However, removing the ramp elements and adding a couple aggressive spells is definitely a good idea.
I disagree with Kalonian Tusker and Garruk's Companion being better than the other as they both have positive sides to them. However, I will change the budget note to a Kalonian Tusker and change some of the instants and sorceries as some of them do have very specific requirements to be useful
1 day ago
I like the deck, but I'm not really understanding the ramp elements, as you can cast everything in the deck pretty easily. Naturalize mainboard is also incredibly strange, as you will not always be able to find a target. You are also lacking any combat tricks, which is one of the main reasons to play monogreen aggro. I'd suggest the following changes:
Final Note: The budget advice is pretty terrible. Leatherback Baloth is not even worth a dollar, and a key card within the deck as a powerful curve topper. If you wanted to cut out a three drop then Predator Ooze is far more expensive, slower and worse. And if you were going to replace that three drop with a two drop, Kalonian Tusker is much better than the Companion.
2 weeks ago
Hey, no apologies necessary. I just wanted to make sure I was giving you the right suggestions. So, I saw your Arbor Elf, and it reminded me of a Turn 2 (technically Turn 3) win you could pull of with it. Let me give you that combo.
Cards you will need for this:
Helix Pinnacle <-- the win con
(3) Tap the enchanted Forest to add to your mana pool.
(4) Tap Arbor Elf to untap the enchanted Forest. Tap the enchanted Forest to add to your mana pool
Now you have unspent.
(5) Pay to put Freed from the Real onto the battlefield.
DO NOT PAY ! You need to keep floating
(7) Tap Arbor Elf to untap your enchanted land. Tap the enchanted Forest for .
(8) Pay to use Freed from the Real and untap Arbor Elf.
(9) Tap Arbor Elf to untap your enchanted land. Tap the enchanted Forest for .
(10) Pay to use Freed from the Real and untap Arbor Elf.
(11) Repeat these steps until you have 101 mana.
(12) Pay to play Helix Pinnacle. Then pay 100 for to add 100 counters to Helix Pinnacle. End turn.
Next upkeep, you win.
That's just a cool wincon that would fun to pull off. Below, I'll just list some cards I think you might want to take a look at for ideas in general.
Avatar of the Resolute -- Having a 3/2 body for 2 mana is good already, but this guy has Reach AND Trample to boot. He catches your opponent's flyers and carries extra damage over to your opponent when he attacks. On top of all that, he gets stronger if you have creatures with +1/+1 counters, which green is very good at doing.
Leatherback Baloth - He's just a really good beatstick for a cheap cost.
Kalonian Tusker - Same. More power than mana spent is always a good thing.
Experiment One - This guy starts off small, but get's bigger easily. Almost all your creatures should have more than 1 power. His Evolve will cause him to grow for most of the game. When something does manage to kill him, you can remove counters (i.e: not pay ANY mana) to Regenerate him. You lose counters to do that, but you'll just get them back later.
Dryad Militant - 2 power for 1 mana is pretty good. It also disrupts some combos or effects your friends might be using if they run any cards that interact with Instants and Sorceries in the graveyard.
Strangleroot Geist - A guy that swing 2 power on Turn 2 is on curve, and he can get stronger. If he dies, he'll just come back with 3 power.
Dismember - Don't worry about not having . You can pay 4 life instead. It might seem a hefty price to pay, but this card is basically death to most creatures. It even kills things with Indestructible. It's nice to have some removal on hand in case there's something to powerful for you to take head on.
Rancor - This is a guaranteed 2 power and Trample on a creature for the whole game, unless they exile it.
Aspect of Hydra - If you are using some of the creatures above, it's easy for you to get as much as 10 devotion or more. This card can be a powerhouse in Mono Green
Vines of Vastwood - It protects one of your creatures from removal or de-buffing, and then boosts it's attack by 4. Great card in the right situations.
Guttural Response - This card really depends on what your friends are using. If you have anyone... ANYONE who plays Blue, throw this in just to ruin their day.
Pithing Needle - Once again, this one depends on your friends meta. If someone has a super annoying card, I'd throw this in to shut it down.
This is just a quick suggest list from some really good Green cards I know of. You can actually build a deck with the above cards in the right amount. However, I'm not sure what you would be willing to take out or what you really want to keep in.
Anyway, I hope this just gives you some ideas. Let me know if you need anything else more specific. Happy Magic-ing!
lithium142 on tokens
2 weeks ago
you should really be looking to go wide with a token deck. large tokens are very vulnerable to spot removal. Call of the Conclave might as well be a Kalonian Tusker for all your opponent cares. the only real difference is that tusker doesnt die outright to bounce effects like Vapor Snag or Cryptic Command. yes you can populate the token, but unfortunately Wake the Reflections is sorcery speed, so you can't even use it as psuedo-protection. xyr0s, 8 anthems is fine for a deck that uses them as a win condition. you should look up a few competitive token decks. they almost all run x4 Intangible Virtue, at least 2x Honor of the Pure (some run 4) and then depending on the deck's colors, they'll run Signal Pests, Accorder Paladins, Sorin, Solemn Visitor, Zealous Persecution, and the list goes on. it's how the deck wins.
that said, you should be going wider, and running more anthems. you can easily make room by dropping Fists of Ironwood, and Wake the Reflections. Advent of the Wurm should not be a 4 of, but i can see that being an interesting threat in some situations. maybe lower it to 2? for tokens, Raise the Alarm is your friend. you could also consider Gather the Townsfolk and Spectral Procession. Midnight Haunting is decent too. for anthems Honor of the Pure is ideal, but to keep the price down, maybe try Signal Pest. if the budget allows, a single Secure the Wastes makes for an excellent late game mana sink to close out a game. they're touchy, though, in early hands; so i wouldnt run more than one.
hope thats helpful to you.
2 weeks ago
Thanks for all these comments! First off I had birds so my plays could be one mana faster, it didn't work all to well though so I will add Experiment One. As for Avatar of the Resolute; it is so much better than Kalonian Tusker it will be added ASAP.
1 month ago
Garruk's Companion...not Kalonian Tusker "NEEDS" to be replaced with Avatar of the Resolute. It is all around better and all for the same cost. Dryad Militant SHOULD be replaced with Young Wolf but I don't really care to push that further because it is not that important. You also should replace the Predator Ooze with Dungrove Elder. It has better value and can easily trigger Experiment One and cannot be targeted by spells so he is perceived as a bigger threat for a deck like this. Also need 1-2 Scavenging Ooze for graveyard destroyers if facing a deck like dredge. My final thing is that you could find a place to put Collected Company I play a stompy deck and I will tell you it is consistent. Like the deck of course and +1 because STOMPY IS AWESOME!!!
2 months ago
lagotripha 8-whack will always be faster, the way to beat it is through consistency with efficient creatures. Narnam Renegade is one of them, it can kill everything don't caring about stats and if revolted (rarely, it's true but happens) it can survive opponent's 1 drops, even some 2 drops. Kalonian Tusker can be better in some cases, I think the real problem is that I empty my hand faster because where classic stompy plays a 2 drop I play 2 1 drops so Lifecrafter's Bestiary maindeck can be useful.
dannecticut Thanks for help. Trigger Narnam Renegade's revolt is not so necessary, play it pre-combat to get devotion is totally fine as it still does its backup job.I treid Attune with Aether but it's too slow, play Greenbelt Rampager for would be nice but this is not why it's in the deck.I prefer Kalonian Tusker over Garruk's Companion due to more survivability and cause I'm not playing a playset of Aspect of Hydra.I've Surrak, the Hunt Caller and I like it, no time to try it but I'll do, same for Beast Within and Heroic Intervention.
2 months ago
Other creatures worth considering:
Surrak, the Hunt Caller: Unless your board is empty, he will usually be able to give himself Haste. He closes out games out of nowhere because no one ever suspects him.