Servo Exhibition

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon
FNM Promos (FNM) Rare

Combos Browse all

Tokens

Servo Exhibition

Sorcery

Create two 1/1 colorless Servo artifact creature tokens.

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Servo Exhibition Discussion

Catalog9000 on Card creation challenge

1 week ago

Do you mean another variation like Krenko's Command or as in Servo Exhibition? Because I am assuming the latter.


Dark Allyway

Sorcery

Create two 1/1 black Rogue creature tokens with Skulk.


Make a color-shifted version of Hydra Broodmaster that isn't another Hydra. And so you don't do it...

Dragon Matriarch

Creature - Dragon

Reach, Defender

: Create X X/X red Dragon creature tokens with Flying. They enter the battlefield tapped.

Refusing to leave her clutch, she will defend it with her last dying breath.

7/7

Chobuzzness666 on Cradle of Carnage

2 weeks ago

I really like the idea of it, it's similar to the one I've just build...Take a look at it Overwhelming Carnage. I like the idea of Growing Rites of Itlimoc  Flip combine with Walking Ballista. I guess a couple of cards from dominaria can give a boost! I would suggest Saproling Migration instead of Servo Exhibition. Also, you may definitely find a place for Song of Freyalise somewhere. Shalai, Voice of Plenty may also be a good sideboard addition. +1

Corrosive_Cat on dawn of abzan

1 month ago

You could maybe run Lich's Mastery as a bit of a clock? With all the tokens you're making, it could be super tasty. Memorial to Glory could also give you a bit of an extra push at points, and I think potentially drop some later game cards for solid early cards to give you a foundation for later in the game; Cogworker's Puzzleknot could be interesting, or Servo Exhibition? Sram's Expertise could be useful too; perhaps drop Song of Freyalise, since early game it's likely dead in your hand for a while - fantastic when you have tokens, but if you're tapping them all for mana then you may as well just run something like Llanowar Elves and cut out all those extra steps. Looks cool though, +1!

LuxCannonator on Blue/Black Treasure Win Condition

1 month ago

Honestly I would drop the Mechanized Production I would put Animation Module in it's place. Either that or choose Servo's or Treasure as the win con for it and drop the other entirely. I would go Servo, add White for cards like Servo Exhibition, Countless Gears Renegade, and Sram's Expertise. Just rocket out a ton of Servo's and then drop The Mech to win. Drop out blue to just be a splash enough for The Mech and Tezzeret the Schemer. You could run Sphere of the Suns for color fix and an early target for The Mech.

A Sram's Expertise into a Servo Exhibition is 5 Servo's. That's halfway to The Mech win in 4 mana.

I would also drop the Walk the Plank and Battle at the Bridge and put Vicious Offering in there place.

multimedia on Looking Good, Looking Healthy - A Monowhite Story

1 month ago

Hey, looks good.

Shefet Dunes is a very good land for mono white consider adding it cutting Wilds?

I suggest using a secondary token strategy with 4x Servo Exhibition and 3x Sram's Expertise. A strategy with tokens is good with Benalish Marshal, Oketra and Dunes. Consider adding 4x Exhibition cutting 4x Aerial Responder and adding 3x Expertise cutting 2x Fumigate and 1x Ixalan's Binding?

Good luck with your deck.


nicochulo on WB Totem Beatdown

1 month ago

ClockworkSwordfish I had been thinking about removing the Bad Moons, and I'll consider Tempered Steel, since it's a very good option. I also love the idea of having Dolmen Gate as a form of protection and aggro enabler. I'll also swap one or two Raise the Alarm for Servo Exhibition, but the disadvantage is the sorcery speed, that might make me able to chump-block by surprise. I'll probably replace them all at the end though

ClockworkSwordfish on WB Totem Beatdown

1 month ago

I kind of question the use of Bad Moon, since the Totems are your only black creatures! As important as they are, that's too specific for the moons to be worth it. Running Inquisitor's Snare and Luminesce also seem odd - they're more appropriate as sideboard cards. Bump in the Night is likewise not worth running unless you have some red mana to flash it back.

A good way to capitalize on the Totem's nature is with boardwipes! Something like Day of Judgment or Hallowed Burial will take out all creatures, but so long as the Totems are still just artifacts, they'll stay in play safe and sound. A good way to remove the Totems' drawbacks is through Dolmen Gate - they won't make you sacrifice permanents if they're blocked, and on your opponent's turn they'll just be artifacts again. It also helps you be more aggressive with your tokens!

You might also like to swap the Bad Moons for Tempered Steel - giving them +2/+2 for three mana is probably more impressive than +1/+1 for two. That said, you could then swap out your token generators for ways to make artifact tokens, such as Servo Exhibition and Master's Call, since they'd all become quite fearsome with the boost from Tempered Steel.

multimedia on Selesnya Tokens

1 month ago

Hey, looks good.

Consider Sram's Expertise and Servo Exhibition? You could cut Myriarch for Exhibition and Settle for Expertise. Exhibition gives you another two drop which can make two tokens. 8x two drop spells that can make two tokens gives you more consistency in getting tokens on the board in the early game. These two drops are also very good once you have Procession in play because then you're getting real token value for only two mana.

Expertise is nice because it gives you three tokens with the possibility of playing another card for free from your hand such as Migration, Expedition, History, etc. Settle is an amazing card in some matchups, but it's more of sideboard card here than a main deck card. You're going to tapping out each turn to play a creature or spell to make or interact with tokens. You don't really have an option to leave up four mana and take a turn off.

Cutting Myriarch will bring down the mana curve a lot. Playing all of Myriarch, Tendershoot and Caracal is too many five drops. Tendershoot and Caracal are the better five drops here for a tokens strategy because of the interaction with Procession, they actually make tokens. Myriarch doesn't make tokens or do anything without having a lot of tokens already in play and even then it's very lackluster.

I suggest adding 4x Tranquil Expanse, it's budget. It will help the manabase making it more consistent.

Good luck with your deck.


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