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Then if you are going to do a mono green Wurm deck then maybe Bellowing Tanglewurm
would be a better fit than Duskdale Wurm
. You might also consider Panglacial Wurm
, Ravaging Riftwurm
, Roar of the Wurm
, Symbiotic Wurm
, and Wurmweaver Coil
. My main area are Dragon and Demon decks while having a bit of experaince with Wurm decks. There are many combos you can do with a mono green wurm deck, you just have to be creative really. I personally would consider doing multi color deck as it gives you much more options though(But that's just my opinion). I also encounterd(When play testing this deck) is that it's a bit unrealiable as I have constantly
been in a drought. It can also be much faster than it is, maybe add Quicksilver Amulet to speed it up? Also consider adding Awakening Zone , Growth Spasm or Farseek to increase the mana ramp.
I think Joraga Warcaller be more useful if I had elves in this for anything but ramping.
If your goal is to focus on using graveyards for your deck you definitly want more Removal cards instead of your powerful creatures like Duskdale Wurm . then u would probably like Crypt Incursion . maybe a Varolz, the Scar-Striped .....not sure about him though need a seconding.
Also, please link your cards when asking a question (double brackets, no space).
Boros Swiftblade blocked by a Duskdale Wurm . You activate Ghor-Clan Rampager 's Bloodrush ability, and after that resolves you play Pit Fight targeting your bloodrushed Boros Swiftblade and the Duskdale Wurm .
Firstly, Pit Fight let's two creatures fight each other. Fighting means that each creature deals damage equal to its power to the other creature. First strike and double strike only works in combat, and thus it has no meaning in a fight. Your Boros Swiftblade would die before combat damage was dealt, and you would lose your creature, whilst the Duskdale Wurm would remain on the battlefield.
If you didn't play Pit Fight , your Swiftblade would deal 5 damage to the Wurm during the first strike combat damage step, then an additional 2 during the regular combat damage step, and 3 damage would (potentially) trample over to your opponent. In both scenarios your Swiftblade dies, but only without the Pit Fight does the Wurm die, as well as damage trampling over.
TL;DR: Double Strike doesn't work in fighting, so don't play Pit Fight .
|Power / Toughness||7/7|
|Avg. draft pick||4.65|
|Avg. cube pick||6.12|
|Commander / EDH||Legal|
|2011 Core Set||Uncommon|