Just a nit pick: Duskdale Wurm doesn't have to deal it's damage to the player.
If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.
Since their are no blockers after you return Savage Knuckleblade to your hand, there are no creatures to which Duskdale Wurm can assign enough damage to destroy. The controller can then choose to assign all 7 damage to you. If they forget to, you are in no way, shape, or form obliged to remind them of that. ;-)
Yes you would take seven damage. The controller of Duskdale Wurm has to assign seven damage to a legal object if possible. Since Savage Knuckleblade is no longer on the battlefield it cannot assign any damage to it so it must assign 7 damage to you. It can assign damage to you because it has trample and all blockers, even if there aren't any, have been dealt lethal damage.
And one more thing, definitely add some Mistcutter Hydra
Np np. That is why I gave a long list. My buddy, whom the Wurmcoil Engine and Primal Surge will be coming from also requested Death-Hood Cobra , Duskdale Wurm , Ezuri's Archers , Favor of the Woods , Oran-Rief, the Vastwood , Overrun , Rust Scarab , and Vinelasher Kudzu . If you could consider those as well that would be great. How did your M15 draft go?
Hey everyone. Ever since I started collecting Dragon's Maze and Gatecrash decks, and most recently the Gruul Wilding set, I've had a fascination with creating a perfect Gruul deck. Particularily the cards that allow more mana for easily summoning larger creatures, amping up atk and def, as well as spells that can greatly destroy life force, creatures, artifacts, etc.
There's just one problem. I suck at deck building. So I need some help for making a great R/G Gruul deck that can fulfill my desires for more mana and creature summons.
Here is a list below of all Gruul based cards, as well as other cards I have collected over time.
Hey guys. Recently I've been favouring the strong Red/Green combo decks based around the Dragon's Maze and Gatecrash series. But after collecting a large number of cards I'm trying to figure out how to make a better deck than the one I have right now.
I have a list of the cards in my posession here:
2x Acidic Slime
4x Arbor Elf
2x Rust Scarab
1x Wild Cantor
1x Frenzied Tiling
2x Armed & Dangerous
1x Wreak Havoc
2x Pit Fight
3x Gruul Charm
12x Forest (I have countless of these from collecting)
12x Mountain (Same as Forest)
Rancor Really helps with the creatures that don't have trample. Strangleroot Geist and Predator Ooze are really good cards that add lots of devotion. I'd definitely make Elvish Mystic a 4 of, and you could also use cards like Gyre Sage to really rack up the mana. I'd use more cards like Khalni Hydra and Primalcrux instead of cards like Duskdale Wurm , simply because of the devotion count. I think more Reverent Hunter could be useful, considering the amount of devotion this deck racks up. I'd also throw Mistcutter Hydra in from your sideboard because of the amount of ramp you'll get from Karametra's Acolyte and Nykthos, Shrine to Nyx
|0.03 TIX||0.04 TIX|
|Power / Toughness||7/7|
|Avg. draft pick||3.44|
|Avg. cube pick||6.58|
|Commander / EDH||Legal|
|2011 Core Set||Uncommon|