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Trample
| Have (13) | BigBoiBoling , buky92 , NickShinault , Kamotz , ShadowLand , Sedrtis , VampireArmy , dream_cast , Killee555 , CaptianClueless , nim6us , mandelbot , DPDickens |
| Want (1) | Averymk9 |
The Golgari Swarm (A Little Help?)
Thanks for the ideas, DocMC. The deck's not close to being done, so they're much appreciated. But I think I do have a skeleton to build on:
+1 Desecration Demon / -1 Disciple of Bolas
+1 Corpsejack Menace / -1 Disciple of Bolas
+1 Primordial Hydra / -1 Duskdale Wurm
+2 Increasing Savagery / -2 Ring of Kalonia
+2 Experiment One / -2 Dawntreader Elk
+1 Vampire Nighthawk / -1 Zanikev Locust
+1 Sluiceway Scorpion / -1 Drudge Beetle
+2 Slitherhead / -2 Mark of the Vampire
+2 Victim of Night / -1 Murder , -1 Deadly Allure
+2 Burst of Strength , Hunger of the Howlpack , or Bioshift / -1 Mulch , -1 Altar's Reap
I'm afraid cards like Overgrown Tomb , Woodland Cemetery , Abrupt Decay , and even Vraska the Unseen I will be unable to find, for 3 reasons:
Everyone wants to use/keep them
Everyone who has them holds on to them
They're all expensive
Mana Ramp: Elves & Wurms
You seem to be combining two different decks into one: the ramp deck and the aggro elves deck. If this is supposed to be a ramp deck, I would cut all the pump spells (Burst of Strength , Quest for the Gemblades ), etc... and lifegain (Predator's Rapport ), and focus on playing small creatures that give you more mana and spells that give you more mana somehow, until you have enough mana to play a big creature (that's not Duskdale Wurm . You can do better than a French Vanilla creature). If it is a aggro elves deck, cut the ramp spells and the large creatures. Also, Wizards just previewed a Beck aggro elves deck. Look there for inspiration on that side of things.
@RedZebraTape I think PotatoPi means a legendary, like Sliver Queen , Sliver Overlord and Sliver Legion ... though you may have already guessed and you're just poking at Potato's wording.
@ the Topic: I've cooled down a bit since my initial reaction to this news. I think what was most upsetting to me is the ungodly timing Wizards has with this, from my perspective. No, I don't feel that the company had their "Teifling Tracking Bug" tuned on when I decided to cease collecting, but it's almost like deciding to join an AA group just to have your coworker invite you to a kegger later in the month. You what to go, but you feel it's unfair of them because you decided to cut back and/or quit. I think I might tap that keg, but I'm going to drink responsibly, and not get blitzed... what am I talking about!?
Oh, yeah! Slivers. So anyway of the 6 previewed buggers, I lean on the "That's it?" side of the conversation, with a dash of "Well, maybe the others will be better or round things out a bit..." Sentinel Sliver seems like an okay pick, both for limited and constructed (if you'r pushing for Slivers in Constructed) It's a cmc2 2/2 with vigilance. That size, cost and ability set up has proven to be a fairly solid form in the past. Even a playset on the battlefield isn't terrible, because you don't have to think "They are all granting the same keyword", just think "I have 4 2/2's with vigilance!". Doesn't that sound nice?
Steelform Sliver feels like a staple, if we don't have coming at us a Muscle Sliver or Might Sliver clone. W2 for a 2/3 is again not that shabby, and to have it boost to a 2/4 when you play the next makes this guy just that much harder to burn off. And remember that Vigilance dude we might play 3-4 of? Well, not only did he just get a toughness boost, but these guys play nice together, swinging in on the offense and holding the line in defense.
Striking Sliver. TheSeventhNinja said this guy was new. I hate to back his claim on this being a rather beaten, dead horse... but it's not. Talon Sliver , Spitting Sliver and if you want to stretch it Fury Sliver hit this guys category on the head. Being the first listed to in anyway resemble a classic Sliver (that talon he's got there, on his left arm...) give him uber points in my book. Now, he's a R for a 1/1 First strike. Tundra Wolves was a thing, and so is Warclamp Mastiff a cmc1 first strike is not bad. Not great, but not bad. If I were to include it in a deck, it may only be because it's the only 1 drop Sliver right now. (pending the other colors and what not)
Blur Sliver is another one like Sentinel Sliver that I see potential on it's own. Goblin Chariot was a pretty okay card. Now imagine if he granted your other creatures haste too? Isn't that nifty-uber-neato-keen? I don't see Boros Slivers being the next PT champ, but it's certainly looking like a halfway decent build. Plus, this is another Sliver that almost looks like what I had come to know a sliver to look like.
And to top off that build, be got Battle Sliver. 1 mana more than Bonesplitter Sliver , with a bigger body, he's not my favorite red (Blur is of this generation) but I can see using him... again, pending the other Slivers in the set.
Finally we come the biggest eye-sore in the lot, Groundshaker Sliver. 7 mana. Yes, He's bigger than Battering Sliver . yes he's in green... but Holy Crap. I'm not in R&D, I don't know exactly what's running through there to say "Okay Guys, Trample is too sparkling a gift to wrap in quality mana costs. Lets give it that Duskdale Wurm wrapping paper instead." Did I miss Someting? Someone point me to the Trampling beast that made R&D flinch when they proposed a new Trample sliver? I'm not asking for Horned Sliver , but come on!... that rant aside, a 5/5 Trample for cmc7 as a common isn't bad I guess. I can see this being an easy beater in a green deck for limited. For constructed... unlikely at all... though knowing me, I'll try to fit 1 in the deck.
SO, who wants to pick me apart like vultures to the carcass?
The Golgari Swarm (A Little Help?)
do you have a budget? 1st thing that pops to mind is your mana base: dual lands / shock lands. Woodland Cemetery and Overgrown Tomb .
next, you have too many cards that you only have 1-2 of. need to cut the list down and run more 4s of each.
I also do not see any early drops in here. a few suggestions that will not break the bank:
add 4 Experiment One add 4 Desecration Demon add 2 Vampire Nighthawk
take out the Dawntreader Elk , Drudge Beetle , Gobbling Ooze , Zanikev Locust and Duskdale Wurm .
this swap should cost you around $10-$15 depending on your local shops, and help stablizie your creature base.
next thing you want to focus on is removal / spells:
remove the 2 Grisly Spectacle , the Public Execution , the Crippling Blight and Mark of the Vampire .
run a full playset of Putrefy and i like Victim of Night or Ultimate Price better than Murder . your artifacts arent doing much either. Elixir of Immortality i would sidebaord. the Ring of Kalonia i would replace with either more removal, or if you want something to pump, add Increasing Savagery .
decent start to the list, just gotta make it consistent.
hope it helps.
heres my golgari list, if you want ideas:
Plentiful Forests
-3 Bountiful Harvest its honestly not that good. If you want life gain just use something like Sheltering Word that way not only do you gain life, but you protect your creatures from targeting removal as long as you time it right[as in when they go Ultimate Price X. response Sheltering Word . Your creature is safe and you gain its toughness as life, as well make them have 1 less spot removal.
-3 Duskdale Wurm - there are better 7/7s for 7 with trample such as Elderscale Wurm and Giant Adephage or you can go for an 8/8 trample for 7 Moldgraf Monstrosity
add in what Lincolk says about Arbor Elf and Elvish Archdruid . Leaving 1 card slot open still.
-1 Centaur Courser - better off using going for Deadbridge Goliath who is cheap money-wise, gots 1 more for a much bigger body, and can also be used even after death.
-1 Timberpack Wolf - its piontless; especially if you only have 1.
Soul of the Harvest would be a good card to get in here at 2 at least. Draw a card each time you put a creature into play + doubles a 6/6 trampler.
-1 Boundless Realms when you hit 7 mana to cast it, it would be better to use that mana towards progressing you offensive/defensive line plus between Elvish Archdruid s, Arbor Elf , and Ranger's Path you can get to 11 Mana easily without it as long as you max out the archdruids and arbor elves specifically. you can even take out Mana Bloom .
if you are worried about 2 drops you can use Scorned Villager Flip who also produces mana.
have mercy on my soul
Perhaps something like the following:
-2 Young Wolf , -2 Primal Huntbeast , -2 Duskdale Wurm , -1 Emancipation Angel , -1 Voice of the Provinces .
+3 Avacyn's Pilgrim , +2 Arbor Elf , +3 Farseek . (You don't want too many Arbor Elf since you don't have a lot of forests)
Then the other recommendations are straight across:
-1 Aerial Predation / +1 Oblivion Ring -2 Plummet / +2 Arrest -3 Whispersilk Cloak / +3 Swiftfoot Boots -2 Angel's Mercy / +2 Heroes' Reunion .
Those would be my choices, but this is your deck to fiddle with how you choose. Just use this list as an example. Unless you like what you see, then by all means! :)
Mayael STOMP!
I would add Swiftfoot Boots and Lightning Greaves . These keeps Mayael from getting removed or tucked, and also let her and big creatures impact the board immediately.
Sensei's Divining Top is there to ensure you don't do a blind Mayael activation, because it can really hurt when its whiffs.
Return to Dust is a lot more efficient than Angelic Edict and Naturalize .
I feel that creature ramp is less effective than ramp spells, as they can be the target to removal. Also, ramp spells do some deck-thinning, which allow you get better Mayael activations. Skyshroud Claim and Kodama's Reach would be good choices. However, if you choose to run some ramp creatures, Bloom Tender and Solemn Simulacrum are very good.
I would take out Anger for Fires of Yavimaya , as it's a little slower because you have to get into the graveyard.
One of my last comments would be to cut some vanilla's or beatsticks for more utility creatures. Duskdale Wurm and Vorapede are efficient creatures for their mana cost, but since Mayael is cheating creatures into play, you have to get the most out of creature's abilities. Admonition Angel ,Angel of Serenity ,Terastodon , and Steel Hellkite are good removal attached to big bodies. Sigarda, Host of Herons stays on the board and prevent sac effects. Sun Titan helps recur some lands, mana rocks, and small utility creatures. Basically, you want to get the most value out of every Mayael activation. Hope these suggestions were helpful!
my twist on mono-green standard
22-23 forest. 4x Strangleroot Geist 4x Rancor , 4x Predator Ooze , 3x Yeva, Nature's Herald . 2x Primordial Hydra . Take out Duskdale Wurm , Ring of Kalonia , Bioshift drop Increasing Savagery to 2. Wandering Wolf main deck. 1-2 Pit Fight main deck.
| Power / Toughness | 7/7 |
| Color(s) | G |
| Cost | 5GG |
| Converted cost | 7 |
| Avg. draft pick | 4.51 |
| Avg. cube pick | 2.25 |
| Format | Legality |
| Heirloom | Legal |
| Standard | Legal |
| Extended | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander / EDH | Legal |
| Modern | Legal |
| Set | Rarity |
| Magic 2013 | Uncommon |
| 2011 Core Set | Uncommon |
| Eventide | Uncommon |