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Hey everyone. Ever since I started collecting Dragon's Maze and Gatecrash decks, and most recently the Gruul Wilding set, I've had a fascination with creating a perfect Gruul deck. Particularily the cards that allow more mana for easily summoning larger creatures, amping up atk and def, as well as spells that can greatly destroy life force, creatures, artifacts, etc.
There's just one problem. I suck at deck building. So I need some help for making a great R/G Gruul deck that can fulfill my desires for more mana and creature summons.
Here is a list below of all Gruul based cards, as well as other cards I have collected over time.
Hey guys. Recently I've been favouring the strong Red/Green combo decks based around the Dragon's Maze and Gatecrash series. But after collecting a large number of cards I'm trying to figure out how to make a better deck than the one I have right now.
I have a list of the cards in my posession here:
2x Acidic Slime
4x Arbor Elf
2x Rust Scarab
1x Wild Cantor
1x Frenzied Tiling
2x Armed & Dangerous
1x Wreak Havoc
2x Pit Fight
3x Gruul Charm
12x Forest (I have countless of these from collecting)
12x Mountain (Same as Forest)
Rancor Really helps with the creatures that don't have trample. Strangleroot Geist and Predator Ooze are really good cards that add lots of devotion. I'd definitely make Elvish Mystic a 4 of, and you could also use cards like Gyre Sage to really rack up the mana. I'd use more cards like Khalni Hydra and Primalcrux instead of cards like Duskdale Wurm , simply because of the devotion count. I think more Reverent Hunter could be useful, considering the amount of devotion this deck racks up. I'd also throw Mistcutter Hydra in from your sideboard because of the amount of ramp you'll get from Karametra's Acolyte and Nykthos, Shrine to Nyx
I'm a huge fan of gruul, and I think you have a bit of extra fluff in there that doesn't really suite the deck. If you're looking for a bloodrush beatdown, cards like Zhur-Taa Swine , Foundry Street Denizen , and Volcanic Geyser seem a bit out of place. For the maybe-board, Primordial Hydra is always great and a few Zhur-Taa Druid cards have won me the game before along with providing a somewhat decent ramp to get the bigger cards like Duskdale Wurm . Me personally, I run a bit more of a ramp with 3 Ranger's Path , but I have been working at my gruul for awile so I know what my deck needs. I hope this somewhat helped, you just really need to know what your goal for the w is, then build around it.
Then if you are going to do a mono green Wurm deck then maybe Bellowing Tanglewurm
would be a better fit than Duskdale Wurm
. You might also consider Panglacial Wurm
, Ravaging Riftwurm
, Roar of the Wurm
, Symbiotic Wurm
, and Wurmweaver Coil
. My main area are Dragon and Demon decks while having a bit of experaince with Wurm decks. There are many combos you can do with a mono green wurm deck, you just have to be creative really. I personally would consider doing multi color deck as it gives you much more options though(But that's just my opinion). I also encounterd(When play testing this deck) is that it's a bit unrealiable as I have constantly
been in a drought. It can also be much faster than it is, maybe add Quicksilver Amulet to speed it up? Also consider adding Awakening Zone , Growth Spasm or Farseek to increase the mana ramp.
|Power / Toughness||7/7|
|Avg. draft pick||4.65|
|Avg. cube pick||6.30|
|Commander / EDH||Legal|
|2011 Core Set||Uncommon|