Duskdale Wurm

Duskdale Wurm

Creature — Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Duskdale Wurm Discussion

masada631 on Elvish Fiends

8 months ago


Looking at this deck, the first thing that I realised is that you have a lot of 1-ofs and 2-ofs. Unless you are running tutors (which means cards that help you search your deck for specific cards, e.g. Fauna Shaman), running single copies of cards is unadviseable because it leads to inconsistency. You might get some great draws in one game, but not in another.

I can understand why you would want to include such a wide variety of cards in your deck - each of them can be great in a given situation, and you want to be able to draw them just in case. But what you need to remember is that you never draw all of your cards in a game - if a game goes long, 20 cards is about the largest number you can hope to draw without adding in any tutor/card draw effects. The likelihood of you drawing that single copy of Gaea's Revenge, therefore, is extremely low.

A second issue is that many of your creatures seem redundant. Why not play a second Khalni Hydra instead of a Duskdale Wurm? Why Yeva's Forcemage instead of another Imperious Perfect or a fourth Elvish Archdruid? When creating a deck, it can be tempting to include all the cards that could potentially be cool, but it is important to look at what your deck is trying to do and how each of those cards help you to achieve that.

From my experience, mono-green elf decks aim to win by either:1) Over-running the enemy with a massive army of elves, pumped up by Ezuri, Renegade Leader, Elvish Archdruid, Imperious Perfect and the like.2) Ramping up to huge amounts of mana using Elvish Archdruid, Nykthos, Shrine to Nyx and other mana dorks, and then casting a game-winning fatty like Craterhoof Behemoth.3) A combination of both.What I would suggest is deciding what you want your deck to do, how you want to win, and then picking cards that will help you to get there.

Do feel free to send me a message if you have any questions, and I hope this helped some small amount.

TheHroth on Trample vs Bounce?

11 months ago

Just a nit pick: Duskdale Wurm doesn't have to deal it's damage to the player.

Trample says:

If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.

Since their are no blockers after you return Savage Knuckleblade to your hand, there are no creatures to which Duskdale Wurm can assign enough damage to destroy. The controller can then choose to assign all 7 damage to you. If they forget to, you are in no way, shape, or form obliged to remind them of that. ;-)

lordoftheshadows on Trample vs Bounce?

11 months ago

Yes you would take seven damage. The controller of Duskdale Wurm has to assign seven damage to a legal object if possible. Since Savage Knuckleblade is no longer on the battlefield it cannot assign any damage to it so it must assign 7 damage to you. It can assign damage to you because it has trample and all blockers, even if there aren't any, have been dealt lethal damage.

notKingCole on Trample vs Bounce?

11 months ago

Say Duskdale Wurm attacks, and I declare Savage Knuckleblade as a blocker. Then, I return Knuckleblade to my hand before damage is dealt. Do I still take damage?

SevynnthDimension on

1 year ago

Hello! First off, I think you should add more dual lands like Temple of Abandon or maybe even some Fungal Reaches ? Those are good for mana fixing and ramp.

Second, I think you should remove the following2x Disciple of the Old Ways 1x Duskdale Wurm 2x Lava Axe 2x Verdant Haven 2x Feral Animist 2x Ruination Wurm 2x Act of Treason 2x Volcanic Geyser

And one more thing, definitely add some Mistcutter Hydra

Jdvanliew on 2014-08-13 update of nothin'

1 year ago

Np np. That is why I gave a long list. My buddy, whom the Wurmcoil Engine and Primal Surge will be coming from also requested Death-Hood Cobra , Duskdale Wurm , Ezuri's Archers , Favor of the Woods , Oran-Rief, the Vastwood , Overrun , Rust Scarab , and Vinelasher Kudzu . If you could consider those as well that would be great. How did your M15 draft go?

Draculigula on Need help on a R/G ...

1 year ago

Hey everyone. Ever since I started collecting Dragon's Maze and Gatecrash decks, and most recently the Gruul Wilding set, I've had a fascination with creating a perfect Gruul deck. Particularily the cards that allow more mana for easily summoning larger creatures, amping up atk and def, as well as spells that can greatly destroy life force, creatures, artifacts, etc.

There's just one problem. I suck at deck building. So I need some help for making a great R/G Gruul deck that can fulfill my desires for more mana and creature summons.

Here is a list below of all Gruul based cards, as well as other cards I have collected over time.

Hey guys. Recently I've been favouring the strong Red/Green combo decks based around the Dragon's Maze and Gatecrash series. But after collecting a large number of cards I'm trying to figure out how to make a better deck than the one I have right now.

I have a list of the cards in my posession here:


1x Pathrazer of Ulamog

2x Giant Adephage

3x Ruric Thar, the Unbowed

2x Acidic Slime

1x Garruk's Packleader

2x Zhur-Taa Ancient

1x Wolfir Silverheart

1x Xenagos, God of Revels

4x Wild Beastmaster

3x Borderland Ranger

3x Skarrg Guildmage

2x Burning-Tree Emissary

4x Elvish Mystic

1x Yeva, Nature's Herald

1x Wrecking Ogre

2x Gruul Ragebeast

1x Polis Crusher

2x Battering Wurm

1x Deadbridge Goliath

2x Sparkmage Apprentice

3x Dryad Sophisticate

2x Skarrgan Skybreaker

2x Bramble Elemental

2x Dowsing Shaman

1x Gruul Nodorog

1x Sylvan Primordial

1x Foundry Street Denizen

2x Disciple of the Old Ways

4x Viashino Shanktail

2x Feral Animist

4x Ghor-Clan Rampager

3x Zhur-Taa Druid

2x Cobblebrute

2x Kraul Warrior

4x Ruination Wurm

2x Ripscale Predator

2x Centaur Courser

3x Rubblebelt Maaka

3x Zhur-Taa Swine

1x Duskdale Wurm

2x Fire Elemental

1x Skinbrand Goblin

1x Scab-Clan Charger

1x Rubblehulk

4x Arbor Elf

4x Slaughterhorn

1x Primal Huntbeast

2x Saruli Gatekeepers

2x Kalonian Tusker

1x Streetbreaker Wurm

1x Borborygmos

1x Rubblebelt Raiders

2x Rust Scarab

1x Indentured Oaf

1x Burning-Tree Bloodscale

2x Gruul Scrapper

2x Bloodscale Prowler

1x Scab-Clan Mauler

2x Gatherer of Graces

2x Dryad Militant

1x Skarrg Goliath

1x Wild Cantor

1x Scorched Rusalka


2x Gruul Keyrune

2x Gruul Cluestone


1x Frenzied Tiling

2x Armed & Dangerous

1x Ranger's Path

2x Enlarge

1x Bramblecrush

1x Cerebral Eruption

1x Fade into Antiquity

4x Farseek

4x Ground Assault

1x Mizzium Mortars

1x Commune with the Gods

1x Wreak Havoc

1x Clan Defiance


2x Pit Fight

2x Naturalize

1x Signal the Clans

3x Gruul Charm

1x Savage Summoning

2x Volcanic Geyser

1x Destructive Revelry

2x Predator's Rapport

3x Shock

2x Annihilating Fire

1x Wildsize

3x Skullcrack


4x Verdant Haven

1x Messenger's Speed

2x Fists of Ironwood

1x Nylea's Presence

3x Fencer's Magemark

3x Beastmaster's Magemark

2x Gruul War Chant

1x Alpha Authority

1x Wurmweaver Coil


1x Stomping Ground

1x Rootbound Crag

1x Skarrg, the Rage Pits

1x Rogue's Passage

4x Gruul Guildgate

1x Kazandu Refuge

12x Forest (I have countless of these from collecting)

12x Mountain (Same as Forest)

Power / Toughness 7/7
Color(s) Green
Cost 5GG
Converted cost 7


Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2013 Uncommon
2011 Core Set Uncommon
Duels of the Planeswalkers Uncommon
Eventide Uncommon

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