Creature — WurmTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Duskdale Wurm Discussion
2 months ago
Looking at this deck, the first thing that I realised is that you have a lot of 1-ofs and 2-ofs. Unless you are running tutors (which means cards that help you search your deck for specific cards, e.g. Fauna Shaman), running single copies of cards is unadviseable because it leads to inconsistency. You might get some great draws in one game, but not in another.
I can understand why you would want to include such a wide variety of cards in your deck - each of them can be great in a given situation, and you want to be able to draw them just in case. But what you need to remember is that you never draw all of your cards in a game - if a game goes long, 20 cards is about the largest number you can hope to draw without adding in any tutor/card draw effects. The likelihood of you drawing that single copy of Gaea's Revenge, therefore, is extremely low.
A second issue is that many of your creatures seem redundant. Why not play a second Khalni Hydra instead of a Duskdale Wurm? Why Yeva's Forcemage instead of another Imperious Perfect or a fourth Elvish Archdruid? When creating a deck, it can be tempting to include all the cards that could potentially be cool, but it is important to look at what your deck is trying to do and how each of those cards help you to achieve that.
From my experience, mono-green elf decks aim to win by either:1) Over-running the enemy with a massive army of elves, pumped up by Ezuri, Renegade Leader, Elvish Archdruid, Imperious Perfect and the like.2) Ramping up to huge amounts of mana using Elvish Archdruid, Nykthos, Shrine to Nyx and other mana dorks, and then casting a game-winning fatty like Craterhoof Behemoth.3) A combination of both.What I would suggest is deciding what you want your deck to do, how you want to win, and then picking cards that will help you to get there.
Do feel free to send me a message if you have any questions, and I hope this helped some small amount.
6 months ago
Just a nit pick: Duskdale Wurm doesn't have to deal it's damage to the player.
If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.
Since their are no blockers after you return Savage Knuckleblade to your hand, there are no creatures to which Duskdale Wurm can assign enough damage to destroy. The controller can then choose to assign all 7 damage to you. If they forget to, you are in no way, shape, or form obliged to remind them of that. ;-)
6 months ago
Yes you would take seven damage. The controller of Duskdale Wurm has to assign seven damage to a legal object if possible. Since Savage Knuckleblade is no longer on the battlefield it cannot assign any damage to it so it must assign 7 damage to you. It can assign damage to you because it has trample and all blockers, even if there aren't any, have been dealt lethal damage.
6 months ago
7 months ago
And one more thing, definitely add some Mistcutter Hydra
8 months ago
Np np. That is why I gave a long list. My buddy, whom the Wurmcoil Engine and Primal Surge will be coming from also requested Death-Hood Cobra , Duskdale Wurm , Ezuri's Archers , Favor of the Woods , Oran-Rief, the Vastwood , Overrun , Rust Scarab , and Vinelasher Kudzu . If you could consider those as well that would be great. How did your M15 draft go?
11 months ago
Hey everyone. Ever since I started collecting Dragon's Maze and Gatecrash decks, and most recently the Gruul Wilding set, I've had a fascination with creating a perfect Gruul deck. Particularily the cards that allow more mana for easily summoning larger creatures, amping up atk and def, as well as spells that can greatly destroy life force, creatures, artifacts, etc.
There's just one problem. I suck at deck building. So I need some help for making a great R/G Gruul deck that can fulfill my desires for more mana and creature summons.
Here is a list below of all Gruul based cards, as well as other cards I have collected over time.
Hey guys. Recently I've been favouring the strong Red/Green combo decks based around the Dragon's Maze and Gatecrash series. But after collecting a large number of cards I'm trying to figure out how to make a better deck than the one I have right now.
I have a list of the cards in my posession here:
2x Acidic Slime
4x Arbor Elf
2x Rust Scarab
1x Wild Cantor
1x Frenzied Tiling
2x Armed & Dangerous
1x Wreak Havoc
2x Pit Fight
3x Gruul Charm
12x Forest (I have countless of these from collecting)
12x Mountain (Same as Forest)
|Power / Toughness||7/7|
|Avg. draft pick||3.43|
|Avg. cube pick||6.57|
|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Uncommon|
|Duels of the Planeswalkers||Uncommon|