Duskdale Wurm


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Magic 2013 (M13) Uncommon
2011 Core Set (M11) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
Eventide (EVE) Uncommon

Combos Browse all

Duskdale Wurm

Creature — Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

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Duskdale Wurm Discussion

Shliken on Trample interaction with Drudge Sentinel

2 months ago

So if I attack with any creature with trample, for example's sake a Duskdale Wurm, and my opponent blocks with Drudge Sentinel and uses his ability tapping him, the sentinel still blocks the creature and indestructible absorbs all the damage? Thank you for your input!

Wurmlover on Wurmlover

3 months ago

KINGofORESKOS, Don't worry about advertising on my wall, I'm always happy to offer advice on a deck! Also, my name comes from the creature type, since my first "deck" was a 72 card amalgam of RG ramp and fun stuff like Duskdale Wurm/Ruination Wurm.

ArchonBlue on Liliana's Reaver

5 months ago

I would switch 1x Blossoming Sands, 2x Evolving Wilds, and 1x Ghoulflesh for 4x Verdant Catacombs and 2x Forest and 2x Swamp for 4x Hissing Quagmire. Up your Deadly Recluse and Rancor to 4 and add 4 Vampire Nighthawk. You can take out Sengir Vampire and Daggerdrome Imp for the Nighthawk, as well as Rotfeaster Maggot and Duskdale Wurm. I'd also take out your planeswalker and put in a couple Thrun, the Last Troll.

thesen210 on

9 months ago

I like this quite a bit! I don't often see Yisan lists with much originality. Some small changes you could make in the future are switching Duskdale Wurm for Elderscale Wurm, Predatory Urge out for Quest for Renewal, Chord of Calling out for Genesis Wave, and a Forest out for Boseiju, Who Shelters All. Those just might be interesting add-ins, play how you feel. +1 for breaking the mold.

Olivvyia on

1 year ago

It's a good start. Removal in green is very hard to find so I like the small touches.

However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.

Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.

Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.

Now, what to cut.

Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".

In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:

Ancient Ooze

Ancient Silverback

Awakener Druid


Crocodile of the Crossing

Duskdale Wurm ... Pelakka Wurm

Emperor Crocodile

Nessian Asp

Pathbreaker Wurm ... Nylea, God of the Hunt or Brawn or Thunderfoot Baloth or even Primal Rage

Plated Crusher

Prized Unicorn

Pouncing Cheetah

Quilled Slagwurm

Ridgescale Tusker

Scaled Behemoth

Shoe Tree ... This is illegal in commander.

Skysnare Spider

Woodborn Behemoth

Yavimaya Ancients

Yew Spirit

A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.

Other cards to cut with recommendations:

Call of the Herd ... Not really worth it unless you're running a token deck which you are not.

Prey Upon ... It's just not very good in commander. Try Ulvenwald Tracker

Might of Old Krosa ... Meh. Try Giant Growth

Shed Weakness ... Unnecessary. Again. Giant Growth

Genju of the Cedars

Gift of Paradise

Living Terrain

Sheltered Aerie

Trial of Strength

Zendikar's Roil

TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.

If you have any questions, feel free to ask! Welcome to the format.

BlueScope on Exquisite archangel and me dying ...

1 year ago

@Panzerforge: You can make that example much simpler - one player attacks their opponent (who is at 2 life) with Duskdale Wurm, the opponent controls an Exquisite Archangel. If the Wurm attacks, no matter what the opponent does in terms of blocking, they will be back at their starting life. The only difference blocking makes is that if the Angel is blocking, their controller may put them in the graveyard or exile, instead of having to put it into exile.

Of course, if you were looking for justifications of the card, keep in mind that generally, no matter how many creatures that player attacks with (say, 3 million 7/7 Trample creatures), the opponent will not lose the game, and will be back at their starting life total.
Of course, that only works if none of those creatures have Double Strike, and either all or none of those creatures have First Strike.

I still think that outside of maybe EDH, it's not a particularily playable card, simply due to the high mana investment... for that kind of mana, you can get a reuseable Platinum Angel (of course, that won't survive the Provoke scenario, but most others), Platinum Emperion (if you're actually concerned about your life total), and for more or less the same one-shot effect as with Exquisite Archangel, Angel's Grace is much more affordable while being less weak to removal.
It's certainly better than a Duskdale Wurm, though ;)

TheAmazingSalsa on First plains/forest

2 years ago

Ok, it's your first deck and I respect that, and please do not take it as me being a douchebag, I really just want to help you out!

You said in your description that you wanted life gain, but your deck is heavily centered around heavy hitters and not much about lifelink. I would say that you're better off with aggro rather than lifegain, but I'll give you some suggestions:


Drop the 2 Opulent Palace, get 3 more Blossoming Sands, and you're running way too many lands, I suggest you drop 9, so your deck has 60 cards exactly, more than that will just throw you off your game.


Nothing that has constellation will do much for you, because you simply don't run enough Enchantments, so I'd cut Eidolon of Blossoms, Humbler of Mortals and Harvestguard Alseids, they'll just be dead cards most of the time.

You should choose 2 heavy hitters for your deck, I'd say keep the Woodborn Behemoths and drop Wardscale Dragon, Ulvenwald Mystics  Flip and Duskdale Wurm.

Also, there are cards that just don't do enough, or cards that can be replaced with much better and cheap (as in, less than 50 cents at your local game store) cards that will make your deck be more efficient, those cards are: Dragon Bell Monk, Highland Game, Kitesail Scout, Oreskos Sun Guide, Oreskos Swiftclaw, Satyr Grovedancer, Soulmender and Trained Caracal.

This will leave you with 14 cards that you can fill with:

4x Sunblade Elf

4x Ajani's Sunstriker

3 more Sedge Scorpion

3x Ajani's Pridemate


there are some instants that are just underwhelming, they seem good but they won't do much and they can be switched for much better cards that fit your playstyle. I would drop Hold at Bay, Pressure Point, Savage Surge and Strip Bare.

I prefer Giant Growth over Titanic Growth, you should run a playset of one of the cards, but that's really up to you!

this will open up 5 spots, my suggestion is:

1 more Shape the Sands

4x Giant Growth or Titanic Growth


Lose Incremental Growth, it's just too expensive to be useful in a deck that's not centered around counters, Phytoburst is weaker than Titanic Growth and similar cards, so I wouldn't keep it. As for Commune with the Gods and Alive / Well, they feel useless in this strategy.

Seek the Horizon is worse than Explosive Vegetation, but, again, that's up to you.

This will open up 4 spots, here are the suggestions:

2 more Lay of the Land

3 more Explosive Vegetation


I'm going to be blunt, they're all terrible. I'm sorry to be a dick like this, but not one of those enchantments will do much for you, except for Bound in Silence, but Pacifism is essentially better.

My suggestion is, drop all of those enchantments and get 4 Pacifisms.

I'm sorry this became a huge text, and I'm terribly sorry if I came off to strong, I only mean to help! Much love!