Garruk's Companion


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Common
2011 Core Set (M11) Common

Combos Browse all

Garruk's Companion

Creature — Beast

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

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Garruk's Companion Discussion

Naksu on Meanie Weenie Green Stompy

3 weeks ago

Yeah, I might've jumped the gun on Experiment One. It usually reaches its desired value by reaching 3/3 and regenerating once while looking for killing blow, but here it's not that easily achieved. With Garruk's Companion or Kalonian Tusker it would pull its weight, but that would make this a different deck entirely.

Aspect of Hydra paired with Groundbreaker is at minimum a "Giant Growth", but will more likely be bigger majority of the time. Playing the Groundsbreaker and buffing the Lone Wolf could result in a turn 4 lethal quite easily.

Gattison on Beast Tribal (Only $5 !)

4 weeks ago

Hello tmoore17. Got a couple suggestions for you here.

First, you might want to consider swapping your Kalonian Tuskers for some Garruk's Companions instead. The Companion has 1 less toughness, yes, but it comes with built-in trample. With all that buffing your doing, trample might help a lot.

Another good removal spell in that I like is Rabid Bite, because your creature does not take damage from it, unlike with "fighting."

You also might want to consider something like Ranger's Guile, Vines of Vastwood or Blossoming Defense to protect your guys from removal--if that comes up in your games enough. You could do -2 Rampaging Baloths, -1 Shamanic Revelation and -1 Might of Oaks to make room for a playset. (I suggested the above cards to remove because they are all high mana, so you don't want to risk getting too many of them in your opening hand. plus you have plenty of draw, it looks like, to ensure you draw one or more as a finisher anyway.)

Beyond that, nice mana curve. It looks fun! =)

Monomanamaniac on Looking into trying Green... And ...

1 month ago

Green has so many good options, even in budget. Don't know what format you're building so there's not a whole lot to suggest offhand. Though if your looking for a decent low budget green modern style I'd go with devotion green Karametra's Acolyte with Leatherback Baloth. I personally like Wild Beastmaster and think she's one of the most underrated cards, especially with cards like Giant Growth and Aspect of Hydra. You could use Rancor for utility, or Alpha Authority. Make sure to have a playset of mana dorks, like Elvish Mystic or Gyre Sage or even Voyaging Satyr or Birds of Paradise if you want to spend a little money. I like the garruk's pack group myself Garruk's Companion, Garruk's Packleader, Garruk's Horde because they're cheap and they can keep a mono Green deck moving. If you have some Nykthos, Shrine to Nyx if run those too, because green devotion is awesome. There's a lot more than that too, but as I said i don't know your format lol.. like Elvish Piper and Fauna Shaman

colton815 on Stomping the ground

2 months ago

no offense, but you havent really made it "your" deck yet. its still just a common green stompy deck. its also kinda criminal to call a deck "stomping the ground" when its not even red/green and doesnt actually use Stomping Ground. Garruk's Companion is better than Kalonian Tusker because of the trample. that one point of toughness is largely irrelevant. Groundbreaker is a good card, but its better to use something that can actually keep your devotion to green up permanently since green stompy aims to abuse Aspect of Hydra. it can easily be replaced with some Scavenging Ooze, because you need more ways to generate +1/+1 counters for the sake of Avatar of the Resolute. i'd also strongly recommend cutting the Treetop Village. coming into play tapped can destroy your mana curve, and using 3 lands to only attack with a 3/3 is sub par. thats 3 mana that could have been spent to cast spells. if you're hand is empty and your only option is to attack with a Treetop Village, you're very likely losing anyway.

Dawson_Von_Darkcastle on Deforestation

2 months ago

Since you're interested on cards that make full use of lands, may I suggest Genju of the Cedars. A little slow, but great recursion. Red options: Genju of the Spires & Crusher Zendikon. Natural Affinity is great for late game. Other cards to consider: Crop Sigil, Fork in the Road, Grapple with the Past, Groundskeeper, Ramunap Excavator, Hostile Desert, Restore, Splendid Reclamation, Terravore, Traverse the Ulvenwald, Vessel of Nascency, Anthousa, Setessan Hero, Krosan Restorer. Great cheap greenies: Kalonian Tusker, Garruk's Companion, Leatherback Baloth

ZendikariWol on This may be a problem

2 months ago

Perhaps a nice 2-drop Garruk's Companion, and Kalonian Tusker?

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