Creature — Beast
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Garruk's Companion Discussion
1 day ago
Leatherback baloth is worth 1.38$ according to tcg, so you save a couple dollars removing it :)
However, removing the ramp elements and adding a couple aggressive spells is definitely a good idea.
I disagree with Kalonian Tusker and Garruk's Companion being better than the other as they both have positive sides to them. However, I will change the budget note to a Kalonian Tusker and change some of the instants and sorceries as some of them do have very specific requirements to be useful
2 weeks ago
Keeping it under $15 should be really interesting, You should be fine with creatures but spells might cost you more.. I'm curious as to how functional it will become.
Here are a couple suggestions off the top of my head that should fit:
Naturalize, Naya Charm, Keeper of Progenitus, Terastodon, Fires of Yavimaya, Swiftfoot Boots, Drumhunter, Knotvine Mystic, Hull Breach, Garruk's Packleader, Gruul Ragebeast, Garruk's Companion, Behemoth Sledge, Hunted Dragon, Kazuul, Tyrant of the Cliffs, Dauntless Escort, Paleoloth, Baloth Woodcrasher, Destructive Revelry, Stalking Vengeance.
1 month ago
Garruk's Companion...not Kalonian Tusker "NEEDS" to be replaced with Avatar of the Resolute. It is all around better and all for the same cost. Dryad Militant SHOULD be replaced with Young Wolf but I don't really care to push that further because it is not that important. You also should replace the Predator Ooze with Dungrove Elder. It has better value and can easily trigger Experiment One and cannot be targeted by spells so he is perceived as a bigger threat for a deck like this. Also need 1-2 Scavenging Ooze for graveyard destroyers if facing a deck like dredge. My final thing is that you could find a place to put Collected Company I play a stompy deck and I will tell you it is consistent. Like the deck of course and +1 because STOMPY IS AWESOME!!!
2 months ago
2 months ago
lagotripha 8-whack will always be faster, the way to beat it is through consistency with efficient creatures. Narnam Renegade is one of them, it can kill everything don't caring about stats and if revolted (rarely, it's true but happens) it can survive opponent's 1 drops, even some 2 drops. Kalonian Tusker can be better in some cases, I think the real problem is that I empty my hand faster because where classic stompy plays a 2 drop I play 2 1 drops so Lifecrafter's Bestiary maindeck can be useful.
dannecticut Thanks for help. Trigger Narnam Renegade's revolt is not so necessary, play it pre-combat to get devotion is totally fine as it still does its backup job.I treid Attune with Aether but it's too slow, play Greenbelt Rampager for would be nice but this is not why it's in the deck.I prefer Kalonian Tusker over Garruk's Companion due to more survivability and cause I'm not playing a playset of Aspect of Hydra.I've Surrak, the Hunt Caller and I like it, no time to try it but I'll do, same for Beast Within and Heroic Intervention.
2 months ago
Other creatures worth considering:
Surrak, the Hunt Caller: Unless your board is empty, he will usually be able to give himself Haste. He closes out games out of nowhere because no one ever suspects him.
3 months ago
A deck very similar to yours was my first deck as well and I've been playing it for some time so I know this a that.You should try to be as aggressive as possible, so try to avoid slow creatures that do not make much pressure from the very beginning. That's why I'd cut Elvish Visionarys, Predator Oozes and Wilt-Leaf Cavaliers. Now that you no longer have so many 3-drops, you can lower your land count to 20.
You definitely need more one-drop creatures so you don't waste your first turn. Dryad Militant is good for the stats itself and its ability is just a nice bonus which can disrupts many strategies. I'd recommend running 3. The 8th one-drop could be Kessig Prowler Flip - Dryad Militant's ability is redundant in multiplies and Kessig Prowler Flip's transform can help you in case the game takes too long and you've ran out of fuel.
Strangleroot Geist is another great aggressive creature. Because of haste it makes much pressure on the opponent, can be a big surprise and its Undying ability makes you less vulnerable to removal - I'd definitely run 4!
I think you should also play more boosts. Fourth Vines of Vastwood is a good idea. Remaining slots can be filled with either Blossoming Defense/Groundswell or just Giant Growths if you want a more budget option (although the first one is definitely not expensive as well).