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I have a bunch of RIX cards to open tomorrow (if they arrive) so fingers crossed I pull at least one of these! I almost got one at pre-release but my friend sold it to someone else before me :)
January 19, 2018 9:25 a.m.
I think Brass's Bounty is going to be an auto-include for sure!
As for Storm the Vault I'm still not sure. If the transform was a "may" then the treasure token generation would be really cool. WIth the number of artifacts in this deck you probably will transform it the turn it's cast. That being said - it's like a blue artifact Gaea's Cradle so that can't be bad! :)
January 12, 2018 6:49 p.m.
Ah, that's good to know yeaGO - Thanks for the update. They appear to be showing correctly now. I think I just overreacted because last time it happened then it did not fix itself over time so I assumed the same was happening.
January 12, 2018 10:53 a.m.
Well, that didn't work either. When you go in to EDIT the deck - the list & description are correct. When you view the deck the old/previous description and deck list are still showing and it won't update.
I've tried disabling cookies and viewing, I've tried logging out, nothing seems to work!
EDIT: Here's an even stranger part - if I view the deck on the TappedOut app on my phone the correct list & description show up. Curiouser and curiouser!
January 12, 2018 10:35 a.m.
This seems to be happening for me again today :(
I made a big update to two of my decks. Both times I did it they seemed to save properly and displayed the updated deck list and descriptions. I then went away for 5 minutes, came back, and they had reverted back to the old descriptions....
I did my previous trick of modifying the description to be empty other than one random card link. Saving it, going back in and editing it to the correct deck list & description. I save it again, it shows up fine then 5 minutes later it has reverted again....
Sort it out TappedOut!!
EDIT: Didn't realise how much discussion was in this thread since I made it! I will try out hitting "Save and continue editing" and see if that works....
January 12, 2018 10:29 a.m.
I've just done a reasonably large (13 card) update to the deck after having played it a bit more recently in both single-player and multiplayer games.
The changes are mostly to reduce average CMC, streamline the mechanics, speed it up, improve the manabase a bit (with my pretty shocking card collection!) and hopefully just make the deck play "better".
I have had a few really nice wins with this deck. My favourite so far was against an Animar player with a pretty good deck (not T1/cEDH but well above casual). He kept killing Breya but I had Panharmonicon down and enough ramp that I ended up re-casting her 3 or 4 times then dropping a Mechanized Production on the thopters and winning next turn. Mechanized Production is definitely one of the strongest win-cons in this deck other than tutoring for combos as fast as possible!
Thanks for looking/reading :)
January 12, 2018 10:25 a.m.
I've just done a 10-card update on the deck primarily to speed it up (dropped average CMC, bit more land/ramp) and to remove some of the cards that I personally found were not performing in my playtesting. Hope everyone likes it!
Hey AliasGreg - Thanks for the comments and sorry for my slow reply :)
I can see what you mean about Leonin Arbiter - I'll definitely consider him again next time I tweak the deck. I can also see the use of the sac/draw cards like Greater Good and Life's Legacy with him but without him it's VERY rare that we want to sac our big creature, even for loads of draw. The deck runs reasonably light on cats and honestly we just tutor the one we want and go for it so losing it is generally a bad thing :) I will definitely add them to the maybeboard though and see how things go. Berserk is more likely to make it in... I'm tempted by it but I play a lot of multiplayer and swinging big to kill one guy but losing your cat would often cripple you for the remaining players. I can definitely see it helping 1 on 1 or later in a multiplayer game once someone else is already out though.
Regarding Skullclamp - it's just so rare to have anything with 1T to use it on for quick draw. I can see some benefit in simply equipping your big cat so that if it does die you get to draw some more cards, but that's kind of what Heirloom Blade is for. It's an incredible card but I don't think it deserves a slot in this particular deck. Reliquary Tower and Thought Vessel would be useful if you run the big draw cards you mentioned, and I do have a couple myself (Rishkar's Expertise and Soul's Majesty) but again I think the need for them is limited to the point they aren't worthy of removing something else.
January 12, 2018 10:12 a.m.
On paper it looks brilliant - the deck goes "wide" so there should be lots of bodies for the +1 and the -1 and having the emblem for card draw is also great. While I know I have one in this deck already I'm always just a little wary of planeswalkers in fast aggro decks, I'm never sure if there's time to really use them or not....
January 5, 2018 2:12 p.m.
Kizmetto & Atroxreaper - Hey. I need to study the spoilers a little more - I have already identified a few possible changes before RIX release so I think there may be a number of switches or rearrangements when RIX does drop. I think br_dude is right about the deck lacking draw so this is something I hope to address in the same set of changes.
While I disagree that Longtusk Cub has "nothing to do" with this deck (all of my games playing it, they have generated their own energy and become powerhouses themselves without external energy required) - I think it might be worth swapping some (all?) of them for another good 2-drop like Feral Prowler in order to bring in more card draw. I just want to be careful about hurting the "aggro" nature of the deck, as its strength lies in hitting hard and fast.
Watch this space!
January 5, 2018 7:30 a.m.
Hey Philigan87 - thanks for the comment and the +1 :)
I had those in the deck when I first brewed it but I had a long discussion with some friends offline and some guys on the r/EDH subreddit and decided in the end that some basics are more useful. Artifact hate is big in my meta but land destruction isn't and so it was more important to me to keep the land alive than to have a couple of extra artifacts on the board. That might change in the future but for now they stay in the maybeboard :)
Glad you like the deck though - there's a few more really nice Treasure cards coming in RIX I can't wait to add and I'm also trying to streamline the deck so it's a bit faster and a little less janky without losing any of the theme! Watch this space....
January 4, 2018 7:17 a.m.
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