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Combos: Arcbound Reclaimer + Zabaz, the Glimmerwasp + Krark-Clan Ironworks + Mystic Forge Dross Scorpion + Myr Turbine Junk Diver + Myr Retriever + Foundry Inspector + Krark-Clan Ironworks

Win the Game:

Altar of the Brood Blasting Station Grinding Station

Find that thing that wins the Game by drawing the entire deck:

Mystic Forge + Sensei's Divining Top Quicksmith Genius Carnage Altar Canoptek Spyder

These are the main cards to know for playing the deck. When you tutor a card, it's probably one of the cards above. The rest of the description is just me yapping about how the combo works and my thoughts about the combos.

The main combo of this deck revolves around sacrificing Zabaz, which is why the deck is called Zabaz abuse.

Main Combo: 5-card infinite Arcbound Reclaimer + Zabaz, the Glimmerwasp + one of the WinCons + one of the TopDecks + one of the SacOutlets 5 cards are a lot to find, but one of the cards is the commander so only 4 cards need to be found to complete the combo. The combo starts by sacrificing Zabaz to the SacOutlet. This will send Zabaz to the graveyard and give Arcbound Reclaimer another +1/+1 counter. Removing the +1/+1 given by Zabaz from Arcbound Reclaimer will put Zabaz on top of the library. Then, using a TopDeck and the mana from the SacOutlet, Zabaz can be played, sac'ed, and replayed infinitely. The WinCons are payoffs that win the game from this combo. I thought about using win cons like Reckless Fireweaver and Arbaaz Mir but decided not to because the deck doesn't need that many win cons, and the artifact win cons are easier to recur. Altar of the Brood would be the only win con, but I am too afraid of it being exiled. Alternatively, the infinite combo payoff can be infinite mana if you used Ashnod's Altar, Krark-Clan Ironworks, or a cost reducer. This mana can be used to fuel the Sensei's Diving Top + Mystic Forge card draw engine or Carnage Altar to dig for a win con. Furthermore, the combo and get infinite card draw with Canoptek Spyder or Quicksmith Genius. Again, the card draw is mainly to dig through the library for a WinCon. Sensei's Divining Top Also, Mystic Forge + Sensei's Divining Top is a card draw engine. Just tap the top to draw a card and replay the top for one mana with Mystic Forge. Sensei's Diving Top + Mystic Forge can also be fueled by a cost reducer.

Since the main combo relies heavily on Arcbound Reclaimer, I added a couple more other infinite combos just in case Arcbound Reclaimer gets exiled.

Dross Scorpion + Myr Turbine is another infinite combo in the deck, and is probably more viable than the main combo. When the Myr Turbine is tapped, it creates an artifact token. The token then gets sac'ed. Tokens do hit the graveyard, but get removed from the game afterwards. This triggers Dross Scorpion to untap Myr Turbine for the combo. I wanted multiple infinite combos just in case a card gets exiled. This way, the deck isn't completely cooked with a singular Path to Exile. It's cooked with at least 3 Path to Exile. The same gameplay applies to this combo, as the rest of the deck is meant to dig for the combo pieces and wincons.

Yup, there are more infinite combos baked into the deck in case people wise up and start bringing exile cards. The retriever creatures, Myr Retriever, Junk Diver, and Workshop Assistant, and Scrap Trawler can combo into each other. Most of the cost 3 mana, so the combos needs a CostReduction card. After that, get Ashnod's Altar or Krark-Clan Ironworks to get the mana to cast the retrievers infinitely. When the retrievers get sac'ed, then their ability can be used to return another retriever to hand to continue the combo.

There probably is another infinite combo somewhere, but yeah. Gameplan is just to dig and tutor for the infinite combo.

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