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Third iteration of Nicol Bolas control. This deck is designed to be no apologies Bracket 4 as my pod agreed to stay in bracket 3 but each have one no restriction deck while trying to avoid cedh play patterns.

This deck runs a hate piece toolbox to stymie otherwise hard to deal with/out value archetypes. 2-3 cards+ 3 anything tutors gives a virtual 5-6 copies of these hate pieces, so there's a decent chance of finding what you need during a game.

Unlike previous attempts, this deck tries to get away from 1:1 removal and opts for effects that generate positive card advantage like edicts (I.e Soul Shatter= 1:3), goad (which leaves the threat for opponents to deal with) and theft. Control wins by grinding out a resource advantage, so I've tried very hard to ensure each card in the deck trades upwards. Despite this, enough counterspells to have good odds of having an answer to game winning plays remains very important, so these are focused on being as cheap as possible while hitting our biggest threats: haymaker sorceries, farewell, and enchantments.

This deck causes a lot of discard effects as it's primary way of achieving card advantage over the opponents. The commander is not needed in every game, but is nice to have access to especially after a Tergrid or Waste Not. Though not the primary wincon, Bolas also acts as a wincon you will always have access to if needed in the late game, no matter what else has been exiled away. It's slow but inevitable and can save you in a pinch.

The primary plan is to grind out the control game until you can put together the Bolas' Citadel+ Top + Reservoir combo to win the game. The deck also includes Academy Ruins and Breech the Underworld as ways to get one of those back from the graveyard (usually Citadel gets removed if opponents can).

Alternatively, Nicol Bolas, Dragon God and Sheoldred // The True Scriptures serve as very functional control wincons while also furthering the standard game plan.

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99% Casual

Competitive

Revision 6 See all

(7 months ago)

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