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Second draft of a Neheb deck, does the normal Neheb thing with get mana pay X kill everybody but also runs an alternate strategy with a token generation scheme. I've had pretty good luck with this in my playgroup, and could be built for a lower budget with some substitutions.

Removed: Hellkite Charger, Stalking Vengeance, Rage Reflection, Rakka Mar, Volcanic Rush

Added: Purphoros, God of the Forge, Fanatic of Mogis, Torbran, Thane of Red Fell, Embermaw Hellion, Guttersnipe

Lots of tokens can be generated with straight mana from Tempting with Vengeance or with converting a non-lethal multi-target X spell like Comet Storm into a lot of tokens with Hostility. This can also be converted back into damage with Purphoros comboing with either Torbran, Thrane of Red Fell or with Embermaw Hellion. This works nicely as 10 damage from a throwaway CMC X spell turns into (10) 3/1 elementals with haste, then 20 damage to each opponent from Purphoros, God of the Forge on ETB triggers plus an additional 20 from Torbran. With Neheb 11 mana is very easily achievable so there's some reasonable utility on turns where you don't have the mana to kill the whole play group but mostly I just think it's funny to use Hostility

Lots of little hasty tokens also pair nicely with Grenzo when you can land a couple hits and exile a pile of your opponents cards to play back against them.

Addition of Guttersnipe nets some significant utility off of Flame Rift etc.

Then the obvious infinite combos with Aggravated Assault or a T3-5 Heartless Hidetsugu followed by a next turn Neheb will get you 60+ mana to go off with Comet Storm or Jaya's Immolating Inferno to close out or if you don't have the hand a Devil's Play or Banefire will take care of one or two of your bigger problem players so you can last a bit longer.

The rest is all budget utility in ramp, control, and the best I could do keeping a deck under $200* (at time of build) with draw and commander protection, etc. I've played this maybe a dozen times or so and have really enjoyed it as even if you lose you typically get to keep a game from lasting an eternity and can get back in on the next round.

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67% Casual

33% Competitive

Date added 5 years
Last updated 2 years
Exclude colors WUBG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

28 - 0 Rares

30 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.47
Tokens Copy Clone, Elemental 1/1 R w/ Haste, Elemental Shaman 3/1 R, Emblem Jaya Ballard, Ogre 3/3 R
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