Fanatic of Mogis

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Fanatic of Mogis

Creature — Minotaur Shaman

When Fanatic of Mogis enters the attlefield, it deals damage to each opponent equal to your devotion to red. (Each in the mana costs of permanents you control counts towards your devotion to red.)

TypicalTimmy on Why doesn't fanatic of mogus …

1 year ago

Fanatic of Mogis

You should probably link the card(s) you wish to discuss.

Gary has tribal synergy, black has recursion / reanimation, and life loss is superior to damage because damage can be prevented or redirected whereas generally speaking life loss can not. Also, black generally has more permanents out with many pips. Red likes tokens and stack spells. While a boardstate will have red pips, almost always they'll be more black ones.

Gary simply has more going for it.

IHATENAMES on Mighty Mighty Minotaurs

1 year ago

I'm a big fan of the minotaur tribe. Im unsure what competition your casual meta will have at your lgs. I normally do black red minotaurs so mono reds a little out of my norm but here are a few suggestions.

Generally good minotaurs:

Sethron, Hurloon General 5 drop makes all nontoken Mintotaurs bring a buddy and gives a buff.

Neheb, Dreadhorde Champion looting with ramp is powerful.

Fanatic of Mogis deals damage on etb. Then is a threatening body.

Rageblood Shaman trample and pump

A one card finisher type card may be helpful. Stormbreath Dragon was my unexpected hasty flier when I had a standard minotaur deck I'm khans of tarkir block long time ago. Some big unexpected spell or creature can help you get the last few points of damage in.

Other notes
Focus your deck. If you want to focus instant and sorcerys run some of the prowess minotaurs. If you want looting you can run the creatures that benefit from that. General minotaur tribal cut down some instant and sorcerys.

Cut your average cmc down. I don't like Dreamshaper Shaman unless it's to combo. Too expensive for what it does. Skophos Maze-Warden is OK as far as minotaurs go but you might as well run the land it mentions.

I'd also suggest going from casual to a more structured format. Pioneer or modern or legacy are my suggestions. Also in order of price low to high. Standard does not currently have a minotaur deck to my knowledge otherwise that may be cheapest. Happy brewing.

mn6334 on Janklord Rionya

1 year ago

Cast Creative Technique for the first time last night. It practically won me the game all by itself. Definitely got lucky but it was pretty impressive, imo.

I untapped with Rionya and 9 mana available. Decided to try the Technique and see what it would get me before deciding on anything else. First copy flipped into Wildfire Devils and I randomly chose myself and recast Thrill of Possibility from my graveyard. Second copy flipped into Volcanic Torrent which in turn cascaded into March of Reckless Joy. March did nothing but I had 4 Instants/Sorceries cast for the turn to make 5 copies of something off the Rionya trigger. I also happened to draw Fanatic of Mogis off the Thrill of Possibilty and I had 4 devotion already on the field (Rionya, Devils, and one other creature with one pip).
Cast and copied Fanatic and domed each opponent for 55 total damage!

seshiro_of_the_orochi on Coach Kardur

2 years ago

This looks pretty cool!

Cauldron of Souls with a sac-outlet and a way to put +1 counters on Kardur seems like a great option for more goading. Also, Vengeful Ancestor and Karazikar, the Eye Tyrant seem like great additional ways to goad some creatures. The same is true for Bloodthirsty Blade and especially Shiny Impetus.

Finally, as you're already planning to trigger Kardurs etb as often as possible, Gray Merchant of Asphodel and Fanatic of Mogis would be great alternative wincons.

seshiro_of_the_orochi on Friendship ended with Orvar, Rionya is my new BF

2 years ago

What do you think, might Chain of Plasma be a good inclusion here? As you have nothing indestructible to target with it, it might cost you something between 3 and 30 life to pull of, but getting multiple token copies of e.g. Fanatic of Mogis or Terror of the Peaks seems fine.

seshiro_of_the_orochi on The hottest dance

2 years ago

I mean, like... Fanatic of Mogis ? Just with your commander, Fanatic and and two spells in a turn with no additional devotion is 18 damage to each opponent.

TDemers on OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER

3 years ago

I agree with cutting Fanatic of Mogis, Quest for Pure Flame and Seething Song.

I tested them and ended up cutting the three of them from my build. Fanatic's damage is too conditional on an existing board state, Quest was too much of a conditional win more for me and seething song never played out the way I thought because exploding early into Neheb only made sure he was quickly removed by the table.

Profet93 on Damage with norin :D

3 years ago
Ok first of all, +1. I like this deck. Relatively low to the ground for Norin, has a general sense of purpose (dealing damage). I have a several comments and suggestions...

Fanatic of Mogis - I've found him to be lackluster, what has your experience been with it, do you usually have enough devotion to make him meaningful?

Pia and Kiran Nalaar - Similar to above, but I see you have another theme of tokens and damage dealing ETB enchantments/cards. I just find the activated ability to expensive and slow. I would always rather play something from my hand.

Deflecting Swat - Such an amazing card, but if only Norin could stay. What has your experience been with it in Norin, I'm very tempted to slot one in.

Sculpting Steel - Same question as above?

What is your meta comprised of, power level?

Darksteel Citadel - What is the purpose of this, stealing an artifact with confusion?

Roiling Vortex - Meta call?

Cloudstone Curio - Experience with this card, ups and downs?

It feels you suffer from red's lack of card draw, to be addressed in suggestions below. You have virtual card advantage through looting, but little card advantage aside from wheels and a little others.

Tome of Legends - Best card for Norin ever printed. Don't sleep on this

Endless Atlas - Almost as good as above

Hedron Archive/Mind Stone - Ramp when you need it, card draw when you don't

Mind's Eye/Memory Jar - Top of the curve for draw but can help you out when you need then late game. Mind's eye is especially fun with wheels and Honor-Worn Shaku, as you use shaku + norin and mind's eye to draw during each opponents draw step.

Blast Zone - Speaking of red's weakness, this can work as enchantment removal.

I think you should cut some of the less impactful non basics and add more basics. This will fuel valakut and will help you with extraplanar lens - which itself is a very risky card.

A cool combo (not a serious suggestion but funny to note) is Ugin, the Ineffable + Top + Experimental Frenzy = Draw your whole deck. Each piece is good on it's own (maybe even frenzy in this deck given your lack of card draw?) and Ugin works as both card draw and enchantment removal.

Heat Shimmer + Dualcaster = Infinite Hasty Dualcasters, each piece is good on it's own. There are 1-2 other cards that work with dualcaster as well but escape me at the moment.

Light Up the Stage - With all your damage dealing, this is easy to cast, works well with top too, allowing you to knowingly be able to cast a card rather than risk it in exile.

Ignite the Future - Similar to above but flashback payoff has won me games.

Curse of Opulence - Ramp and politics. I recently had 2 games in a row in a 3 man pod where me and opponent #2 both cast this on opponent #3 on Turn 1. Very fun

Outpost Siege - Draw when you need it, damage when you don't, primarily used for draw in my experience

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