Slagstorm

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Slagstorm

Sorcery

Choose one —

  • This deals 3 damage to each creature.
  • This deals 3 damage to each player.

legendofa on What's the difference between lithomancy …

1 year ago

TypicalTimmy Could you please provide a source for that?

https://magic.wizards.com/en/story/koth-planeswalker doesn't specifically use the word "geomancer," but it does mention him "burying foes beneath avalanches of stone or incinerating them in rivers of molten lava." That's in line with what Slagstorm shows, which appears to be Koth flying stone through the air, possibly lifting a good chunk of a mountain.

I can't find any source that describes Koth as a transmuter, either using that word or describing him as changing one material into another. I haven't gone through all the short stories or novels, so there might be something there I don't know about, but the summaries don't seem to suggest anything like transmuting. The unofficial site https://mtg.fandom.com/wiki/Koth_of_the_Hammer says that Koth's "specialty is geomancy" with a link to a Doug Beyer article from January 2011 called Mail Bonding, but that article's been removed from the WotC site.

https://magic.wizards.com/en/story/nahiri-planeswalker is less descriptive of her abilities, but your summary matches what I've found. I just don't see Koth being described as you say anywhere, either directly or by inference. He's able to harden or soften, change the shape of, and "purify" or un-corrupt metal and stone, but not change what it's made out of, as far I can tell.

Terranlord on Dragon City

2 years ago

For removal, I would just make sure someone else doesnt amass more creatures than you that prevent you from attacking because you are afraid they will smack you back. Consider- Anger of the Gods and Slagstorm

lhetrick13 on Prehistoric Rumble!

2 years ago

Radiant_Draconis - I could see that. Both Huatli planeswalkers have game ending abilities paired with other useful abilities like lifegain or a version of removal. Just a shame they cost so much to get out on the field!

Do you find running 4xMarauding Raptor to be rough at times? You are running 3xTemple Altisaur so that might alleviate my fear but I mean the damage Marauding Raptor provides is great for triggering enrage but is a double edged sword in that regard to as two of them means you can not play creatures with power 4 or less. I am running two because of that fear and healthy recognition of my bad luck.

Lastly, Heaven / Earth is an interesting choice to run. I imagine you are running it primarily for the Earth ability to either clear the board or as a mass enrage trigger but with the Aftermath ability, you have to play the Heaven component first, which feels very situational as you have no creatures with flying so betting your opponent will. I feel like there are so many options for this boardwipe/mass enrage trigger slot that might fill it better like Cinderclasm, Earthquake, Sweltering Suns, Slagstorm, Anger of the Gods, etc. Each of those has a slight different flavor but would allow you to do something similar at a lower cost.

Ardees on Zirilan Red Passion

2 years ago

UPDATE

zapyourtumor on Fire blood

2 years ago

Neat concept! Pyrohemia is a super cool card.

I think you could maybe lean a bit more into the prison theme here. Some cards like Manamorphose and Fling seem more like filler. Deflecting Palm also doesn't really do much here, since it will only redirect one instance of Pyrohemia. The next cards to cut, if you do need to cut more, would probably be Rile and maybe a land.

To replace these cards I would probably go up to a 3rd Pyrohemia. Some classic prison cards are Ensnaring Bridge and Blood Moon, which are unfortunately pretty expensive but do a lot of work. Maindeck Blood Moon especially looks very strong here, even if you can only get a hold of 2 copies. Some other cards like Fury could probably be good here to pitch extra copies of Pyrohemia, but its unfortunately quite expensive as well and I would definitely prioritize getting Moons over this.

Blasphemous Act is a very strong card, but also pretty conditional. I think including a a few smaller wipes like Slagstorm would be a good idea (maybe 2?). Chandra, Torch of Defiance is a very strong walker that isn't too expensive, and you could include 2 or so copies here. Walkers seem good since they aren't hit by Pyrohemia.

Monored Prison frequently plays rituals like Desperate Ritual (and used to play Simian Spirit Guide rip monke) to ramp faster into their 3 drop prison pieces. It could help you drop an earlier Pyrohemia, although it wont let you drop a turn 2 3-drop into a turn 3 pyrohemia.

wallisface on Need some help refining dragon …

3 years ago

Nah the list looks good as you have it now, Slagstorm is defo a mainboard card. I think this list looks easy-strong-enough to win games, so the next step will be to play as many games with it as you can. The deck will require a sideboard very specific to your local meta, and the mainboard may change a around a little too as you see what works and what doesn’t.

This looks like a solid skred deck now, so the best thing to do now will be to get lots of games in :)

NTakamura on Need some help refining dragon …

3 years ago

wallisfaceI added what you suggested could not make room for Relic of Progenitus . Maybe side board Slagstorm depending on my matchup?

wallisface on Need some help refining dragon …

3 years ago

It’s looking a lot stronger, and you should be able to do a lot better versus opponents noemw.

There are still some card i’d drop:

  • Dragon Tempest , Sarkhan's Triumph and Dragon's Hoard are all pointless cards. With 9 dragons in the deck already, you should have no problem finding one. Also, resolving a dragon is scary enough on its own, these extra effects these cards generate simply aren’t worth it. Your main goal should be stalling out the game long enough to cast a dragon, not worrying so much about what happens when you’re able to do so. Ditch all of these cards!!

To replace those 8 cards, I would suggest 4 more spells to kill off creatures - more copies of Lightning Bolt , Skred and Slagstorm never hurt. And then 4 copies of a cheap card to help you dig through your deck - Relic of Progenitus is particularly good for this as it will deal with opponents relying on their grave (which is often a huge % of most metas).

The only other suggestion would be to drop the Koth of the Hammer to run the full playset of Sarkhan, Fireblood . Sarkhan will help you a lot more in this build than Koth, as he can help you both dig for cards, or cheat out some early dragons.

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