Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.
1 month ago
Radiant_Draconis - I could see that. Both Huatli planeswalkers have game ending abilities paired with other useful abilities like lifegain or a version of removal. Just a shame they cost so much to get out on the field!
Do you find running 4xMarauding Raptor to be rough at times? You are running 3xTemple Altisaur so that might alleviate my fear but I mean the damage Marauding Raptor provides is great for triggering enrage but is a double edged sword in that regard to as two of them means you can not play creatures with power 4 or less. I am running two because of that fear and healthy recognition of my bad luck.
Lastly, Heaven / Earth is an interesting choice to run. I imagine you are running it primarily for the Earth ability to either clear the board or as a mass enrage trigger but with the Aftermath ability, you have to play the Heaven component first, which feels very situational as you have no creatures with flying so betting your opponent will. I feel like there are so many options for this boardwipe/mass enrage trigger slot that might fill it better like Cinderclasm, Earthquake, Sweltering Suns, Slagstorm, Anger of the Gods, etc. Each of those has a slight different flavor but would allow you to do something similar at a lower cost.
5 months ago
- Shatterskull Smashing Flip --> Mountain
- Valakut Awakening Flip --> Mountain
- Kazuul's Fury Flip --> Mountain
- Irencrag Feat --> Mountain
- Molten Echoes --> Twinflame = più stabile, twin flame lo usi na volta e basta.
- Crashing Drawbridge --> Dragonlord's Servant = hai abbastanza mana da poter togliere dragonlord e mettere permanente che da rapidità. Puoi anche mettere Fervor al posto del muro.
- Anger of the Gods o Thunder Dragon --> Slagstorm = esilia le creature invece di distruggerle, ottima contro mazzi che giocano cimitero.
- Manifold Key --> Voltaic Key = semplicemente meglio per il tuo mazzo.
- Treasonous Ogre --> Sarkhan, Fireblood = mana molto più veloce, anche se succhia parecchi punti vita.
- Sneak Attack --> Electrodominance = stesso risultato, molto più devastante. Ottima sinergia con Sarkhan's Triumph.
- Tyrant's Familiar --> Hoarding Dragon = non me sembra che hoarding dragon abbia mai avuto un grosso impatto. Il tyrant's familiar è na mina
6 months ago
Neat concept! Pyrohemia is a super cool card.
I think you could maybe lean a bit more into the prison theme here. Some cards like Manamorphose and Fling seem more like filler. Deflecting Palm also doesn't really do much here, since it will only redirect one instance of Pyrohemia. The next cards to cut, if you do need to cut more, would probably be Rile and maybe a land.
To replace these cards I would probably go up to a 3rd Pyrohemia. Some classic prison cards are Ensnaring Bridge and Blood Moon, which are unfortunately pretty expensive but do a lot of work. Maindeck Blood Moon especially looks very strong here, even if you can only get a hold of 2 copies. Some other cards like Fury could probably be good here to pitch extra copies of Pyrohemia, but its unfortunately quite expensive as well and I would definitely prioritize getting Moons over this.
Blasphemous Act is a very strong card, but also pretty conditional. I think including a a few smaller wipes like Slagstorm would be a good idea (maybe 2?). Chandra, Torch of Defiance is a very strong walker that isn't too expensive, and you could include 2 or so copies here. Walkers seem good since they aren't hit by Pyrohemia.
Monored Prison frequently plays rituals like Desperate Ritual (and used to play Simian Spirit Guide rip monke) to ramp faster into their 3 drop prison pieces. It could help you drop an earlier Pyrohemia, although it wont let you drop a turn 2 3-drop into a turn 3 pyrohemia.
1 year ago
Nah the list looks good as you have it now, Slagstorm is defo a mainboard card. I think this list looks easy-strong-enough to win games, so the next step will be to play as many games with it as you can. The deck will require a sideboard very specific to your local meta, and the mainboard may change a around a little too as you see what works and what doesn’t.
This looks like a solid skred deck now, so the best thing to do now will be to get lots of games in :)
1 year ago
1 year ago
It’s looking a lot stronger, and you should be able to do a lot better versus opponents noemw.
There are still some card i’d drop:
- Dragon Tempest , Sarkhan's Triumph and Dragon's Hoard are all pointless cards. With 9 dragons in the deck already, you should have no problem finding one. Also, resolving a dragon is scary enough on its own, these extra effects these cards generate simply aren’t worth it. Your main goal should be stalling out the game long enough to cast a dragon, not worrying so much about what happens when you’re able to do so. Ditch all of these cards!!
To replace those 8 cards, I would suggest 4 more spells to kill off creatures - more copies of Lightning Bolt , Skred and Slagstorm never hurt. And then 4 copies of a cheap card to help you dig through your deck - Relic of Progenitus is particularly good for this as it will deal with opponents relying on their grave (which is often a huge % of most metas).
The only other suggestion would be to drop the Koth of the Hammer to run the full playset of Sarkhan, Fireblood . Sarkhan will help you a lot more in this build than Koth, as he can help you both dig for cards, or cheat out some early dragons.
1 year ago
I still think Chandra, Acolyte of Flame would be great in the deck. Slagstorm can do 6 damage to each creature and Wheel of Fortune can draw seven cards twice a game for example. It is a cheaper flashback.
1 year ago
Anger of the Gods seems risky... you wouldn't want to be forced to set it off and accidentally send your own Chandra's Phoenix to The Shadow Realm. Maybe Flamebreak or Slagstorm would better serve your purposes? They both have the potential to damage your opponent, too.