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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sizzle
Sorcery
Sizzle deals 3 damage to each opponent.
veritablecvn on Could I still cast Sizzle, …
3 years ago
Yes, you can still cast Sizzle because the 'Until end of turn, you may play that card' is valid due to the triggered ability resolving and is not tied to Outpost Siege still being on the battlefield.
113.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won’t affect the ability.
CamraMaan on Could I still cast Sizzle, …
3 years ago
Sorry, but an obvious part of this scenario is tapping the requisite lands/rocks to float mana for Sizzle before you cast Worldfire.
CamraMaan on Could I still cast Sizzle, …
3 years ago
Simple scenario... I have Outpost Siege out, I use Scroll Rack before my upkeep to put Sizzle from my hand to the top of my deck, then Outpost Siege exiles Sizzle, and then I cast Worldfire, removing Outpost Siege and everything else in the Multiverse... can I still cast Sizzle, or is it tied to Outpost Siege being on the battlefield...? Thanks in advance! :)
Alkadron on PDH(R) - Syr Carah the Bold
3 years ago
Spell_Slam I think you're wrong on almost all counts. The burn spell is the opposite of bad with Syr Carah in play, even without any dragons as payoffs: it's just a bunch of extra Sizzle s. Each of them is 3 mana for 9 damage and (impulse-)draw three cards. That's absurd by itself. Getting to play lots of them is outstanding.
That they sometimes turn into a FREE Rapacious Dragon (this deck needs burst mana) or Scion of Ugin (4/4 fliers are fine) or Furnace Whelp (Firebreathing fliers make good closers in a deck that can hit massive quantities of mana easily) is just an added bonus. Lightning Dragon is the fourth best dragon for us; it's cute but not super powerful.
The decision I need to make now is whether to create a completely separate Carah deck that's just 6 dragons. 45 Approaches, and 48 mana cards, or whether to try to squeeze the four good dragons and 10-12-ish Approaches into this deck. XD
CamraMaan on Red damage doublers/boosters with spells …
3 years ago
So I understand that if I attack with Torbran, Thane of Red Fell, with Gratuitous Violence on the battlefield, my opponent gets to choose the order in which the +2 and doubling occur. But what about when I have those two out and cast Sizzle with three opponents? Does each opponent choose the order, or do I pick one order for all? Obviously they should likely all choose the same order if up to them (double first), but since it's affecting multiple players, I don't know if the order of effects can be different for two players or not, as it would make sense that they all receive the same damage by default, not choice. Anyway, appreciate the help! :)
Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER
4 years ago
With 4 opponents and Neheb, Flame Rift and Sizzle + Neheb attacking = 32 red mana. Use all of that to Comet Storm with three multikicks so so X = 27 to each opponent. Total damage for the turn: 27 + 4 + 3 = 34 to three of your opponents, and an additional 4 to whoever you attacked with Neheb.
This shows why chip damage is very, very important :D
Jote on Bold and Brash
5 years ago
Ooh, you are right. So I guess the max Carah can impulse draw off of 1 card is 4, once for each player. So Sizzle will impulse draw 3, since it only hits opponents. My bad. Still think it's worth it though.
Have (1) | reikitavi |
Want (1) | jw560211_magic |