Kresh plays in an interesting way. It's kind of like a voltron-control deck, except you normally only need Kresh and one or two pieces of survivial equipment to win. The game plan it to try and keep Kresh alive while using your control elements to destroy other creatures and help Kresh get huge. Lands do a lot of work here with Skarrg, the Rage Pits, Shizo, Death's Storehouse, and Kessig Wolf Run helping Kresh connect via evasion. Darksteel Plate is an all-star, and I often find myself tutoring for that card to make Kresh super durable.

Small +1/+1 counter subtheme that can get the job done if Kresh gets repeatedly destroyed.

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