Flowstone Slide

Flowstone Slide


All creatures get +X/-X until end of turn.

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Flowstone Slide Discussion

StuPickles on Another mizzix of izmagnus Question …

2 months ago

Yea that was super helpful thank you! Gotcha, i knew flicker saved you from some removal but didnt know it wouldnt help against non-targeted spells.

I have another question if you dont mind. I dont know the name of the card but i believe there are flicker spells that the creature returns to the battle field at the end of the turn. Would that avoid Magmaquake and Flowstone Slide?

Also with Reality Ripple, since Mizzix of the Izmagnus is treated as though they dont exist but are still on/never left the battlefield until the beginning of my next turn. Would i still be able to benefit from the experience counters during my opponents turns? I assume not since she technically isnt there.

Tylord2894 on Another mizzix of izmagnus Question …

2 months ago

1) Magmaquake is unaffected after Mizzix has been Unsummoned. You will get an experience counter.

2) Mizzix will not survive.

3) Mizzix will survive.

4) Mizzix's fate here will be based on the evasive spell you use. Same answers as 2 and 3 respectively.

Once a spell has been cast, all of its costs have been paid, so Mizzix has done her job and triggers immediately. That trigger will exist independently of her staying on the field. That said, if you're ever in doubt, you can also let the trigger resolve and then resolve after that.

In your examples, there is no functional difference between Magmaquake and Flowstone Slide. Both of them will end in Mizzix's death should she be out when either one resolves. Clearly, Unsummon will stop her from dying. Ghostly Flicker won't stop her death. When Flicker resolves, Mizzix will leave and then come back. This makes a new "Mizzix" object, but that only stops targeted removal, like Murder. It does not protect against things that don't care about targets. A phased-out creature is treated as though it doesn't exist, so Reality Ripple will protect her.

Hope this helps!!

StuPickles on Another mizzix of izmagnus Question …

2 months ago

I had a question concerning removal and evasion based spells targeting Mizzix of the Izmagnus and the stack.

scenario 1: I have 6 Experience counters, Mizzix of the Izmagnus is on the field and i decide to cast Magmaquake for 6 or (6RR) to wipe the board. In response I use Unsummon to bring Mizzix of the Izmagnus back to my hand. Does the spell still go off even though Mizzix is no longer on the field and therefore cannot utilize my EXP counters even though I already "paid" for the cost? Does my EXP counters go to 7 since i cast Magmaquake for a total CVC of 8? I assume not because she is not on the field when Magmaquake goes off.

Scenario 2: Same as Scenario 1, however i cast Ghostly Flicker instead of Unsummon. Do i successfully dodge my own boardwipe?

Scenario 3: Same as Scenario 1, however i cast Reality Ripple instead of Unsummon.

Scenario 4: I have 6 Experience counters, Mizzix of the Izmagnus is on the field and i decide to cast Flowstone Slide for 4 or (4,2RR). Then in response I cast Ghostly Flicker. Does Mizzix of the Izmagnus die when she comes back into play? Or because she wasnt on the field when Flowstone Slide went off, she is unaffected? What happens if I use Reality Ripple instead of Ghostly Flicker

Thanks for any input on this already heavily questioned card. Trying to make sure Mizzix of the Izmagnus sticks on the board as long as possible through BW's or removal

Braingamer on Friends On Fire

6 months ago

12 is rookie numbers. We need 15 Chandra's at least. On a more serious note have you considered Subterranean Tremors instead of Flowstone Slide?

Optimator on krenko gobbos

1 year ago

You also have very little interaction. Mono-Red doesn't do it all that well but having a few silver bullets might be nice. By Force, Vandalblast, Shattering Pulse, Abrade, Nevinyrral's Disk, Fissure, Aftershock might be good. The Disk gets Enchantments too, which is good.

I personally feel that every deck needs at least two board wipes, if not more. Throw in a Blasphemous Act and don't look back. Flowstone Slide is decent too, and gets through Indestructible. Need ramp for it though. Spells like Earthquake can be good if the board gets out of control but they're not my favorite.

Rexdale on Kresh Bandicoot

2 years ago

I have been slowing building a Kresh Deck myself and have a few suggestions for you to consider.

Rite of the Raging Storm - High mana cost, but a potentially 5 counters every end step.
Ulvenwald Tracker - Single target removal / Kresh wins fights...
Flowstone Slide - Spicy / underrated / lesser known card. How many extra counters would you like? Also consider Flowstone Surge against/with token strategies
Reyhan, Last of the Abzan - Because your creatures will die or put into the command zone ...
Traverse the Outlands - Ramp based on creature's power ...
Rishkar's Expertise - Draw based on creature's power ...

timbymatombo on Kresh

3 years ago

Spudding, Thanks for the suggestions!

I have made a couple changes to the deck. I definitely plan to add Pathbreaker Ibex as soon as I can, that card is perfect for this deck!

I will have to stick with Dictate of Karametra for now due to cost and I don't mind the slight hug to stay on people's good side as long as possible.

Also, with Mind Slash, the group I play with has a good amount of control and pillow so I like being able to get a counter spell out of their hand before casting say Flowstone Slide or another Sorcery they would likely counter. I'm sure there are better choices for that but it's all I have at the moment.

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