Flowstone Slide

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Nemesis (NMS) Rare

Combos Browse all

Flowstone Slide

Sorcery

All creatures get +X/-X until end of turn.

Flowstone Slide Discussion

Optimator on krenko gobbos

9 months ago

You also have very little interaction. Mono-Red doesn't do it all that well but having a few silver bullets might be nice. By Force, Vandalblast, Shattering Pulse, Abrade, Nevinyrral's Disk, Fissure, Aftershock might be good. The Disk gets Enchantments too, which is good.

I personally feel that every deck needs at least two board wipes, if not more. Throw in a Blasphemous Act and don't look back. Flowstone Slide is decent too, and gets through Indestructible. Need ramp for it though. Spells like Earthquake can be good if the board gets out of control but they're not my favorite.

Rexdale on Kresh Bandicoot

2 years ago

I have been slowing building a Kresh Deck myself and have a few suggestions for you to consider.


Rite of the Raging Storm - High mana cost, but a potentially 5 counters every end step.
Ulvenwald Tracker - Single target removal / Kresh wins fights...
Flowstone Slide - Spicy / underrated / lesser known card. How many extra counters would you like? Also consider Flowstone Surge against/with token strategies
Reyhan, Last of the Abzan - Because your creatures will die or put into the command zone ...
Traverse the Outlands - Ramp based on creature's power ...
Rishkar's Expertise - Draw based on creature's power ...

timbymatombo on Kresh

2 years ago

Spudding, Thanks for the suggestions!

I have made a couple changes to the deck. I definitely plan to add Pathbreaker Ibex as soon as I can, that card is perfect for this deck!

I will have to stick with Dictate of Karametra for now due to cost and I don't mind the slight hug to stay on people's good side as long as possible.

Also, with Mind Slash, the group I play with has a good amount of control and pillow so I like being able to get a counter spell out of their hand before casting say Flowstone Slide or another Sorcery they would likely counter. I'm sure there are better choices for that but it's all I have at the moment.

beninator on Purphoros, Forger of Goblins [[Primer]]

2 years ago

Maybe consider Flowstone Slide? It's kinda expensive to cast for high impact but it can potentially be a boardwipe that gets around indestructible and/or protection from Red.

beninator on If Looks Could Kill.. (Diaochan, Artful Beauty)

2 years ago

If you're ever looking for another board wipe, Flowstone Slide could be useful for a way to get around indestructible cards in mono-red.

emrakuul on Zada, Grinding Hedrons for a Twenty

3 years ago

I play zada too. My deck doesnt have a goblin tribal theme in it like yours (though it has tons of goblins) here's my evaluation. Zada is great at pulling out bullcrap one turn kills against even the best defended players, she can psydo "storm out" and put up mind boggling amounts of dmg. The thing is shes really fragile so if the game is an awkward truce we're gonna be standing around with a bunch of 1/1s waiting for our boards to be wiped. If I go for one persons throat early, often all that happens is im the second person eliminated. What I find to be the best strategy is to build my zada to come out of the gate really quickly with bodies and hold all the cheap buffs and draw spells and other "go off" stuff in my hand and wait. This has the effect of keeping other players in check, sorta. They don't want to piss off the combo player and will generally leave me alone and brawl with more grindy decks. When I win its often because player A went off killing player B, figuring I couldn't do sixty dmg in one turn.

As far as deck building tips I'd say the more explosive you can be the better. You are missing a few cantrips which as im sure you know are the mvp of zada decks. Inside Out and Crimson Wisps. As far as buff spells I think you should replace some of the higher cost cards with more buff spells which would make your deck faster and go off more consistently. Here are a few that are in mine that I think you should add. Brute Force is red Giant Growth and thats really good here. Sure Strike is a sure thing combat blowout by itself. Screaming Fury is a game winner, +5 power makes anything huge but sorcery speed makes it perdictable. Rush of Blood is another insane finisher, how good it is depends on what it gets used with but something as small as a titans strength works wonders. Twinflame is another cheaper heat shimmer which you probably know is nuts. Fury of the Horde is a card I wholeheartedly endorse, this card is effectivly free with all the card draw zadas got and it lets you have a whole new combat step, another cool thing about it is your new combat step is the same turn, so any buffs you used that turn are still in effect, this card lets me really bring the beatdown. Another thing I recommend is Strionic Resonator this lets you copy zadas spell reflecton repeatabley for the low cost of two, this helps me get as much juice out of my buffs as possible. Pretty much anything that copies spells will help you go off big, thats why I play Fork and Dualcaster Mage that way I find fun new things all the time like hey a Rush of Blood forked makes a 4/4 into a 16/4.

As far as things to take out I would like to respectfully disagree with you goblinmaster, I find I never have lots of extra mana to spend and if im in a situation where I can cast an x card for something high im doing it wrong and someones gonna control me to death. I took out my Enrage, Balduvian Rage is still great cuz its a one drop but enrage just isnt better than something like Brute Force most of the time. Id say trim away things that are on the higher side of the curve for cheaper explosive cards and trim away cards that aren't doing what you need them to be doing efficently enough. Goblin Marshal seems too expensive for three maybe four bodies. Tuktuk Scrapper seems too reactive, and Tuktuk the Explorer seems sweet but I think is too slow. Flowstone Slide is bad because the point of Zada is to turn more efficent single target spells into what this is trying to be more expensivly. I'd also cut anthems like Hall of Triumph and maybe some goblin stuff too, the buffs not the bodies those are gold, because again we're not krenko, we're much more specialized and cool.

Phew that was alot. Best of luck. Look folward to hearing back soon.

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